Mold3D – Character Creation for Video Games with J Hill
Title: Mold3D – Character Creation for Video Games with J Hill
Info:
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
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?Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.?
Skill Level: Intermediate to advanced ZBrush knowledge.
Software Used:
?Zbrush, Maya, Substance Painter, & Marmoset
??? What You’ll Learn:
?
?Blocking in a character
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Importance of proportion and posture
Re-topology in Maya
Creating a head for games
Taking a rough model to a final asset
UV mapping and baking
Texturing using Substance Painter
Creating Hair
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Presenting your character in Marmoset & more!
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