Substance Alchemist 2019.1.2 Win/Mac x64
Title: Substance Alchemist 2019.1.2 Win/Mac x64
Info:
Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.
Tweak and mix existing materials
Bring elements together to create a new, fully parametric material.
Extract new materials from scans
Create a material from a single or multiple images.
Import and use filters
Create your filter in Substance Designer.
2019.1.2 Sesame
(Released: December 11, 2019)
Added:
[Layers] Save and Save as options are accessible via the interface in the layers stack toolbar
[Resources] Clearer breadcrumb in the Resources panel to navigate through folders
[Resources] Maintain back button pressed to access all upper folders
[Resources] Add reload of imported materials option to update them to the latest version
[Layers] Possibility to change the image in the Image import layer
[Layers] Possibility to define an image as a channel (base color, normal, height,…) in the Image import layer
[Content] New Atlas Scatter filter to scatter new atlas elements from Substance Source
[Content] New Oil Paint Effect filter
[Content] New Channels Generation filter to generate height, ambient occlusion and roughness from base color and normal maps
Fixed:
[UI] Reactivate tooltips on Layers stack toolbar
[UI] Fix issue when typing two decimals in a slider value
[Performance] Fix crash when switching quickly between materials
[Export] Switching to another material before the end of an export does not crash anymore
[Resources] Context menu is displayed on top of the material when you right-click on it
[Layers] The ‘Click here’ link is working when the layer stack is empty
[Presets] Remove save button in the tweak panel when it’s a material created in Alchemist
[Tweak] Information message displayed when it’s a material created in Alchemist
[Viewport] Default value of Specular Level texture is corrected to 0.04
[File Menu] Fix and rename Save and Save as option
[Engine] Update Substance engine version to avoid crash of some SBSAR files during import.
[Content] Tiling filter is working on the ambient occlusion channel
[Content] Crop filter is working on the ambient occlusion channel
[Content] Water filter modifies gain the height map
[Content] Correct tiling of the top material in the opacity blend mode
[Content] Height of the top material is preserved in the opacity blend mode
[Content] Possible to add a custom mask, custom pattern or a scale map in the Perforation filter
[Content] Height Modulation filter forces height and normal maps in 16 bits
[Content] Adjustment filter forces height and normal maps in 16 bits
Known Issues:
Importing a lot of resources can really slow down Substance Alchemist
Content Aware Fill filters are slow in high resolution
Use of multiple delighters in one material is not recommended
Delighter crashes with older NVIDIA drivers (Less than 400.x)
Coma or point can be ignored when typing a specific evalue in a slider
Normal to Height filter can crash on MacOS
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