CGMA – Sculpting Anatomy from Animal to Creature
Title: CGMA – Sculpting Anatomy from Animal to Creature
Software: Zbrush, Maya, & Photoshop (or equivalent software)
Understand creature anatomy
In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop. In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colors in ZBrush.