Duration 7h 46m Project Files Included MP4
Title: CGCircuit – FX MAYHEM 102 – Smokeless Fire & Flames
Info:
This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods.
After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini’s Crag. We going to develop the look with the first example, extend the complexity with a spreading fire simulation in the second example and create a fairly complex fire simulation in the Crag example including the floor catching automatically on fire and a little shockwave. After the simulation chapters, the course splits into two possible paths, one for Mantra Rendering and the other preferred Redshift 3D GPU Rendering. And last but not least, I am going to show you how to composite and post process the rendered results and what custom tricks to use to make the fire look really good! This course contains about 8 hours of content and is supposed to go over multiple days.
Disclaimer: Please bring patience when it comes to rendering, especially Mantra Rendering!!! I am giving you the same settings I use in real world production renderings (Redshift3D) and a good amount of GPU render power is required for a fast result!
https://rg.to/folder/6485930/CGCircuit%20FX%20MAYHEM%20102%20Smokeless%20Fire%20Flames%20L.html
http://alfafile.net/folder/A24W
https://nitro.download/view/87112399E788630/CGCircuitFXMAYHEM102SmokelessFireFlames.part1.rar https://nitro.download/view/7FC403E3B71DD0E/CGCircuitFXMAYHEM102SmokelessFireFlames.part2.rar https://nitro.download/view/6C30A45DD823315/CGCircuitFXMAYHEM102SmokelessFireFlames.part3.rar https://nitro.download/view/E2532297F1B8775/CGCircuitFXMAYHEM102SmokelessFireFlames.part4.rar