Blendermarket – MESHmachine 0.11.0 and HardOps 987.30.1
Title: Blendermarket – MESHmachine 0.11.0 and HardOps 987.30.1
Info:
MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces.
Fuse and Unfuse Surfaces, create Variable Fillets and Washouts, edit and fix Bevel geometry, Unbevel and Unchamfer, create and clean up Boolean Intersections and create perimeter loops, keep earlier mesh states around as Stashes and use them for Normal Transfers, flatten and straighten normals, symmetrize and mirror custom normals, and detail surfaces flawlessly using Plugs – incl. your own custom made ones.
Hard Ops is a Hard Surface toolkit for Blender aimed at the enhancement of workflows concerning hard surface and boolean behavior.
https://rg.to/file/02ac80e9e52cfccf307602f2a0c674a0/BlendermarketMESHmachine0.11.0andHardOps987.30.1.rar.html
https://alfafile.net/file/86gHx
https://nitro.download/view/6EBBF4E85B5B1A3/BlendermarketMESHmachine0.11.0andHardOps987.30.1.rar
Hi. Thank you very much. Really appreciated.
As soon as i try to activate MeshMachine on blender 3.1.2 I have:
Traceback (most recent call last):
File “C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\modules\addon_utils.py”, line 351, in enable
mod = import(module_name)
Do you have a solution for this?
The way to get past that it to pack the files in a zip file with the ‘MESHmachine’ folder as the module name. But then I have the problem of it crashing as soon as I make a second operation. The first fuse works, anything after that crashes Blender.
Yeah, it does not work due to memory corruption in the precomplied ‘core’ libraries. Don’t waste your time with it. I’ve bought the addon on BlenderMarket and that one works, so it is not a problem with the addon itself just this version here.
MESHmachine not working properly it will crash after second operation or Y menu disappears