Duration 3h 38m Project Files Included MP4
Title: FXPHD – SIL103 – Introduction to Silhouette and Paint, Part 2
Info:
CLASS 1: MEGA PLATES, PAINTING AND COMPING
Learn how to create a Mega Plate using the Mocha Pro plugin inside of Silhouette and paint a matte painting using the DOD node to use in this A over B comp. Combine tracked roto articulates with PowerMatte to bring it all together. Discover how to manage your Silhouette project file with multiple Sessions.
CLASS 2: BEAUTY PAINT WITH DETAIL SEPARATION, PART 1
In Part 1, find out about the various approaches to beauty paint and why different methods are used depending on the desired results. Experiment with filters and learn the beauty of a master Roto Node.
CLASS 3: BEAUTY PAINT WITH DETAIL SEPARATION, PART 2
In Part 2, dive into learning the two methods for painting SilhouetteÕs Detail Separation workflow and use auto paint to complete paintwork here with 95% of it procedural. Discover how the Depth node is so useful to create roto shapes with gradient alphas for enhancing facial features.
CLASS 4: POWERMESH AND PAINT, PART 1
In Part 1, learn how to make a mesh and perform a sub-surface track on an organic object using the new PowerMesh feature in the Mocha Pro plugin. See how to configure the results into a reverse stabilization workflow inside of Silhouette.
CLASS 5: POWERMESH AND PAINT, PART 2
In Part 2, learn how to decide when to combine procedural, targeted mattes and painting methods for efficient shot finishing. Experiment with the dual clone brush and other painting techniques.
CLASS 6: COMPLEX PAINTWORK, PART 1
In Part 1, discover the non-destructive workflow in the Viewer to set up your shot in Silhouette to make it easier to work on using an ROI and stabilization. You can track, paint and edit the footage and then undo the stabilization with no hit to quality. Learn how to breakdown a complex paint task and start practising on how to animate your paint frame-by-frame.
CLASS 7: COMPLEX PAINTWORK, PART 2
In Part 2, composite your hand paint with procedural methods and perfect your shot finishing. Then use the new Alpha Nodes so you can learn alpha management to adhere to best practices for delivering finished paint tasks.
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