Duration 14h 47m Project Files Included MP4
Title: CGCircuit – Water Explosion in Houdini
Info:
Embark on an in-depth journey through the immersive world of large-scale water explosions with this comprehensive tutorial series, crafted specifically for those with the passion to explore Houdini. In this step-by-step guide, you’ll delve into various aspects of creating both small and large-scale explosions, each varying in type and complexity.
Key Takeaways:
Particle and Volumetric Simulations Mastery: Learn to combine particle simulation and volume simulation seamlessly, heightening your skills in crafting realistic water explosions.
In-Depth Understanding of FLIP Simulations: Deepen your expertise in FLIP simulation techniques, crucial for crafting high-quality explosion effects seen in game cinematics and movies.
Caching Practices: Discover how to save and utilize caches effectively, providing an optimized workflow that’s crucial in handling complex explosions.
Basic workflow with Nuke: Split and assemble the explosion elements using Nuke, mastering the art of compositing. While Nuke is utilized here, you’ll find the techniques applicable to any software you are familiar with.
Mantra Rendering Skills: Explore rendering layers (AOVs) using Mantra, catering to different needs and nuances of the simulation.
3-Part Detailed Learning Modules:
Part 1: Delve into the basic explosion setup, with a focus on source creation, one of the most vital components in explosion simulation. Learn the intricacies of setting up FLIP and PYRO simulations and final render.
Part 2: Reproduce a large-scale nuclear explosion using an optimized setup from the first blast to save resources (using TOP).
Part 3: Explore different types of explosions with minor modifications to your existing setup.
https://rg.to/folder/7516384/CGCircuit%20Water%20Explosion%20in%20Houdini%20L.html
http://alfafile.net/folder/uKBH
https://nitroflare.com/view/88A33C2F1C0819A/CGCircuitWaterExplosioninHoudini.part1.rar https://nitroflare.com/view/65D24614C9741B0/CGCircuitWaterExplosioninHoudini.part2.rar https://nitroflare.com/view/8178CEFE33B2280/CGCircuitWaterExplosioninHoudini.part3.rar https://nitroflare.com/view/3548BAC07CC47C8/CGCircuitWaterExplosioninHoudini.part4.rar
who needs that shit. i create a better looking underwater explosion with AI… :D
which also looks like shit?