Duration 11h 20m Project Files Included MP4
Title: Udemy – Unreal Engine 5.6 – Build an RPG using Lyra Framework
Info:
What you’ll learn
Understand and use Unreal Engine 5.6 Lyra Framework Features
Hands-On experience in Lyra Framework with Step-Step instructions
Learn to develop Melee, Archer and Magic abilities
Customize Skeletal Meshes and create unique assets for games
Automate Level Building for the Game Environment
We are in the second Course in our Lyra Series.
In this Course, You will learn techniques to build your own Single Player RPG game using the Lyra Framework in Unreal Engine 5.6.
Only Free Assets are used in this course from the FAB Marketplace and Mixamo website.
Course is currently in the Release-1. This Course will be updated with new features in the subsequent releases.
This Course is Step-By-Step and to the point. A new Game Feature Plugin RPGCore will be created from Scratch.
You will get a very good Hands-On experience by using different features in the Lyra Framework using practical usecases.
Along with Lyra Framework, you will also learn innovative techniques to Customize Marketplace assets, Convert Cascade effects to Niagara, and also work in a Professional Level Creation Automation Tool created by myself. I have provided my Ulag-Snap and Swap Tool (Universal Modular Asset Automation) Completely Free for Learning purpose. It is a Blueprint based tool which you can research upon.
Current Features in the Release 1
A Light Weight Lyra based Locomotion System which uses Root Motion based animations from Mixamo. Different animation layers for the Weapons.
Learn how to modify and Customize the Skeletal Meshes and also create weapons.
Adding RootBone and Retargeting the Animations for different skeletal Meshes.
Using the Lyra Equipment manager and Lyra Inventory System for the Weapons.
Adding the QuickBar for the Widgets
Creating a new light weight LyraAttributeSystem RPGStats for the Gameplay Ability System with Health and Stamina. Easily Extendable for other needed Attributes.
Reusing the Health Manager and Customizing it to the new RPGStats Attribute system.
Learn to use Gameplay Effects in a practical way.
Death and Respawn abilities
Advanced Melee Ability using Animation Notifies and Gameplay Events with Weapon Trace
Player Vs Enemies
Implementing a Configurable Dynamic Player and Enemy Spawn locations.
Artificial Intelligence using State Trees
Patrol, Defence and Attack States
Damage Popup Numbers and Gameplay Cues
Advanced Bow and Arrow System
Convert Cascade Particle effects to Niagara Effects
Creating a Front End Screen with Background Level and Character.
UI Materials and Animations.
Creating RGBA Masks based Logo like in Lyra.
Environment Level Creation and Automation using Ulag Snap and Swap Tool.
This Course is different from other Unreal Engine Courses. If you are looking for a step by step course in Unreal Engine for Game Development , this course is not for you. The Core focus is on the Unreal Engine 5.6 Lyra Framework and made exclusively for Game Developers who research in the Lyra Framework.
Also, Even if you are a complete beginner to Unreal Engine, You will still love this course if you are interested in research and eager to learn modern aspects of Game development and innovation while you continue your Self-Learning in Unreal Engine.
Who this course is for:
Unreal Engine Game Developers who are interested to know more about the Lyra Framework
Game Developers who are looking for Hands-on Experience using the Lyra Framework and get familiar with it
Researchers who like to explore modern approaches to Game development.
Anyone with lots of interest in Game Development and wants to try something new and keen on improving the research skills
Game Developers and Technical Architects from different domains looking to learn about innovative tools
Environment Artists interested in Automation of Level Creation
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