
The Foundry Nuke 17.1v3 Win x64
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Title: The Foundry Nuke 17.1v3 Win x64
Info:
Nuke lives at the heart of the Nuke Family, offering a powerful node-based compositing toolkit with over 200 nodes available in its scalable node graph. Its Deep compositing tools reduce the need to re-render CG elements when content changes whilst its integrated 3D environment and projection workflows offer a limitless workspace, so artists can easily create and render complex 3D scenes.
As the industry-standard compositing tool, Nuke gives artists everything they need to tackle diverse compositing challenges at any scale and resolution.
Release Date
05 November 2026
Feature Enhancements
Python
NUKE-25165 – Added access to the timeline project custom formats in the Python API with hiero.core.Project.formats() and hiero.core.Project.addFormat()
Bug Fixes
3D
ID 622997 – Projection remains visible after rotating geometry
NUKE-25156 – Use of the presence knob on supporting shaders (e.g. FillShader, ConstantShader) is not functional.
Colorspace
ID 620185 – With some OCIO configs, knobs on the OCIODisplay node can change unexpectedly when rendering multiple Write nodes.
NUKE-25174 – Display transform in Viewer doesn’t work correctly on launch if OCIO config set with knobDefault
Field
NUKE-25301 – Setting the same node to both inputs of FieldMerge causes Nuke to crash
NUKE-25676 – A FieldShape node set to Density is handled incorrectly in GeoDeletePoints producing unexpected and inconsistent results.
File Formats
NUKE-25121 – An “Unable to run decoder” error occurs when reading some EXRs
Gaussian Splats
NUKE-25089 – Some Gaussian Splats look noticeably worse when rendered in 2D with a SplatRender node
LiveGroups
NUKE-20606 – LiveGroup nodes disconnect from their inputs when being reloaded
Node Graph
NUKE-25303 – Autosave script appears to be empty after reopening
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