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All posts by unowen

[center]Poster[/center]
Advanced | 4h 01m | 1.67 GB | Project Files 15 MB | Required Software: Maya 2012

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow In this Maya tutorial, Boston based artist Farley Chery will lead the viewer the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so great work flow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial.

Home:
http://www.digitaltutors.com/11/training.php?pid=553

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[center]Poster[/center]
Advanced | 3h 01m | 1.45 GB | Project Files 504 MB | Required Software: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4

This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.

Home:
http://www.digitaltutors.com/11/training.php?pid=556

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[center]Poster[/center]
Intermediate | 1h 48m | 684 MB | Project Files 32 MB | Required Software: Maya 2012, RealFlow 2012

In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations.

We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya.

Home:
http://www.digitaltutors.com/11/training.php?pid=555

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[center]Poster[/center]
Advanced | 1h 46m | 627 MB | Project Files 0.2 MB | Required Software: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6

In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques.
This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.

Home:
http://www.digitaltutors.com/11/training.php?pid=557

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[center]Poster[/center]
German | Advanced | 6h 35m | 1.79 GB | Project Files are not included | Required Software: Photoshop CS5

Techniques for optimization and photo-montage in Photoshop CS5

Cropping is one of the most important and common tasks to be performed in Photoshop for photo correction and photo montage. Effectively create, assess and optimize selections and masks without doubt is the lifeblood of the image processing. And that’s what this video training. In three successive, clearly subdivided parts are Olaf Giermann an overview of the crucial concepts of free agency, the necessary background knowledge on the tools used and shows many examples of the most accurate and fastest solutions, to offer what Photoshop CS5 has.

Home:
http://www.video2brain.com/de/products-997.htm

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[center]Poster
Digital-Tutors – 3D Rotation with Trackers and Trigonometry in NUKE[/center]
Advanced | 2h 22m | 748 MB | Project Files 61 MB | Required Software: NUKE 5.2 and up

In this series of lessons we’ll learn how to use trackers and trigonometry to match rotation of an eye in NUKE’s 3D system.

We’ll then create an appealing final video using a few simple images and a variety of compositing and animation techniques. We’ll begin this project by importing our elements and tracking various features of the face. Once we have a base of tracking data to work off of, we’ll learn the basic math terms and ideas that we will use to translate our 2D tracker data into 3D rotation. We’ll then learn how to take our mathematical equation, and translate it into an expression NUKE understands. Once we have our rotation expressions working, we’ll finish our 2d elements using a variety of color correction, masking and animation techniques. Then we’ll combine all our nodes using compositing math to correctly mix everything together.

Home: http://www.digitaltutors.com/11/training.php?pid=284

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[center]Poster[/center]
Beginner | 1h 45m | 471 MB | Project Files 20 MB | Required Software: Softimage 2012 and up

In this collection of lessons we will learn about the essential lighting tools and features found in Softimage.

Understanding how the various lighting tools in Softimage work and behave is a very important skill for anyone who is getting started with this 3D application. In this series of lessons, we will discuss the different types of 3D lights found in Softimage, and methods for easily aiming and controlling your lights. We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Softimage, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Softimage.

Home:
http://www.digitaltutors.com/11/training.php?pid=47

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[center]Poster[/center]
Beginner | 3h 18m | 1.31 GB | Project Files 41 MB | Required Software: Maya 2011 and up

In this collection of lessons we will learn how to animate a swinging character.

In this course, we will create an animation of a character swinging to a platform. Step by step, we will create this performance while covering various techniques that will help you improve your animation skill set. Techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, improving arcs in the movement of your characters, animating between IK and FK modes, and overall we will learn how to animate with proficient workflows! By the end of this course, you will have the knowledge you need to create polished animations at a faster pace.

Home:
http://www.digitaltutors.com/11/training.php?pid=522

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[center]Poster[/center]
Intermediate | 3h 46m | 1.12 GB | Project Files 10 MB | Required Software: CINEMA 4D 11.5

In this course we will explore the use of CINEMA 4D to build interior sets.

From traditional polygon modeling tools to powerful spline based techniques, CINEMA 4D offers a number of options for building models. Building an interior set will provide us with an opportunity to put many of those tools into practice building organic and inorganic shapes in a variety of ways. We’ll explore methods for building hard surfaces like the room architecture, cabinetry, and furniture. We’ll use splines creatively to help us build things like shelves, lamps, and artwork and explore the use of Cloner Objects to quickly generate multiple copies of geometry. We’ll shape some of our organic objects using tools like the Magnet and Brush, and we’ll talk about keeping our scene clean by creating a useful hierarchy. We’ll touch on a wide range of modeling tools that will not only allow you to create this particular interior set, but to build your own sets and models more quickly and efficiently.

Home:
http://www.digitaltutors.com/11/training.php?pid=260

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[center]Poster[/center]
Intermediate | 1h 47m | 605 MB | Project Files 110 MB | Required Software: MatchMover 2011 and NUKE 6.1

In this series of lessons we’ll learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and NUKE.

Using MatchMover we can find the movements of a real life object and move a 3d object to match. We’ll begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We’ll then take our solved camera into our Maya scene and move our object into place. We’ll then learn how to capture our 3d environment reflections and create some helpful matte layers. Once we’ve rendered our Maya sequence, wecll learn how to combine all of our images in NUKE. We’ll learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We’ll finish by adding a silhouette and color correcting our images.

Home:
http://www.digitaltutors.com/11/training.php?pid=454

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