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All posts by unowen

[center]Poster[/center]
German | Beginner | 4h 40m | 1.54 GB | Project Files are not included | Required Software: Autodesk Revit Architecture 2012

From idea to finished plan
Learn about the building design with Revit Architecture from the ground up. After an overview of the program you’ll construct the sample project “Lake House” from the wall to the finished plan. Then you also have to take care of a customer-oriented visualization and presentation of your design.

Home:
http://www.video2brain.com/de/products-969.htm

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[center]Poster[/center]
Spanish | Beginner | 7h 36m | 2.27 GB | Project Files are not included | Required Software: Autodesk Maya 2011

Discover how to start with this giant of 3D. Model, sculpt, paint and create complex organic structures as easily as any artist can be expected with this powerful software from Autodesk.

Home:
http://www.video2brain.com/es/products-209.htm

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[center]Poster[/center]
Beginner | 3h 35m | 1.22 GB | Project Files 57 MB | Required Software: 3ds Max 2012

In this series of lessons we will take an in depth look at the object space modifiers in 3ds Max. Each video in this course is a self-contained lesson centering on one of 3ds Max’s object space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max’s object space modifiers.

Home:
http://www.digitaltutors.com/11/training.php?pid=530

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[center]Poster[/center]
Advanced | 1h 14m | 370 MB | Project Files 75 MB | Required Software: NUKE 6.3v2

In these NUKE tutorials, we?ll learn ten tips and tricks to work faster in NUKE, from proxies to expressions to python to render commands.
Some of these tips will be obvious, like using proxies and the region of interest to speed up viewer performance. Others will be a bit more complex like building an expensive node disable-enable expression control system tied into our write nodes using Python commands. We’ll also learn how most 3D applications create EXR files and ways we can increase performance by re-rendering them out of NUKE in its’ preferred format. Finally we’ll look at a cheap way to improve our motion blur from NUKE’s 3D system using a combination of samples and vector blurs.

Home:
http://www.digitaltutors.com/11/training.php?pid=548

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[center]Poster[/center]
German | Beginner | 2h 02m | 572 MB | Project Files are not included | Required Software: Autodesk Mudbox

Digital Sculpting and Painting in 3D
Mudbox is a 3D program that lets you shape models on almost painterly way and can make a lot of detail. In this video tutorial Olaf Giermann will give you a fundamentals to the work with Mudbox. You’ll learn how to use the various tools to model figures, create brushes and stencils with different structures, then this models to be provided with color or gloss and lighting. Let your imagination run wild when creating models and creatures!

Home:
http://www.video2brain.com/de/products-905.htm

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[center]Poster[/center]
Advanced | 2h 30m | 884 MB | Project Files 2 MB | Required Software: Houdini 11.0

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees.

Home:
http://www.digitaltutors.com/11/training.php?pid=570

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[center]Poster[/center]
Advanced | 1h 20m | 448 MB | Project Files 39 MB | Required Software: Maya 2011 and up

In this Maya tutorial, we will be taking a detailed look at each of the commands found in Maya’s Create UVs menu. Each video in this tutorial is a self-contained lesson centering on one of the commands found in the Create UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll take a detailed look at each of the Create UVs commands and how each of them can be used to speed up our workflow.

Home:
http://www.digitaltutors.com/11/training.php?pid=543

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[center]Poster[/center]
Advanced | 1h 09m | 1.00 GB | Project Files 648 MB | Required Software: ZBrush 4

In this tutorial, we will be taking a look at each of the 3D brushes available in ZBrush. Each video in this course is a self-contained lesson centering on one of the brushes available in ZBrush. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. This tutorial will continue to be updated, covering all of the powerful 3D brushes ZBrush offers.

Home:
http://www.digitaltutors.com/11/training.php?pid=547

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[center]Poster[/center]
Intermediate | 3h 01m | 936 MB | Project Files 13 MB | Required Software: CINEMA 4D R12

In this CINEMA 4D tutorial, we will learn how to rig a wing in CINEMA 4D.
We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We?ll also learn about several really neat rigging features in CINEMA 4D along the way; features that can be used on any control rig you create.

Home:
http://www.digitaltutors.com/11/training.php?pid=546

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[center]Poster[/center]
Beginner | 1h 04m | 464 MB | Project Files 77 MB | Required Software: Maya 2012

In this tutorial, we’ll cover a series of lessons to discuss some of the issues we face when dealing with the topology of our models.
The topology or edge flow of our models is an important consideration for many reasons. Over the course of the these lessons, we’ll look at how topology can affect the shape of our models. We’ll looks at ways of finding and cleaning up n-gons and triangles. We’ll also talk about how the topology affects smoothing and edges of our models, and how much animation and deformation depends on good topology. Many of the lessons in this tutorial were created to address specific issues students have had in dealing with the topology of their models, so hopefully you’ll be able to pick up a few tips to add to your Modeler’s Toolbox.

Home:
http://www.digitaltutors.com/11/training.php?pid=549

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