Textures

center
“Assets Series” – Texture Pack

Canvas Texture pack
This texture pack inlcudes nine high-res scans of canvas (roughly 3-4k). I found a great store in LA called….
Leather Pack A
These are high-res 4k scans of leather fabric swatches I picked up at the garment district in downtown LA…..
Leather Pack B
I found a leather jacket at ‘Mercantile’ in Hollywood, took it home….
Belt Pack A
High-res scans of belt like materials that I picked up at a second hand shop in LA….
MATCAP set 01
A collection of twelve Zbrush 3 materials.
MATCAP set 02
A collection of twelve Zbrush 3 materials.

fileserve.com
http://www.fileserve.com/file/Fgqnprc/_g.txt_.part1.rar
http://www.fileserve.com/file/CRz4KvM/_g.txt_.part2.rar
http://www.fileserve.com/file/b3evEMs/_g.txt_.part3.rar

url-dead
http://www.url-dead/file/1000469314/_g.txt_.part1.rar
http://www.url-dead/file/1000472044/_g.txt_.part2.rar
http://www.url-dead/file/1000473634/_g.txt_.part3.rar

PhotoshopCAFE
English | 3.5 Hours | 960?600 | VP6F | 2.11GB
Genre: eLearning
Even if you have no prior experience, this video will teach you what you need to know to create stunning composition in Photoshop and Poser Pro. This 31/2 hour DVD ROM shows you how to pose a character, import it to photoshop and integrate it into a scene.

Combining popular tools, Adobe Photoshop and Smith Micro Poser, you?ll learn the workflow that the pros use. In a simple step-by-step, plain English approach, Stephen will show you exactly what you need to know. This one-of-a-kind guide will show you how to create visually appealing and effective professional 3D workflow. Find out how to create stunning artwork, you will also learn how to create an enviroment to integrate your character.

This fast loading DVD ROM contains 3.5 hours of sharp wide-screen video. The advanced interface allows the user to instantly jump to any of the 17 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!

If you?ve ever dreamed of creating artwork and using the powerful 3D features in Photoshop CS4 Extended, this is the video for you!

Lessons Include:
Poser Basics for those who are new to Poser and 3D.
Let the Project begin, nothing is skipped!
Overview of Poser
Viewing Cameras
Lighting in Poser
Posing Characters
Exporting Poser objects for Photoshop?s 3D Layers
Inspecting content in Bridge
Compositing in Photoshop CS3 Layers
Working with 3D Lighting in Photoshop
Importing 3D objects into Photoshop
Editing UV texture maps
Painting in 2D and 3D
Applying photographic textures in 3D
Creating bump maps for texture
Creating Color maps
Creating the background environment
Creating the Mountain landscape
Enhancing the lighting details in scene
Adding foliage to the mountain base
Working with shadow and highlights

download
One File: http://www.url-dead/file/1030850641/Photoshop&PoserIntegration.rar
—or—
http://www.url-dead/file/1022820541/Photoshop.and.Poser.Integration.part01.rar
http://www.url-dead/file/1023110214/Photoshop.and.Poser.Integration.part02.rar
http://www.url-dead/file/1023169894/Photoshop.and.Poser.Integration.part03.rar
http://www.url-dead/file/1023186094/Photoshop.and.Poser.Integration.part04.rar
http://www.url-dead/file/1023189034/Photoshop.and.Poser.Integration.part05.rar
http://www.url-dead/file/1023189074/Photoshop.and.Poser.Integration.part06.rar
http://www.url-dead/file/1023186084/Photoshop.and.Poser.Integration.part07.rar
http://www.url-dead/file/1023189094/Photoshop.and.Poser.Integration.part08.rar
http://www.url-dead/file/1023185994/Photoshop.and.Poser.Integration.part09.rar
—mirror—
http://www.fileserve.com/file/k2ACxvQ/Photoshop.and.Poser.Integration.part01.rar
http://www.fileserve.com/file/twDGcUW/Photoshop.and.Poser.Integration.part02.rar
http://www.fileserve.com/file/9HwmEYy/Photoshop.and.Poser.Integration.part03.rar
http://www.fileserve.com/file/4F6SFPB/Photoshop.and.Poser.Integration.part04.rar
http://www.fileserve.com/file/2E5zKYK/Photoshop.and.Poser.Integration.part05.rar
http://www.fileserve.com/file/HNcw3e4/Photoshop.and.Poser.Integration.part06.rar
http://www.fileserve.com/file/wZerNMn/Photoshop.and.Poser.Integration.part07.rar
http://www.fileserve.com/file/AZ5aDQE/Photoshop.and.Poser.Integration.part08.rar
http://www.fileserve.com/file/Zy8tRNF/Photoshop.and.Poser.Integration.part09.rar


MAR101 – Introduction to Mari


Professor: Gareth Jensen

Our first ever course in Mari is designed to get everybody up to speed with this new and excitingly powerful 3D painting package from The Foundry. Mari is a great leap forward in professional texture painting by being both users friendly and capable of dealing with a staggering large amount of resolution. Professor Gareth Jensen been working with Mari for the past few years as it was developed at Weta Digital and has continued to use it at Double Negative where he currently works. fxphd members will have access to Mari on Linux via the fxphd VPN.

Jensen comes from a background of physical film effects including make-up/prosthetics and painting ranging from props through to miniatures. Mari allows him to take a similar approach to texturing a digital asset by automatically seaming multi-patch UV’s giving a much more complete hands-on feel, similar to that of painting a physical model.

In this course we will be covering the basics to get you up and running, including a breakdown of the tools and palettes that you will find yourself most often using. We will be covering such great tools as paint through, heal/tow and the remarkable warping tools. We will going through the concept of Mari’s shaders and channels system as well as its comprehensive masking options.

Over the course of the term we will be taking an asset from start to finish. f you work like Jensen you probably like using all the tools at your disposal so we will also show how Mari works easily with other packages. I will be going over basic process of working in conjunction with Nuke and also the wonderfully simple to use camera projection set up for all your Photoshop projections.

In Jensen’s 10 years of experience within the film industry, he has had the opportunity to work for both physical effects as well as digital and even began his career as a creature actor for Lord of the Rings. Having previously studied make-up and prosthetics for film in New Zealand his role in the industry further progressed with the renowned Weta Workshop where he was involved in major productions such as King Kong, 30 Days of Night, District 9, Prince Caspian and more recently Avatar. Developing his skills amongst some of the best artists in the industry, Jensen has also trained as a creature and props painter and it was during the production of Avatar that he made the decision to expand his role into the digital world. Switching over to Weta Digital as a texture and look dev artist on Avatar, Jensen has been able to work with Mari during its development and has now used it for over 2 years and is continuing to use it within Double Negatives production pipeline. His background in physical effects has left him with a strong base understanding of how to paint realistic textures and being able to use Mari as his digital medium has made this transition a lot smoother.

Class 1:
A guided tour of the Mari GUI introducing the contents of the toolbox and a brief overview of the pallets. We will also be looking at setting up your project and talk about the subject of resolution.

Class 2:
Approaching an asset by gathering ideas and putting a solid aim together. We will be covering setting up projectors in Mari and using them with Photoshop to design a paint scheme. I will also show you how to create and store custom palettes inside Mari.

Class 3:
In this class we look at cleaning up our projections and become familiar with object handling and fast paint application using both 3D and UV views.

Class 4:
An introduction to the Mari shader system and a demonstration in how to use Mari with Maya texturing tools.

Class 5:
In this class we will be learning how to version up geometry in the object tab, as well as how to paint a metal mask.

Class 6:
In this class we will start to combine the powerful tools and methods we have learnt so far to create interesting and believable rust masks.

Class 7:
In this class we will be looking at ways to use textures in Mari that have been produced in other applications. We will also be going over techniques for weathering your asset.

Class 8:
In this class I will be showing you how to bake shaders out of Mari and also how to apply the power of Nuke to your texturing workflow.

Class 9:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 1 of 2.

Class 10:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 2 of 2



http://www.url-dead/file/990791314/Fxphd_mari101.part1.rar
http://www.url-dead/file/990791174/Fxphd_mari101.part2.rar
http://www.url-dead/file/990791194/Fxphd_mari101.part3.rar
http://www.url-dead/file/990802884/Fxphd_mari101.part4.rar
http://www.url-dead/file/990802814/Fxphd_mari101.part5.rar
http://www.url-dead/file/990802774/Fxphd_mari101.part6.rar



http://www.fileserve.com/file/ngV7A6P/Fxphd_mari101.part1.rar
http://www.fileserve.com/file/Agjenb9/Fxphd_mari101.part2.rar
http://www.fileserve.com/file/Y4CJXb5/Fxphd_mari101.part3.rar
http://www.fileserve.com/file/A3A9bzZ/Fxphd_mari101.part4.rar
http://www.fileserve.com/file/hpErstF/Fxphd_mari101.part5.rar
http://www.fileserve.com/file/FQm98RW/Fxphd_mari101.part6.rar


http://www.uploadstation.com/file/HHV5bpn/Fxphd_mari101.part1.rar
http://www.uploadstation.com/file/2bknYPx/Fxphd_mari101.part2.rar
http://www.uploadstation.com/file/x5cWRRd/Fxphd_mari101.part3.rar
http://www.uploadstation.com/file/fDGxDtD/Fxphd_mari101.part4.rar
http://www.uploadstation.com/file/Hh5Q2Rc/Fxphd_mari101.part5.rar
http://www.uploadstation.com/file/W2zuW4q/Fxphd_mari101.part6.rar
 

http://www.wupload.com/file/517291/Fxphd_mari101.part1.rar
http://www.wupload.com/file/517316/Fxphd_mari101.part2.rar
http://www.wupload.com/file/517317/Fxphd_mari101.part3.rar
http://www.wupload.com/file/517363/Fxphd_mari101.part4.rar
http://www.wupload.com/file/517641/Fxphd_mari101.part5.rar
http://www.wupload.com/file/517436/Fxphd_mari101.part6.rar
 


http://bitshare.com/files/2o9qpeym/Fxphd_mari101.part1.rar.html
http://bitshare.com/files/tu952a4v/Fxphd_mari101.part2.rar.html
http://bitshare.com/files/kjr6bymo/Fxphd_mari101.part3.rar.html
http://bitshare.com/files/ld1liabu/Fxphd_mari101.part4.rar.html
http://bitshare.com/files/zt2s5k5y/Fxphd_mari101.part5.rar.html
http://bitshare.com/files/fyrc415y/Fxphd_mari101.part6.rar.html
 

 

http://cgpeers.com/torrents.php?id=3047 

 


Thanks to kinetik-ninja and the clan for this awesome tutorial!

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011)

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011) – a program for processing raster graphics. Supports numerous graphic formats. Adobe Photoshop allows you to create new images and edit them. Photoshop used to create photorealistic images to work with color scanned images, retouching, color correction, transformation of graphs, color separation, etc. Adobe Photoshop has all the methods of working with bitmaps, in this case is to work with layers and uses the contours.

Program is the undisputed leader among the professional graphic editors due to its widest possibilities, high efficiency and speed. Adobe Photoshop provides all the necessary tools for correcting, editing, preparing images for printing and high quality output.

A revolutionary tool for Content-Aware Fill with well-developed intellect can instantly remove any object or part of the image carrying fill the space formed in the light of the other parts of the image. He just picks up light, tone and noise, depending on the surrounding area, which allows to eliminate any traces of the deleted object. With the new Refine Edge tool, users can perform the selection, which was virtually unavailable earlier. Innovative technology accurately detects and creates a mask for the most complex types of objects, such as hair or foliage of trees, while not capturing the background.

With the advent of Photoshop CS5 photographers have access to a function of the new generation to create images with high dynamic range (HDR). Combining pictures with different exposures into one HDR image, Photoshop CS5 accurately retains the full range of key scenes. New technology HDR Pro to eliminate spurious distortions and provides more precise control of the tone mapping. With features HDR rendering, users can simulate spectacular HDR images using a single image.

Photoshop CS5 includes revolutionary tools to enhance the creative potential of users. Brand new drawing tools include a tool Mixer Brush, who mixes an infinite number of colors on one brush tool Bristle Tips, creating the effect of smear brush. With Puppet Warp tool, users can change the position or view of any element of the image, for example, straightened his bent arm on the photos or adjust an image of the landscape to create a new spatial perspective.

Among the most interesting innovations are the following:

“Technology Truer Edge in Photoshop CS5 Extended, improves the definition of boundaries of objects in photographs.
“Tool Content-Aware Fill to remove from the image of an object and automatically fill the space with the relevant content.
“Advanced tools for working with the HDR-images, which include tool HDR Pro, which improved removal of artifacts and image adjustments. Using the HDR-toning, you can mimic the appearance of HDR-images for the usual picture.
“Tools Mixer Brush, blending the colors in one brush
“Puppet Warp Tool for the strain of any element of the image. It can, for example, to change the landscape to create a different perspective, or to straighten a bent arm.
“The ability to save 16-bit image format JPEG.
“Custom mini-bar Adobe Mini Bridge for fast file management, which is available directly from the application.

*** UPDATE *** (May 9, 2011) – Minor bug fixes, improved speed of installation.

Cborka designed for those who need a full-featured Photoshop CS5 Extended, setting for 20 seconds and has virtually a fully-fledged product (except for third-party add-ons).
of plug-ins added to the latest version of Camera Raw and Nvidia DDS;
available to all sections of lenses for Camera Raw and Lens Correction;
in the assembly includes distributions VC + + 2005 and 2008 (x86/x64), installation of which (in their absence) is automatic;
assembly does not spoil the profiles of other applications, the company Adobe, installed on your computer.

On file:

Enabling | reg code : Sew
Language : English and Russian
File format : Rar
Platform / OS : Windows ? XP/Vista/7
Developer : Adobe
Year : 2011
File Size : 186.15 Mb

http://www.fileserve.com/file/mWahswq/photoshop_cs5_se-12.0.4.rar

——————–Or———————-

http://www.url-dead/file/976305101/photoshop_cs5_se-12.0.4.rar

Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293

Overview

Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.

Features

  • Customizable GUI
  • Node-based interface
  • Non – linear authoring process
  • Automatic Tiling
  • Real-time 2D & 3D previewer
  • Embedded library of filters
  • Embedded advanced procedural resources
  • Embedded vector graphics editor
  • Graph based editing of advanced functions
  • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode comingRequirements

Requirements

  • OS: Windows XP, Vista, 7 (all editions)
  • CPU: x86 with SS2
  • GPU: DX9, DX10 – shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended

Home: http://www.allegorithmic.com/

Archive Inside: Substance Designer, Substance Bonus Tools Maya2012, Substance Player

 

http://www.url-dead/file/969084771/Allegorithmic_s_Substance_Designer_Ver_1.2.0_Build_6293.rar
——————–Or———————-
http://www.fileserve.com/file/SVcC5SQ/Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293.rar

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

3dmotive
English | MP4 | 1280×720 | 30 fps | project files | textures | 1.44 GB
Genre: eLearning
In this video we’ll take a well rounded look at the workflow used to texture this Bradley fighting vehicle. Beginning with the author’s approach to texture painting, we’ll then discuss utilizing photo source elements, integrating hand painted dirt, wear and scratches, as well as show techniques for painting cloth and the tank treads. Once our color map is complete we’ll then build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

full
***Project files are included***
download
One File: http://www.url-dead/file/892285641/3DM.HSVText.rar
—or—
http://www.url-dead/file/892282271/3DM.HSVText.part1.rar
http://www.url-dead/file/892211921/3DM.HSVText.part2.rar
http://www.url-dead/file/892128581/3DM.HSVText.part3.rar
http://www.url-dead/file/892000641/3DM.HSVText.part4.rar
—mirror—
http://www.fileserve.com/file/dRw7x2b/3DM.HSVText.part1.rar
http://www.fileserve.com/file/fUD7Rt9/3DM.HSVText.part2.rar
http://www.fileserve.com/file/KSCGMhG/3DM.HSVText.part3.rar
http://www.fileserve.com/file/fHdk6HW/3DM.HSVText.part4.rar

udk
English | MP4 | 1280×720 | project files | 938 MB
Genre: eLearning
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

material
***Project files are included***
download
http://www.url-dead/file/883461591/3DM.UDKMaterS.P1.part1.rar
http://www.url-dead/file/880575201/3DM.UDKMaterS.P1.part2.rar
http://www.url-dead/file/883559711/3DM.UDKMaterS.P1.part3.rar
http://www.url-dead/file/880514741/3DM.UDKMaterS.P1.part4.rar
—mirror—
http://www.fileserve.com/file/QPNUeCC/3DM.UDKMaterS.P1.part1.rar
http://www.fileserve.com/file/gymGy97/3DM.UDKMaterS.P1.part2.rar
http://www.fileserve.com/file/QBQvXH6/3DM.UDKMaterS.P1.part3.rar
http://www.fileserve.com/file/bsnWfr7/3DM.UDKMaterS.P1.part4.rar

advanced texturing
Complete DVD | QuickTime | 920 x 748 | 9 hrs. | English | 4.5 Gb
This video marries the abilities of Photoshop as a powerhouse digital editor and the industry requirements of video game / CG Texturing. This video is, from start to finish, how to create a finalized CG or game texture from: planning to creation to exporting for 3D / video game use. This video features I wide set of Photoshop tools. Some tools are not common while others are uncommon applications of common tools. The end result of this project based tutorial is a highly tactile and visually detailed production-ready texture, whose creation is witnessed from beginning to end.

Download:
http://www.url-dead/file/504501311/photoshop_advanced_texturing_completedvd.part1.rar
http://www.url-dead/file/504501321/photoshop_advanced_texturing_completedvd.part2.rar
http://www.url-dead/file/504501331/photoshop_advanced_texturing_completedvd.part3.rar
http://www.url-dead/file/504501341/photoshop_advanced_texturing_completedvd.part4.rar
http://www.url-dead/file/504501351/photoshop_advanced_texturing_completedvd.part5.rar
—mirror—
http://bitshare.com/files/i62xgdu9/photoshop_advanced_texturing_completedvd.part1.rar.html
http://bitshare.com/files/anepqvuf/photoshop_advanced_texturing_completedvd.part2.rar.html
http://bitshare.com/files/wgxpm4wl/photoshop_advanced_texturing_completedvd.part3.rar.html
http://bitshare.com/files/e4honwpq/photoshop_advanced_texturing_completedvd.part4.rar.html
http://bitshare.com/files/r2kc5s9f/photoshop_advanced_texturing_completedvd.part5.rar.html
—mirror—
http://www.fileserve.com/file/AdbH6xZ/photoshop_advanced_texturing_completedvd.part1.rar
http://www.fileserve.com/file/eUDk6sZ/photoshop_advanced_texturing_completedvd.part2.rar
http://www.fileserve.com/file/gDQQd4u/photoshop_advanced_texturing_completedvd.part3.rar
http://www.fileserve.com/file/dNvE4dF/photoshop_advanced_texturing_completedvd.part4.rar
http://www.fileserve.com/file/p8PX76W/photoshop_advanced_texturing_completedvd.part5.rar