Textures


MAR101 – Introduction to Mari


Professor: Gareth Jensen

Our first ever course in Mari is designed to get everybody up to speed with this new and excitingly powerful 3D painting package from The Foundry. Mari is a great leap forward in professional texture painting by being both users friendly and capable of dealing with a staggering large amount of resolution. Professor Gareth Jensen been working with Mari for the past few years as it was developed at Weta Digital and has continued to use it at Double Negative where he currently works. fxphd members will have access to Mari on Linux via the fxphd VPN.

Jensen comes from a background of physical film effects including make-up/prosthetics and painting ranging from props through to miniatures. Mari allows him to take a similar approach to texturing a digital asset by automatically seaming multi-patch UV’s giving a much more complete hands-on feel, similar to that of painting a physical model.

In this course we will be covering the basics to get you up and running, including a breakdown of the tools and palettes that you will find yourself most often using. We will be covering such great tools as paint through, heal/tow and the remarkable warping tools. We will going through the concept of Mari’s shaders and channels system as well as its comprehensive masking options.

Over the course of the term we will be taking an asset from start to finish. f you work like Jensen you probably like using all the tools at your disposal so we will also show how Mari works easily with other packages. I will be going over basic process of working in conjunction with Nuke and also the wonderfully simple to use camera projection set up for all your Photoshop projections.

In Jensen’s 10 years of experience within the film industry, he has had the opportunity to work for both physical effects as well as digital and even began his career as a creature actor for Lord of the Rings. Having previously studied make-up and prosthetics for film in New Zealand his role in the industry further progressed with the renowned Weta Workshop where he was involved in major productions such as King Kong, 30 Days of Night, District 9, Prince Caspian and more recently Avatar. Developing his skills amongst some of the best artists in the industry, Jensen has also trained as a creature and props painter and it was during the production of Avatar that he made the decision to expand his role into the digital world. Switching over to Weta Digital as a texture and look dev artist on Avatar, Jensen has been able to work with Mari during its development and has now used it for over 2 years and is continuing to use it within Double Negatives production pipeline. His background in physical effects has left him with a strong base understanding of how to paint realistic textures and being able to use Mari as his digital medium has made this transition a lot smoother.

Class 1:
A guided tour of the Mari GUI introducing the contents of the toolbox and a brief overview of the pallets. We will also be looking at setting up your project and talk about the subject of resolution.

Class 2:
Approaching an asset by gathering ideas and putting a solid aim together. We will be covering setting up projectors in Mari and using them with Photoshop to design a paint scheme. I will also show you how to create and store custom palettes inside Mari.

Class 3:
In this class we look at cleaning up our projections and become familiar with object handling and fast paint application using both 3D and UV views.

Class 4:
An introduction to the Mari shader system and a demonstration in how to use Mari with Maya texturing tools.

Class 5:
In this class we will be learning how to version up geometry in the object tab, as well as how to paint a metal mask.

Class 6:
In this class we will start to combine the powerful tools and methods we have learnt so far to create interesting and believable rust masks.

Class 7:
In this class we will be looking at ways to use textures in Mari that have been produced in other applications. We will also be going over techniques for weathering your asset.

Class 8:
In this class I will be showing you how to bake shaders out of Mari and also how to apply the power of Nuke to your texturing workflow.

Class 9:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 1 of 2.

Class 10:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 2 of 2



http://www.url-dead/file/990791314/Fxphd_mari101.part1.rar
http://www.url-dead/file/990791174/Fxphd_mari101.part2.rar
http://www.url-dead/file/990791194/Fxphd_mari101.part3.rar
http://www.url-dead/file/990802884/Fxphd_mari101.part4.rar
http://www.url-dead/file/990802814/Fxphd_mari101.part5.rar
http://www.url-dead/file/990802774/Fxphd_mari101.part6.rar



http://www.fileserve.com/file/ngV7A6P/Fxphd_mari101.part1.rar
http://www.fileserve.com/file/Agjenb9/Fxphd_mari101.part2.rar
http://www.fileserve.com/file/Y4CJXb5/Fxphd_mari101.part3.rar
http://www.fileserve.com/file/A3A9bzZ/Fxphd_mari101.part4.rar
http://www.fileserve.com/file/hpErstF/Fxphd_mari101.part5.rar
http://www.fileserve.com/file/FQm98RW/Fxphd_mari101.part6.rar


http://www.uploadstation.com/file/HHV5bpn/Fxphd_mari101.part1.rar
http://www.uploadstation.com/file/2bknYPx/Fxphd_mari101.part2.rar
http://www.uploadstation.com/file/x5cWRRd/Fxphd_mari101.part3.rar
http://www.uploadstation.com/file/fDGxDtD/Fxphd_mari101.part4.rar
http://www.uploadstation.com/file/Hh5Q2Rc/Fxphd_mari101.part5.rar
http://www.uploadstation.com/file/W2zuW4q/Fxphd_mari101.part6.rar
 

http://www.wupload.com/file/517291/Fxphd_mari101.part1.rar
http://www.wupload.com/file/517316/Fxphd_mari101.part2.rar
http://www.wupload.com/file/517317/Fxphd_mari101.part3.rar
http://www.wupload.com/file/517363/Fxphd_mari101.part4.rar
http://www.wupload.com/file/517641/Fxphd_mari101.part5.rar
http://www.wupload.com/file/517436/Fxphd_mari101.part6.rar
 


http://bitshare.com/files/2o9qpeym/Fxphd_mari101.part1.rar.html
http://bitshare.com/files/tu952a4v/Fxphd_mari101.part2.rar.html
http://bitshare.com/files/kjr6bymo/Fxphd_mari101.part3.rar.html
http://bitshare.com/files/ld1liabu/Fxphd_mari101.part4.rar.html
http://bitshare.com/files/zt2s5k5y/Fxphd_mari101.part5.rar.html
http://bitshare.com/files/fyrc415y/Fxphd_mari101.part6.rar.html
 

 

http://cgpeers.com/torrents.php?id=3047 

 


Thanks to kinetik-ninja and the clan for this awesome tutorial!

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011)

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011) – a program for processing raster graphics. Supports numerous graphic formats. Adobe Photoshop allows you to create new images and edit them. Photoshop used to create photorealistic images to work with color scanned images, retouching, color correction, transformation of graphs, color separation, etc. Adobe Photoshop has all the methods of working with bitmaps, in this case is to work with layers and uses the contours.

Program is the undisputed leader among the professional graphic editors due to its widest possibilities, high efficiency and speed. Adobe Photoshop provides all the necessary tools for correcting, editing, preparing images for printing and high quality output.

A revolutionary tool for Content-Aware Fill with well-developed intellect can instantly remove any object or part of the image carrying fill the space formed in the light of the other parts of the image. He just picks up light, tone and noise, depending on the surrounding area, which allows to eliminate any traces of the deleted object. With the new Refine Edge tool, users can perform the selection, which was virtually unavailable earlier. Innovative technology accurately detects and creates a mask for the most complex types of objects, such as hair or foliage of trees, while not capturing the background.

With the advent of Photoshop CS5 photographers have access to a function of the new generation to create images with high dynamic range (HDR). Combining pictures with different exposures into one HDR image, Photoshop CS5 accurately retains the full range of key scenes. New technology HDR Pro to eliminate spurious distortions and provides more precise control of the tone mapping. With features HDR rendering, users can simulate spectacular HDR images using a single image.

Photoshop CS5 includes revolutionary tools to enhance the creative potential of users. Brand new drawing tools include a tool Mixer Brush, who mixes an infinite number of colors on one brush tool Bristle Tips, creating the effect of smear brush. With Puppet Warp tool, users can change the position or view of any element of the image, for example, straightened his bent arm on the photos or adjust an image of the landscape to create a new spatial perspective.

Among the most interesting innovations are the following:

“Technology Truer Edge in Photoshop CS5 Extended, improves the definition of boundaries of objects in photographs.
“Tool Content-Aware Fill to remove from the image of an object and automatically fill the space with the relevant content.
“Advanced tools for working with the HDR-images, which include tool HDR Pro, which improved removal of artifacts and image adjustments. Using the HDR-toning, you can mimic the appearance of HDR-images for the usual picture.
“Tools Mixer Brush, blending the colors in one brush
“Puppet Warp Tool for the strain of any element of the image. It can, for example, to change the landscape to create a different perspective, or to straighten a bent arm.
“The ability to save 16-bit image format JPEG.
“Custom mini-bar Adobe Mini Bridge for fast file management, which is available directly from the application.

*** UPDATE *** (May 9, 2011) – Minor bug fixes, improved speed of installation.

Cborka designed for those who need a full-featured Photoshop CS5 Extended, setting for 20 seconds and has virtually a fully-fledged product (except for third-party add-ons).
of plug-ins added to the latest version of Camera Raw and Nvidia DDS;
available to all sections of lenses for Camera Raw and Lens Correction;
in the assembly includes distributions VC + + 2005 and 2008 (x86/x64), installation of which (in their absence) is automatic;
assembly does not spoil the profiles of other applications, the company Adobe, installed on your computer.

On file:

Enabling | reg code : Sew
Language : English and Russian
File format : Rar
Platform / OS : Windows ? XP/Vista/7
Developer : Adobe
Year : 2011
File Size : 186.15 Mb

http://www.fileserve.com/file/mWahswq/photoshop_cs5_se-12.0.4.rar

——————–Or———————-

http://www.url-dead/file/976305101/photoshop_cs5_se-12.0.4.rar

Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293

Overview

Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.

Features

  • Customizable GUI
  • Node-based interface
  • Non – linear authoring process
  • Automatic Tiling
  • Real-time 2D & 3D previewer
  • Embedded library of filters
  • Embedded advanced procedural resources
  • Embedded vector graphics editor
  • Graph based editing of advanced functions
  • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode comingRequirements

Requirements

  • OS: Windows XP, Vista, 7 (all editions)
  • CPU: x86 with SS2
  • GPU: DX9, DX10 – shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended

Home: http://www.allegorithmic.com/

Archive Inside: Substance Designer, Substance Bonus Tools Maya2012, Substance Player

 

http://www.url-dead/file/969084771/Allegorithmic_s_Substance_Designer_Ver_1.2.0_Build_6293.rar
——————–Or———————-
http://www.fileserve.com/file/SVcC5SQ/Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293.rar

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

3dmotive
English | MP4 | 1280×720 | 30 fps | project files | textures | 1.44 GB
Genre: eLearning
In this video we’ll take a well rounded look at the workflow used to texture this Bradley fighting vehicle. Beginning with the author’s approach to texture painting, we’ll then discuss utilizing photo source elements, integrating hand painted dirt, wear and scratches, as well as show techniques for painting cloth and the tank treads. Once our color map is complete we’ll then build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

full
***Project files are included***
download
One File: http://www.url-dead/file/892285641/3DM.HSVText.rar
—or—
http://www.url-dead/file/892282271/3DM.HSVText.part1.rar
http://www.url-dead/file/892211921/3DM.HSVText.part2.rar
http://www.url-dead/file/892128581/3DM.HSVText.part3.rar
http://www.url-dead/file/892000641/3DM.HSVText.part4.rar
—mirror—
http://www.fileserve.com/file/dRw7x2b/3DM.HSVText.part1.rar
http://www.fileserve.com/file/fUD7Rt9/3DM.HSVText.part2.rar
http://www.fileserve.com/file/KSCGMhG/3DM.HSVText.part3.rar
http://www.fileserve.com/file/fHdk6HW/3DM.HSVText.part4.rar

udk
English | MP4 | 1280×720 | project files | 938 MB
Genre: eLearning
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

material
***Project files are included***
download
http://www.url-dead/file/883461591/3DM.UDKMaterS.P1.part1.rar
http://www.url-dead/file/880575201/3DM.UDKMaterS.P1.part2.rar
http://www.url-dead/file/883559711/3DM.UDKMaterS.P1.part3.rar
http://www.url-dead/file/880514741/3DM.UDKMaterS.P1.part4.rar
—mirror—
http://www.fileserve.com/file/QPNUeCC/3DM.UDKMaterS.P1.part1.rar
http://www.fileserve.com/file/gymGy97/3DM.UDKMaterS.P1.part2.rar
http://www.fileserve.com/file/QBQvXH6/3DM.UDKMaterS.P1.part3.rar
http://www.fileserve.com/file/bsnWfr7/3DM.UDKMaterS.P1.part4.rar

advanced texturing
Complete DVD | QuickTime | 920 x 748 | 9 hrs. | English | 4.5 Gb
This video marries the abilities of Photoshop as a powerhouse digital editor and the industry requirements of video game / CG Texturing. This video is, from start to finish, how to create a finalized CG or game texture from: planning to creation to exporting for 3D / video game use. This video features I wide set of Photoshop tools. Some tools are not common while others are uncommon applications of common tools. The end result of this project based tutorial is a highly tactile and visually detailed production-ready texture, whose creation is witnessed from beginning to end.

Download:
http://www.url-dead/file/504501311/photoshop_advanced_texturing_completedvd.part1.rar
http://www.url-dead/file/504501321/photoshop_advanced_texturing_completedvd.part2.rar
http://www.url-dead/file/504501331/photoshop_advanced_texturing_completedvd.part3.rar
http://www.url-dead/file/504501341/photoshop_advanced_texturing_completedvd.part4.rar
http://www.url-dead/file/504501351/photoshop_advanced_texturing_completedvd.part5.rar
—mirror—
http://bitshare.com/files/i62xgdu9/photoshop_advanced_texturing_completedvd.part1.rar.html
http://bitshare.com/files/anepqvuf/photoshop_advanced_texturing_completedvd.part2.rar.html
http://bitshare.com/files/wgxpm4wl/photoshop_advanced_texturing_completedvd.part3.rar.html
http://bitshare.com/files/e4honwpq/photoshop_advanced_texturing_completedvd.part4.rar.html
http://bitshare.com/files/r2kc5s9f/photoshop_advanced_texturing_completedvd.part5.rar.html
—mirror—
http://www.fileserve.com/file/AdbH6xZ/photoshop_advanced_texturing_completedvd.part1.rar
http://www.fileserve.com/file/eUDk6sZ/photoshop_advanced_texturing_completedvd.part2.rar
http://www.fileserve.com/file/gDQQd4u/photoshop_advanced_texturing_completedvd.part3.rar
http://www.fileserve.com/file/dNvE4dF/photoshop_advanced_texturing_completedvd.part4.rar
http://www.fileserve.com/file/p8PX76W/photoshop_advanced_texturing_completedvd.part5.rar

Texture Toolkit 2 (different strokes)
Release Name: Digital Juice Texture Toolkit 2: DIFFERENT STROKES
Type: Textures
Release Date: 2011
File Format: .rar (5DVDs)
File Size: 20 Gb
Texture Toolkit 2: DIFFERENT STROKES – Building on the popularity of the first Texture Toolkit, this second essential texture collection takes the super high resolution seamless texture to a whole new dimension of reality! With hand-drawn, hand-painted organic brush strokes and shapes, Texture Toolkit Collection 2 contains more than 1000 useful new textures in a wide variety of mediums from charcoal sketch to vibrant oil paint.

If you’ve ever looked at a blank canvas in Photoshop, After Effects, or even in PowerPoint and not known what to do or where to start, the textures in this collection are designed just for you. Delivered at a maximum resolution of 4000 x 4000 pixels, most of these textures are also seamless in all directions and many have a built in alpha so they can be layered on top of other images for unique effects.

Good textures – particularly high resolution and seamless textures – are hard to find. These long misunderstood workhorses of the creative industry are an essential tool when working with photos, illustrations, videos and animations of any kind. They can be used as a subtle accent or to add a striking backdrop for a hero element – but they are rarely the star of the show. Their main job is to add context and subtext to your creations. Textures can create a mood without saying a word and the right texture can make a simple photo more dramatic or add a weather-beaten look to something shiny and new. The organic hand-drawn feel of the textures in this new collection will help you build the illusion of real artistic media and will add a unique look and feel to anything they touch.

The seamless nature of the majority of the Texture Toolkit textures is essential and it is a key aspect to their usefulness. Just about anyone can create a bad seamless texture. Some computer software can even make some less bad ones. However, most people don’t even try, because making a GOOD seamless texture is hard, tedious work. It requires the skill and trained eye of an artist to make a truly seamless and interesting abstract or realistic texture.

A seamless texture is one that can be repeated infinitely without showing any noticeable edge or join between repeating tiles. It can be used to fill as large or as small an area of a graphic as you like. Most seamless textures can tile in both the X and Y directions, while some are designed only to tile horizontally (X), usually across the base or top edge of a graphic area.

In the past, seamless textures were used primarily for desktop wallpaper and web page backgrounds, as well as for adding realism to 3D models and architectural renderings. Nowadays, high resolution textures can be used for a wide variety of design applications including as photo, illustration, animation or video fills and backgrounds, as the base to build a virtual studio or scene for still or motion graphics or as a way to add realistic texture and depth to any part of a designed graphic, whether 2D or 3D, static or moving.

Features:
? 5 DVDs
? 1024 super high resolution of 4000 pixels by 4000 pixels: Greater flexibility in using textures for demanding applications such as HD video, 3D animation and large format printing and signage.
? More than 1000 unique textures classified into 36 sub-themes and created using 37 different styles and techniques: More selection when choosing a texture that will give you the exact look you need to enhance your next project
? 959 fully seamless (XY) and 48 horizontally seamless (X only) textures: Maximum usefulness with infinitely repeating fills and tiles and texture patterns that work well as border elements
? 659 textures with some alpha channel transparency: Textures that can be dropped on top of other graphics to add an instant subtle texture or pattern effect without completely obscuring the image below or the need to use blending modes
? 567 illustrated textures
? 457 Illustrated Patterns
? 22 Different mediums & techniques

Download:

http://www.url-dead/file/210148451/TextureT2 (ds).part01.rar
http://www.url-dead/file/211783321/TextureT2 (ds).part02.rar
http://www.url-dead/file/211658801/TextureT2 (ds).part03.rar
http://www.url-dead/file/211978721/TextureT2 (ds).part04.rar
http://www.url-dead/file/212293581/TextureT2 (ds).part05.rar
http://www.url-dead/file/212631091/TextureT2 (ds).part06.rar
http://www.url-dead/file/212942361/TextureT2 (ds).part07.rar
http://www.url-dead/file/213367231/TextureT2 (ds).part08.rar
http://www.url-dead/file/213694501/TextureT2 (ds).part09.rar
http://www.url-dead/file/214151511/TextureT2 (ds).part10.rar
http://www.url-dead/file/214401611/TextureT2 (ds).part11.rar
http://www.url-dead/file/214622201/TextureT2 (ds).part12.rar
http://www.url-dead/file/214964011/TextureT2 (ds).part13.rar
http://www.url-dead/file/215216941/TextureT2 (ds).part14.rar
http://www.url-dead/file/215465821/TextureT2 (ds).part15.rar
http://www.url-dead/file/214979641/TextureT2 (ds).part16.rar
http://www.url-dead/file/210151731/TextureT2 (ds).part17.rar
http://www.url-dead/file/211786371/TextureT2 (ds).part18.rar
http://www.url-dead/file/211662711/TextureT2 (ds).part19.rar
http://www.url-dead/file/211984511/TextureT2 (ds).part20.rar
http://www.url-dead/file/212295881/TextureT2 (ds).part21.rar
http://www.url-dead/file/212652511/TextureT2 (ds).part22.rar
http://www.url-dead/file/212972691/TextureT2 (ds).part23.rar
http://www.url-dead/file/213419001/TextureT2 (ds).part24.rar
http://www.url-dead/file/213750561/TextureT2 (ds).part25.rar
http://www.url-dead/file/214153971/TextureT2 (ds).part26.rar
http://www.url-dead/file/214412451/TextureT2 (ds).part27.rar
http://www.url-dead/file/214627401/TextureT2 (ds).part28.rar
http://www.url-dead/file/214984521/TextureT2 (ds).part29.rar
http://www.url-dead/file/215237811/TextureT2 (ds).part30.rar
http://www.url-dead/file/215483061/TextureT2 (ds).part31.rar
http://www.url-dead/file/210201211/TextureT2 (ds).part33.rar
http://www.url-dead/file/212059431/TextureT2 (ds).part34.rar
http://www.url-dead/file/211658891/TextureT2 (ds).part35.rar
http://www.url-dead/file/211997471/TextureT2 (ds).part36.rar
http://www.url-dead/file/212294181/TextureT2 (ds).part37.rar
http://www.url-dead/file/212639811/TextureT2 (ds).part38.rar
http://www.url-dead/file/212936581/TextureT2 (ds).part39.rar
http://www.url-dead/file/213363651/TextureT2 (ds).part40.rar
http://www.url-dead/file/213699991/TextureT2 (ds).part41.rar
http://www.url-dead/file/214179171/TextureT2 (ds).part42.rar
http://www.url-dead/file/214463121/TextureT2 (ds).part43.rar
http://www.url-dead/file/214979241/TextureT2 (ds).part44.rar
http://www.url-dead/file/215227901/TextureT2 (ds).part45.rar
http://www.url-dead/file/215468431/TextureT2 (ds).part46.rar
http://www.url-dead/file/215713861/TextureT2 (ds).part47.rar
http://www.url-dead/file/215757141/TextureT2 (ds).part48.rar

mirrors are in a process