3D

modo
Presets | Models | Texture Maps | Tutorials | win/mac | 326/325 Mb
PACK accelerates the design and visualization of packages in modo. It helps package designers and CG artists circumvent some of the technical stumbling blocks involved in modeling and scene construction. At the core of PACK is a collection of over 200 presets, images and assemblies which constitute a large library of packages and package components which can be modified and assembled to both visualize existing packaging – and to create totally new package designs.

With PACK you can quickly create bags, wrappers, boxes, bottles, cans, cartons, tubes and tubs, and non-destructively develop new packaging concepts. PACK is far more than a simple collection of pre-built models; it?s a flexible framework for creating your own custom designs. Everything in PACK is a starting point. It?s up to you where you take it.

Contents:
– 28 Base Shape Presets
– 35 Container Seal Presets
– 82 Pre-Built Packaging Models
– 53 Panel Presets
– 22 Texture Maps
– 11 Scene Assemblies
– 18 Tools
– 3 Project Tutorials (2 hours of video instruction)
Experience Level: Intermediate knowledge of modo recommended
Software Compatibility: modo 501 (SP1 or later)
Product Format: 1280 x 720 QuickTime (H.264)

Download:
MAC: http://www.url-dead/file/519167831/mpck_mac.rar
WIN: http://www.url-dead/file/519167821/mpck_win.rar
—mirror—
MAC: http://www.fileserve.com/file/yF5nSSa/mpck_mac.rar
WIN: http://www.fileserve.com/file/b4PJR9u/mpck_win.rar

Drawing
English | QuickTime (MOV) | 1024×768 | 8.83 Gb
Genre: eLearning
This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Achieve Believable Lip Synchroniszation in 3ds Max
Your Media Key is: 002-02212008-080
Learning Objectives
– Traditional Animation Approaches
– 3D Typical Approaches, visemes
– Create and enhance morph targets
– Lip-sync process, and automation of the lip-sync process
– Reference Books, Q&A Session

Advanced Animation Effects Using Simple But Effective Rigs
Your Media Key is: 07-2012-08
Learning Objectives
– How to create automated secondary motion for a tail
– How to create automated secondary for a mech arm
– How to merge rigs
– How to stick an object to a dynamic surface

Anaglyph Stereoscopy Techniques
This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an easy camera setup with rules for efficiency. Next, he demonstrates the process of a true camera setup . Finally, Louis explains the method of anaglyph stereoscopy for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.
Use this serial : 04-2012-016
Learning Objectives
– Easy Camera Setup
– True Camera Setup
– Combining the Eyes
– Compositing in Combustion

Design Visualization
Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers
Learning Objectives:
Presenting:
Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
RPF
Discreet Color Corrector
Render Elements.
Use this serial : 002-05142007-080

Film Visual Effects in 3ds Max
The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.
Use this serial : 002-06212007-075

Hair And Fur in Commercial Production
Your Media Key is: 002-01282008-080
Learning Objectives
– UI setup and tools
– Grooming pipeline
– Rendering hair as geometry
– Cloth driven hair setup
– Other uses for hair

Rapid Tools Development
Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav “Bobo” Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools
Use this serial : 002-04282007-070
Learning Objectives
– User interface creation
– Optimal workflows for designing artistic tools

The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation
– Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
– Animation with a heavy emphasis on camera moves
– Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
– The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
– There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Use this serial : 002-02282008-080
Learning Objectives
– Industry Make-up
– History of Arch-Vis
– Camera Animation
– Waterfall Example
– Post Production, Rendering, Render Mattes

The Quest For The Make Art Button
Your Media Key is: 02-2008-088
Learning Objectives
– Scripting & the Creative Process
– Procedural Modeling & Animation
– Cyclograph Scripts
– Growing Hierarchical Structures

Whats New In Autodesk 3ds Max 2008
Your Media Key is: 08-2008-18
Learning Objectives
– Viewport & Modeling Enhancements
– Modifier & Mapping Enhancements
– File and Data Scene Management
– Performance & Speed Enhancements
– Mental ray & Animation Enhancements

Building a Character for Games
Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.
Finally, admire your results in a convincing human figure that is ready for rigging.
Learning Objectives
– Original Idea and Concept Art
– Starting the Low-Res Model with the Arm
– Adding the Face
– Working with Details and Smoothing Groups
– Adding Asymmetrical Detail
– Adding Detail to the Hi-Res Model
– Creating Rivets
– Adding Anatomical Detail
– Fine Tuning and Finishing

Character Rigging Think Outside the Box
Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs
Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes
Use this serial : 003-16042006-004
Learning Objectives
– Creating Interactive Tools to Improve Your Workflow
– Correcting Motion Capture Animation on a Biped
– Using Mesh Slicing for Better Character Rig Approximation
– Creating a Complex Rig in Minutes

Download:
http://www.url-dead/file/465861761/9A_Autodesk.3ds.Max.Techniques.Collections.part01.rar
http://www.url-dead/file/465861771/9A_Autodesk.3ds.Max.Techniques.Collections.part02.rar
http://www.url-dead/file/465861781/9A_Autodesk.3ds.Max.Techniques.Collections.part03.rar
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—morror—
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or FOLDER: http://bitshare.com/?d=agyjs1m7

UDK
English | PC | Windows | Size: 1.32 Gb
Genre: Developement Software
UDK is Unreal Engine 3 – a complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations on the Pc and iOS. The best tools in the industry are in your hands. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK
Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games on the Pc and iOS than with UE3.

News from Epic Games
March 2011 UDK Beta released: March 9, 2011 – Epic Games, Inc. has released the March 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.
Epic recently presented a brand new Unreal Engine 3 real-time demonstration entitled ”Samaritan,” which leverages DirectX 11 support, high-end rendering features, NVIDIA APEX physics technology and other engine upgrades. These new technical additions are now available in the March build of UDK.

Important DirectX features now shipping with UDK include:
– Tessellation and displacement;
– Geometry shaders;
– Multisampled textures; and
– Shader Model 5.

High-end rendering features include:
– Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
– Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive;
– Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before;
– Deferred rendering with MSAA support;
– Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
– High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources.

NVIDIA’s APEX technology has also been integrated into the engine and ships with UDK.
In addition, Epic has raised the royalty-free revenue threshold for UDK commercial developers. Under the new license agreement, developers don’t pay any royalties until their total revenue exceeds $50,000 (US). Beyond that, developers keep 75 percent of each dollar they receive and Epic receives 25 percent.

UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

March Beta Upgrade Notes
– DirectX 11 is now supported in UDK!
– Adaptive Bokeh Depth of Field (DOF)
– Dynamically shadowed image-based reflections

Rendering
– The ability to scale effects (such DOF and bloom) with the view size was added. Post Process Effect -> Scale Effects with View Size
– The ability to use tiled normals on fluid surfaces and any material was added.

Unreal Landscape: UDK’s new terrain system
– Support for ZBrush-style painting
– Support for tablet sensitivities
– Option to auto-update weightmap mipmaps while painting layers
– Perlin Noise in the Noise tool available
– Support for thermal and hydraulic erosion

NVIDIA APEX Support
– NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments. For more information on APEX, please visit: http://developer.nvidia.com/object/apex.html

Unreal Editor
– To enable the DX11 renderer in the editor: View -> Preferences -> Enable DirectX 11 Rendering
– The ability to see which DOF layers are in focus is exposed through a new show flag.
– Image reflections are now toggleable via Unreal Matinee.
– The checkerboard background in the texture properties window can be toggled through a toolbar option.
– Importing morph targets from FBX files now uses multi-threading to speed up the importing process.
– The FBX importer now supports importing lightmap UVs from FBX meshes that have more than one UV set.
– The error reporting when loading packages and maps that have missing objects has been improved.
– Matinee now supports jumping on the visibility interp track.
– Double-clicking anim notifies within animations focus shifts and expands the notify in the properties panel.

PC specs:
Recommended System Requirements for Content Development:
Windows 7 64-bit
2.0+ GHz multi-core processor
8 GB System RAM
NVIDIA 8000 series or higher graphics card
Plenty of HDD space

Minimum System Requirements for DX11 Development:
Windows Vista
2.0+ GHz processor
2 GB system RAM
3 GB Free hard drive space
DX11 Graphics Card:
Nvidia: 400 series or above
ATI: 5000 series or above

Download:

http://www.udk.com/download

Mirrors:
for premium accounts – single file | Size: 1.32 Gb
http://www.url-dead/file/490661091/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.rar

—or—
http://www.url-dead/file/490642121/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part1.rar
http://www.url-dead/file/490642131/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part2.rar


http://www.url-dead/file/490642141/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part3.rar


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—mirror—
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—mirror—
Folder link:
http://www.fileserve.com/list/H2ByEr4

Unity3D
Unity3d Person Char System | 1.01 GB
Genre: eLearning
For this new series, we?ll be showing how to make a simple 3D platformer concept game in the spirit of classic action/adventure titles such as ?Tomb Raider.? The idea is to step up from the primarily 2D approach provided in our previous projects and explore the world of full 3D game development.

This will be critical as we prepare to jump into our upcoming MMO project. As a matter of fact, this 3D platformer will give us the opportunity to introduce you to a few of the core elements that will be used in the development of the MMO game itself!

The 3D platformer game will focus on the following key features:
? A rich, fully explorable 3D environment
? Customizable and sculptable terrain
? Environment light mapping using Beast
? Dynamic occlusion culling with Umbra
? An intuitive custom-designed 3rd person camera system
? A customized character control and animation system
? Interactive puzzles and mini-games for the player to solve

Download:

http://www.url-dead/file/422470291/Unity3rdPersonSetup.part01.rar
http://www.url-dead/file/422470301/Unity3rdPersonSetup.part02.rar
http://www.url-dead/file/422470311/Unity3rdPersonSetup.part03.rar
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or ALL IN FOLDER: http://www.url-dead/folder/2614331
—mirror—
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maya
Autodesk Maya 2010 | .flv | project files | Final Render | 2.66 GB
You will learn how to create this stunning science space exploration vehicle in Maya and Mudbox using current and practical methods to achieve these results.

Autodesk, Inc. (ADSK: NASDAQ), has introduced its ?Vehicle for Games? curriculum for post-secondary students.The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset.
Autodesk developed the curriculum with professionals from leading game developers NCSoft and Double Helix, to mirror the requirements of real-world game development. Laguna College of Art & Design (LCAD) in California is piloting ?Vehicle for Games?. Sandy Appleoff, game art department chair at LCAD, said, ?Autodesk is a company that cares about the paradigm shift in the way we educate our young people, providing us with resource tools that help embrace the future of education. With the ?Vehicle for Games? curriculum, Autodesk provides a valuable link between educators and the game industry, and helps make sure that our graduates? qualifications match industry needs. Having this masterful curriculum has allowed our students to move faster. By the end of the semester they will have produced game engine-ready assets and have them loaded and functioning in the game engine.?
LCAD instructor Derek Sunshine is currently teaching the curriculum. Sunshine said, ?The goals set for my class are aggressive. This curriculum complements what the students are trying to achieve at LCAD by going step-by-step through the process of creating AAA quality art for games. Both LCAD and Autodesk have a standard of quality that really helps push students into gaining the upper hand in this very competitive job market.?
maya
Intended for intermediate to advanced students, ?Vehicle for Games? takes a unique approach to teaching 3D techniques by providing an art director?s point of view for various steps of game development. The first lesson explores concepts based on a narrative, guiding students through the progression of an idea that starts with a simple poem and moves into a story-rich world with many visual possibilities. The lessons examine storytelling and how important it is to identify and remain aware of the world in which the vehicle asset will be placed.
Students go through the process of modeling and texturing a vehicle for a video game, learning industry techniques. ?Vehicle for Games? also provides a taste of what it?s like to be an asset modeler working in production. It includes video tutorials, models, textures, concept art, and orthographic drawings that students can follow or use as guides to create their own vehicles with their own concepts.
Access to the Curriculum
?Vehicle for Games? is available in English on the Autodesk Education Community, in the Level 4 content on the Industry Careers Framework micro site. Please note that the Autodesk Education Community is accessible only to faculty and students with a valid email address from a registered educational institution.

Download:
http://www.url-dead/file/445329861/AutodeskMaya2010VehicleForGames.part01.rar
http://www.url-dead/file/445329871/AutodeskMaya2010VehicleForGames.part02.rar


http://www.url-dead/file/445329881/AutodeskMaya2010VehicleForGames.part03.rar


http://www.url-dead/file/445329891/AutodeskMaya2010VehicleForGames.part04.rar


http://www.url-dead/file/445329901/AutodeskMaya2010VehicleForGames.part05.rar


http://www.url-dead/file/445329911/AutodeskMaya2010VehicleForGames.part06.rar


http://www.url-dead/file/445329921/AutodeskMaya2010VehicleForGames.part07.rar


http://www.url-dead/file/445329931/AutodeskMaya2010VehicleForGames.part08.rar


http://www.url-dead/file/445329941/AutodeskMaya2010VehicleForGames.part09.rar


http://www.url-dead/file/445329951/AutodeskMaya2010VehicleForGames.part10.rar


http://www.url-dead/file/445329961/AutodeskMaya2010VehicleForGames.part11.rar


http://www.url-dead/file/445329971/AutodeskMaya2010VehicleForGames.part12.rar


http://www.url-dead/file/445329981/AutodeskMaya2010VehicleForGames.part13.rar


http://www.url-dead/file/445329991/AutodeskMaya2010VehicleForGames.part14.rar


http://www.url-dead/file/445330001/AutodeskMaya2010VehicleForGames.part15.rar


http://www.url-dead/file/445330011/AutodeskMaya2010VehicleForGames.part16.rar


http://www.url-dead/file/445330021/AutodeskMaya2010VehicleForGames.part17.rar


http://www.url-dead/file/445330031/AutodeskMaya2010VehicleForGames.part18.rar


http://www.url-dead/file/445330041/AutodeskMaya2010VehicleForGames.part19.rar


http://www.url-dead/file/445330051/AutodeskMaya2010VehicleForGames.part20.rar


http://www.url-dead/file/445330061/AutodeskMaya2010VehicleForGames.part21.rar


http://www.url-dead/file/445330071/AutodeskMaya2010VehicleForGames.part22.rar


http://www.url-dead/file/445330081/AutodeskMaya2010VehicleForGames.part23.rar


http://www.url-dead/file/445330091/AutodeskMaya2010VehicleForGames.part24.rar


http://www.url-dead/file/445330101/AutodeskMaya2010VehicleForGames.part25.rar


http://www.url-dead/file/445330111/AutodeskMaya2010VehicleForGames.part26.rar


http://www.url-dead/file/445330121/AutodeskMaya2010VehicleForGames.part27.rar

or FOLDER: http://www.url-dead/folder/3027871
—mirror—
http://bitshare.com/files/u5hqv7lb/AutodeskMaya2010VehicleForGames.part01.rar.html
http://bitshare.com/files/vgdah0vl/AutodeskMaya2010VehicleForGames.part02.rar.html


http://bitshare.com/files/9xzc9ddg/AutodeskMaya2010VehicleForGames.part03.rar.html


http://bitshare.com/files/mktd2i24/AutodeskMaya2010VehicleForGames.part04.rar.html


http://bitshare.com/files/wmex2fwq/AutodeskMaya2010VehicleForGames.part05.rar.html


http://bitshare.com/files/af0qrype/AutodeskMaya2010VehicleForGames.part06.rar.html


http://bitshare.com/files/aqzzmvoz/AutodeskMaya2010VehicleForGames.part07.rar.html


http://bitshare.com/files/8igmwgor/AutodeskMaya2010VehicleForGames.part08.rar.html


http://bitshare.com/files/6obp8h7o/AutodeskMaya2010VehicleForGames.part09.rar.html


http://bitshare.com/files/s2884dif/AutodeskMaya2010VehicleForGames.part10.rar.html


http://bitshare.com/files/1njl46wa/AutodeskMaya2010VehicleForGames.part11.rar.html


http://bitshare.com/files/2ej8fmlv/AutodeskMaya2010VehicleForGames.part12.rar.html


http://bitshare.com/files/c6npwidu/AutodeskMaya2010VehicleForGames.part13.rar.html


http://bitshare.com/files/yhe4nlps/AutodeskMaya2010VehicleForGames.part14.rar.html


http://bitshare.com/files/jep95nd4/AutodeskMaya2010VehicleForGames.part15.rar.html


http://bitshare.com/files/eh00bbel/AutodeskMaya2010VehicleForGames.part16.rar.html


http://bitshare.com/files/v9cg1bnv/AutodeskMaya2010VehicleForGames.part17.rar.html


http://bitshare.com/files/eztvsvpj/AutodeskMaya2010VehicleForGames.part18.rar.html


http://bitshare.com/files/104a1d52/AutodeskMaya2010VehicleForGames.part19.rar.html


http://bitshare.com/files/zshoms49/AutodeskMaya2010VehicleForGames.part20.rar.html


http://bitshare.com/files/m5vxtd23/AutodeskMaya2010VehicleForGames.part21.rar.html


http://bitshare.com/files/e21qdhne/AutodeskMaya2010VehicleForGames.part22.rar.html


http://bitshare.com/files/fc9hcje0/AutodeskMaya2010VehicleForGames.part23.rar.html


http://bitshare.com/files/g0fmfnrf/AutodeskMaya2010VehicleForGames.part24.rar.html


http://bitshare.com/files/1e9lk0lc/AutodeskMaya2010VehicleForGames.part25.rar.html


http://bitshare.com/files/op4f1z3o/AutodeskMaya2010VehicleForGames.part26.rar.html


http://bitshare.com/files/9pvtt09x/AutodeskMaya2010VehicleForGames.part27.rar.html

or FOLDER: http://bitshare.com/?d=vrh4a05v
—mirror—
on FOLDER: http://fileserve.com/list/NWAFrzQ

Thinkbox Frost 1.0.5.44250 for 3DS Max

FROST is a compound geometry object for 3ds Max that can be used to generate a single mesh from particles, vertex clouds, object positions, point data files or a combination thereof using various iso-surface or geometry cloning techniques.

Install (read carefully!)

1. Install Frost as administrator

2. copy the cracked dlo to the correct folder
ie C:\Program Files\Thinkbox\Frost\3dsMax2010\x64
_________________________________________________________________________________________

Please Note:

the max 9 dlo will work with max 2008
Also the max 2010 dlo will work with max 2011

If you have multiple versions of max use the “add frost to max utility” located in the bin folder
or by clicking start>all programs>thinkbox>Frost 1.0> add frost to max

__________________________________________________________________________________________

3. Copy Frost-CreateFrost.mcr to C:\Program Files\Thinkbox\Frost\Scripts

4. copy FrostIni.ms to your start up scripts eg. C:\Program Files\Autodesk\3ds Max 2011\Scripts\Startup

5. startup max as administrator

6. Setting up your toolbar (optional but recommended)

O. Go to Main Menu > Customize > Customize User Interface

O. Select the desired UI area (Keyboard, Toolbar, Menu, QuadMenu tab) to customize

O. Locate the “Frost” category in the Category drop-down list

O. Drag the Frost icons to the respective Toolbar, Menu or QuadMenu or assign to Keyboard Shortcuts.
Optionally, locate the MacroScript “Sphere Gizmo (Atmospheres)” in the “Objects Helpers”
category and drag it into the same toolbar or menu or assign a keyboard shortcut.
This will come handy when using the AutoFrost feature described further on this page.

O. Save the Customized User Interface

7. Flux’d!


http://www.url-dead/file/423970444/ThinkBox_Frost_1.0.5.44250_Max_9.0-2011_32&64_FLUX.rar
http://bitshare.com/files/b157vbw3/ThinkBox_Frost_1.0.5.44250_Max_9.0-2011_32-64_FLUX.rar.html
http://www.fileserve.com/file/EfSCcUS/ThinkBox_Frost_1.0.5.44250_Max_9.0-2011_32&64_FLUX.rar

model
Making of 3D Sportcar Tutorial + 3D Model | .mp4 | .max | .obj | 3.83Gb
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).

Modeling:
? Unique technology
? Hi-poly exterior modeling
? Attention to detail
Shading, Lighting, Rendering:
? Setting realistic materials
? Setting studio lighting
? Setting renders
Postprocessing:
? Color correction
? Adding effects
Used programs:
? 3Ds Max 2011 + Vray
? After Effects
Unfortunately we can’t include the delivery into the cost — it is paid separately as it’s cost differs from country to country.
As for the “Making of 3D sportcar” product:
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).
As an example you can watch “Pepsi poster” video tutorial. The disk has the same similar videos but they are relating to a sportcar creation.
Please note that the videos as well as “Pepsi poster” have no sound. You simply penetrate into and observe the process of car making.
Please remember that the tutorials have no theoretical part, no description of the instruments (otherwise we should have the product on 5 DVD discs).
For better understanding we can say: “imagine yourself behind the back of a professional, see his monitor and what is happening on the monitor” (like in the “Pepsi poster”).
Besides the tutorials the disc has a car model.

Download:

http://bitshare.com/files/i0002k30/Makingof3Dsportcar.part01.rar.html
http://bitshare.com/files/zhnn8h01/Makingof3Dsportcar.part02.rar.html
http://bitshare.com/files/8v1ze7rq/Makingof3Dsportcar.part03.rar.html
http://bitshare.com/files/mg0fto98/Makingof3Dsportcar.part05.rar.html
http://bitshare.com/files/1si3ka84/Makingof3Dsportcar.part06.rar.html
http://bitshare.com/files/ocgn6vvs/Makingof3Dsportcar.part07.rar.html
http://bitshare.com/files/qkfxtoqa/Makingof3Dsportcar.part08.rar.html
http://bitshare.com/files/ry52o97v/Makingof3Dsportcar.part09.rar.html
—mirror—

http://www.url-dead/file/401061361/Makingof3Dsportcar.part01.rar
http://www.url-dead/file/400860751/Makingof3Dsportcar.part02.rar
http://www.url-dead/file/399746104/Makingof3Dsportcar.part03.rar
http://www.url-dead/file/399630704/Makingof3Dsportcar.part04.rar
http://www.url-dead/file/399786904/Makingof3Dsportcar.part05.rar
http://www.url-dead/file/399671494/Makingof3Dsportcar.part06.rar
http://www.url-dead/file/400105044/Makingof3Dsportcar.part07.rar
http://www.url-dead/file/400492031/Makingof3Dsportcar.part08.rar
http://www.url-dead/file/401987461/Makingof3Dsportcar.part09.rar
—mirror—

http://www.fileserve.com/file/QYvTtjw/Makingof3Dsportcar.part01.rar
http://www.fileserve.com/file/HtueTBd/Makingof3Dsportcar.part02.rar
http://www.fileserve.com/file/ZvQ3JmX/Makingof3Dsportcar.part03.rar
http://www.fileserve.com/file/JWVWctW/Makingof3Dsportcar.part04.rar
http://www.fileserve.com/file/8F8YDqz/Makingof3Dsportcar.part05.rar
http://www.fileserve.com/file/grscM3S/Makingof3Dsportcar.part06.rar
http://www.fileserve.com/file/jCK3Fuv/Makingof3Dsportcar.part07.rar
http://www.fileserve.com/file/UkbB8WT/Makingof3Dsportcar.part08.rar
http://www.fileserve.com/file/ShcPDnW/Makingof3Dsportcar.part09.rar

spectral, atmospheres
AsileFX – 200 Spectral Atmospheres for Vue | .atm | 750Mb
200 Spectral Atmospheres for Vue brings you 200 rich and beautiful spectral environments for your Vue scenes.

This collection contains sunsets, sunrises, clear, cloudy, and alien spectral skies. Coupled with fluffy, flat, soft, detailed, alien-patterned, and erratic volumetric clouds – it makes a perfect addition to any Vue scene.
The presets in this collection can either be quickly loaded into your scene for a no work sky, or you can use them as a starting point and customize your own skies.
Works with any lighting model, Global Ambience, Global Illumination, Ambient Occlusion, Radiosity, and Standard.

Download:
http://www.fileserve.com/file/cK6ZXde/AsileFX_200SpectralAtmospheres.part1.rar
http://www.fileserve.com/file/xe97ajd/AsileFX_200SpectralAtmospheres.part2.rar
http://www.fileserve.com/file/HGaACpk/AsileFX_200SpectralAtmospheres.part3.rar
http://www.fileserve.com/file/Q3xWSkW/AsileFX_200SpectralAtmospheres.part4.rar
http://www.fileserve.com/file/fZDj64W/AsileFX_200SpectralAtmospheres.part5.rar
http://www.fileserve.com/file/2DaWbu2/AsileFX_200SpectralAtmospheres.part6.rar
http://www.fileserve.com/file/aJmXv2E/AsileFX_200SpectralAtmospheres.part7.rar
http://www.fileserve.com/file/EbPhzUm/AsileFX_200SpectralAtmospheres.part8.rar
—mirror—

http://www.url-dead/file/392297661/AsileFX_200SpectralAtmospheres.part1.rar
http://www.url-dead/file/392297671/AsileFX_200SpectralAtmospheres.part2.rar
http://www.url-dead/file/392297681/AsileFX_200SpectralAtmospheres.part3.rar
http://www.url-dead/file/392297691/AsileFX_200SpectralAtmospheres.part4.rar
http://www.url-dead/file/392297701/AsileFX_200SpectralAtmospheres.part5.rar
http://www.url-dead/file/392297711/AsileFX_200SpectralAtmospheres.part6.rar
http://www.url-dead/file/392297721/AsileFX_200SpectralAtmospheres.part7.rar
http://www.url-dead/file/392297731/AsileFX_200SpectralAtmospheres.part8.rar
—mirror—

http://bitshare.com/files/gzrav79z/AsileFX_200SpectralAtmospheres.part1.rar.html
http://bitshare.com/files/wcy94bez/AsileFX_200SpectralAtmospheres.part2.rar.html
http://bitshare.com/files/vzf0satp/AsileFX_200SpectralAtmospheres.part3.rar.html
http://bitshare.com/files/ire8asi6/AsileFX_200SpectralAtmospheres.part4.rar.html
http://bitshare.com/files/lbaeiqf2/AsileFX_200SpectralAtmospheres.part5.rar.html
http://bitshare.com/files/4tg55yb2/AsileFX_200SpectralAtmospheres.part6.rar.html
http://bitshare.com/files/d83x6hn2/AsileFX_200SpectralAtmospheres.part7.rar.html
http://bitshare.com/files/3lo4k97j/AsileFX_200SpectralAtmospheres.part8.rar.html

palms
models: 620 | VRay | .max | 7.4 Gb
Collection of 21 most common species of palm trees.
Each palm tree includes 5-6 variations in shape and each shape includes 5 types of stem and branches. All models include preconfigured materials for VRay 1.5 SP3.

Download:
http://www.fileserve.com/file/rbCd4cG/iTrees_Palms.part01.rar
http://www.fileserve.com/file/UUERA4g/iTrees_Palms.part02.rar
http://www.fileserve.com/file/WfpQKuZ/iTrees_Palms.part03.rar
http://www.fileserve.com/file/jVVbqvn/iTrees_Palms.part04.rar
http://www.fileserve.com/file/AKhFXmq/iTrees_Palms.part05.rar
http://www.fileserve.com/file/zGGQQUQ/iTrees_Palms.part06.rar
http://www.fileserve.com/file/yXVrJGM/iTrees_Palms.part07.rar
http://www.fileserve.com/file/jaSeZys/iTrees_Palms.part08.rar
http://www.fileserve.com/file/Dw3JYeN/iTrees_Palms.part09.rar
http://www.fileserve.com/file/UN7WWAS/iTrees_Palms.part10.rar
http://www.fileserve.com/file/qaZ84fg/iTrees_Palms.part11.rar
http://www.fileserve.com/file/2QGRRXc/iTrees_Palms.part12.rar
http://www.fileserve.com/file/kGWvRZs/iTrees_Palms.part13.rar
http://www.fileserve.com/file/4mFphzw/iTrees_Palms.part14.rar
http://www.fileserve.com/file/xJdbPn7/iTrees_Palms.part15.rar
http://www.fileserve.com/file/xjzXpFx/iTrees_Palms.part16.rar
http://www.fileserve.com/file/KhNbWCT/iTrees_Palms.part17.rar
http://www.fileserve.com/file/7HvF6ag/iTrees_Palms.part18.rar
http://www.fileserve.com/file/NtNTNBg/iTrees_Palms.part19.rar
http://www.fileserve.com/file/CJCw673/iTrees_Palms.part20.rar
http://www.fileserve.com/file/GKYYAaK/iTrees_Palms.part21.rar
http://www.fileserve.com/file/DuT9RF8/iTrees_Palms.part22.rar
http://www.fileserve.com/file/dh8jtUB/iTrees_Palms.part23.rar
http://www.fileserve.com/file/8CaQHrh/iTrees_Palms.part24.rar
http://www.fileserve.com/file/Aeq7kt6/iTrees_Palms.part25.rar
http://www.fileserve.com/file/HJrYMxk/iTrees_Palms.part26.rar
http://www.fileserve.com/file/B3vjtRy/iTrees_Palms.part27.rar
http://www.fileserve.com/file/KzbCbkP/iTrees_Palms.part28.rar
http://www.fileserve.com/file/jVrETxs/iTrees_Palms.part29.rar
http://www.fileserve.com/file/YQRFpdu/iTrees_Palms.part30.rar
http://www.fileserve.com/file/9Tntamt/iTrees_Palms.part31.rar
http://www.fileserve.com/file/t7CCMpe/iTrees_Palms.part32.rar
http://www.fileserve.com/file/PC5r6W6/iTrees_Palms.part33.rar
http://www.fileserve.com/file/hcvGkfS/iTrees_Palms.part34.rar
http://www.fileserve.com/file/xR3FKtk/iTrees_Palms.part35.rar
http://www.fileserve.com/file/dZZQw7G/iTrees_Palms.part36.rar
http://www.fileserve.com/file/a6TKdgK/iTrees_Palms.part37.rar
http://www.fileserve.com/file/JFt6jpK/iTrees_Palms.part38.rar
or Folder: Fileserve
—mirror—

http://www.url-dead/file/385844601/iTrees_Palms.part01.rar
http://www.url-dead/file/385844611/iTrees_Palms.part02.rar
http://www.url-dead/file/385844621/iTrees_Palms.part03.rar
http://www.url-dead/file/385844631/iTrees_Palms.part04.rar
http://www.url-dead/file/385844641/iTrees_Palms.part05.rar
http://www.url-dead/file/385844651/iTrees_Palms.part06.rar
http://www.url-dead/file/385844661/iTrees_Palms.part07.rar
http://www.url-dead/file/385844681/iTrees_Palms.part08.rar
http://www.url-dead/file/385844691/iTrees_Palms.part09.rar
http://www.url-dead/file/385844701/iTrees_Palms.part10.rar
http://www.url-dead/file/385844711/iTrees_Palms.part11.rar
http://www.url-dead/file/385844721/iTrees_Palms.part12.rar
http://www.url-dead/file/385844731/iTrees_Palms.part13.rar
http://www.url-dead/file/385844741/iTrees_Palms.part14.rar
http://www.url-dead/file/385844751/iTrees_Palms.part15.rar
http://www.url-dead/file/385844761/iTrees_Palms.part16.rar
http://www.url-dead/file/385844771/iTrees_Palms.part17.rar
http://www.url-dead/file/385844781/iTrees_Palms.part18.rar
http://www.url-dead/file/385844791/iTrees_Palms.part19.rar
http://www.url-dead/file/385844801/iTrees_Palms.part20.rar
http://www.url-dead/file/385844811/iTrees_Palms.part21.rar
http://www.url-dead/file/385844821/iTrees_Palms.part22.rar
http://www.url-dead/file/385844831/iTrees_Palms.part23.rar
http://www.url-dead/file/385844841/iTrees_Palms.part24.rar
http://www.url-dead/file/385844851/iTrees_Palms.part25.rar
http://www.url-dead/file/385844861/iTrees_Palms.part26.rar
http://www.url-dead/file/385844871/iTrees_Palms.part27.rar
http://www.url-dead/file/385844881/iTrees_Palms.part28.rar
http://www.url-dead/file/385844891/iTrees_Palms.part29.rar
http://www.url-dead/file/385844901/iTrees_Palms.part30.rar
http://www.url-dead/file/385844911/iTrees_Palms.part31.rar
http://www.url-dead/file/385844921/iTrees_Palms.part32.rar
http://www.url-dead/file/385844931/iTrees_Palms.part33.rar
http://www.url-dead/file/385844941/iTrees_Palms.part34.rar
http://www.url-dead/file/385844951/iTrees_Palms.part35.rar
http://www.url-dead/file/385844961/iTrees_Palms.part36.rar
http://www.url-dead/file/385844971/iTrees_Palms.part37.rar
http://www.url-dead/file/385844981/iTrees_Palms.part38.rar
or Folder: Filesonic