Build 2.10.01 official
==============
New features:
- Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
- Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
- The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
- Added access to the V-Ray material override exclude list from MaxScript;
- Support for the four FumeFX render elements;
- Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript;
- The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any);
- Added an environment override slot for VRayCarPaintMtl material;
- Added bump slot for the base layer of VRayCarPaintMtl material;
- Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material;
- Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
- Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
- VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
- XML output for the VRayRenderID render element;
- MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays;
- Added an option to VRayToon to compensate the camera exposure;
- Ability to map the radius in VRayDistanceTex with a texture;
- Option in VRayDistanceTex for a solid inside color;
- Custom V-Ray materials now work in the Hair&Fur modifier;
- Hair&Fur now produces the same object ID as the emitter object;
- The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
- Crash with particular pre-render script that turns off V-Ray lights before rendering;
- VRayBlendMtl material blocks the material IDs of its sub-materials;
- V-Ray RT: Added support for RPManager material;
Bug fixes:
- Noise with “Clamp output” option enabled produced noisy renders;
- Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
- Slow rendering with many overlapping VRayProxy primitives;
- Randomly missing gizmos when rendering VRayEnvironmentFog;
- VRayLights that exclude an object could still affect that object through GI;
- Rendering with GI may use more detailed texture mip-map levels than necessary;
- VRayHDRI may not respect the specified memory limit for tiled textures;
- Crashes with particle systems with 3d displacement and motion blur enabled;
- Spikes with 3d displacement with “Keep continuity” enabled and particular bad geometry;
- Incorrect velocity element with VRayFur;
- Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
- Loading an image in the V-Ray VFB with a different resolution did not work correctly;
- img2tiledexr used wrong formula when converting images from sRGB color space;
- vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
- ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
- VRayExposureControl was not accessible from MaxScript;
- Script error when there is a VRayPlane object in the scene;
- VRayPhysicalCamera in “Movie” mode was not exported correctly;
- Mesh lights were not exported with the .vrscene exporter script;
- Fringes on the edges of flakes in VRayCarPaintMtl material;
- Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
- Warning about “Retrace threshold” and “Use light cache for glossy rays” was printed even when not using the light cache;
- Exception after rendering when the “V-Ray raw image file” is chosen and the V-Ray VFB is not enabled;
- The V-Ray presets did not load if they were saved on a system where the decimal symbol is “,”;
- The file save dialog for .vrimg/.exr files was not resizable;
- The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
- The VRayLightSelect element allowed the user to pick meshes instead of just lights;
- Incorrect velocity element when rendering Hair&Fur natively;
- The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
- Wrong spelling for “affect specular” option in VRaySun;
- Slow rendering of VRayEnvironmentFog with animated Noise texture;
- V-Ray RT: Objects could disappear in animation;
- V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
- V-Ray RT: Wrong exposure when physical camera type was “Move cam” or “Video cam”;
- V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
- V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
- V-Ray RT: .vrscene export was not correct if the system decimal symbol was “,”;
- V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
- V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
- V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
- V-Ray RT: Scene was empty if motion blur was enabled;
- V-Ray RT: Problem with canceling batch render of animations;
- V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
- V-Ray RT: Standard camera FOV animation was not working;
- V-Ray RT: Support for the “Camera map per pixel” texture;
- V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
- V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
- V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
- V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
http://www.url-dead/file/929692024
http://bitshare.com/files/qre1ujdw/SP112.rar.html
http://www.url-dead/file/929692014
http://bitshare.com/files/2xqshwxj/SP111.rar.html
No installers :(
No installers :(
http://www.url-dead/file/929861394/SP109.rar
http://bitshare.com/files/19az02pi/SP108.rar.html
http://www.url-dead/file/929691994
http://bitshare.com/files/n3ifwg0o/SP19.rar.html
Where’s 2010 and x86? Well, Chaos decided not to release the 2010 installers yet for some reason, and my cracker is going out of town for a week and only had time for x64…Do we even need to continue with x86? Leave a response saying if you use x86 and we’ll continue on, but if nobody asks then there’s no need.
Message to esanti: Nice job releasing 2012 before us, if only they were using your own bytes :/
Thank you so much, Hansen !.
SP1 for Max 2010 is already out!
vray rt not working?
using max 2012 x64
yes not working for me , too
max 2012 x64
anybody help .
not working for me too
Does anybody have had a max script error from vray 2 sp1, i have installed on max 2010 x64 and always appear the message of “error of syntaxis at name……. bla bla bla” the only max that have worked is on max 2009, can u help me how to resolve this
any body has v ray 2 for maya 2011 64 bit
Yes i still use x86 version so would be great to have Vray 2 on x86 for Max 2012 and Maya 2012 where can i find x86 for Maya 2012
great stuff by the awsome thanks…
does it work with distributed rendering ( i saw de vray dummy file is not on this download and i guess that is the one needed for getting to work DR, but im not the crack genius here ;) )
Thanks For the Awesome post Oblique, Is there any update on whether we will see a crack for VRay 2 for Maya anytime soon?
I would really appreciate x86 for max2012.
Really …. ;)
What is x86? I have windows 7 64 bit.. if that’s essentially the same thing? if so then would love it for max 2012 hehe
x86 is another name for 32bit! It is an old number series for CPUs…
64 bit is the better choice (for now)
My brother recommended I would possibly like this web site. He used to be totally right. This put up actually made my day. You cann’t believe just how so much time I had spent for this information! Thank you!
RT IS NOT WORKING!
the rest is fine
NOTE! For everyone!
You need to replace both the cgauth.dll in the plugin folder AND the chaos group vrayRT folder (found in c:\program files\chaos…….
Then the RT will work!
my folder “plugin” (program files/3ds Max 2012/Plugin) does not contain any cgauth.dll to replace, and so vray is not working! (it says licens not found)
please, i need it!
thanks
thanks a lot . Merciiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
here is 3ds max 2012 best vray 64 bit
http://www.url-dead/file/3429157255/vray_20_64_bit.rar
crack is full
here link
RT not working for me on 3ds Max Design 2012 64 bit.
The error message is “vray 2.0 rtengine dll” not found.
Can anybody help?
Thanks in advice