3D

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FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level. Continue Reading

KRAKATOA? is Prime Focus? production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit. It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications. Continue Reading

Maxwell 2 (32/64bit)+ all platform plugins+ materials database

Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data. Continue Reading

MAXON CINEMA 4D Studio Bundle v11.008 | 3.97 GB

Equip your production environment with the CINEMA 4D Studio Bundle in order to take advantage of all the power CINEMA 4D has to offer. Your advanced 3D projects will come alive with the addition of hair and fur tools, dynamic simulations and non-photorealistic rendering. The CINEMA 4D Studio Bundle lets you unleash your creativity and enjoy 3D without limits.

Features Include:
*HAIR – A fully integrated CINEMA 4D module for the creation of hair, fur and feathers. Breathtakingly fast, this module offers minimal use of memory and an intuitive interface.Beneath the easy-to-use interface lies a complete hair studio – one that would make any stylist green with envy. Hair can be grown using textures, and can be styled freely using any of the numerous tools such as brush, comb, cut or curl.Once the basic hairstyle has been created, the HAIR material can be used to fine-tune the hair. Options such as color, frizz, clump and specularity let you quickly create anything from a fashion model’s hairstyle to a furry teddy bear. HAIR dynamics even lets you create an animation worthy of any shampoo commercial. Use the collisions, tension or stiffness settings to add even more life to your animations, while always maintaining complete real time control over the look and feel of your HAIR dynamics in the editor view.

*DYNAMICS – CINEMA 4D Dynamics is a breakthrough technology for recreating natural forces to achieve startlingly realistic visual effects. This exciting plugin allows CINEMA 4D users to easily simulate real-world dynamic forces including friction, gravity, collisions, springs, wind and more.The plugin’s rich feature set offers a high degree of control – dynamics are applied to existing objects or the points of an object as a modifier. Solver objects complete the calculation and make the interaction more responsive in the editor. In addition, baking can be used to bring dynamics projects to systems that don’t have the plugin but need to render it (such as NET Render).

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MAXON.CINEMA.4D.Studio.Bundle.v11.008.Incl.Keymaker-PARADOX | 128 MB
http://rapidshare.com/files/147171582/CINEMA_4D_Studio_Bundle.part1.rar
http://rapidshare.com/files/147171445/CINEMA_4D_Studio_Bundle.part2.rar

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MAXON.CINEMA.4D.Studio.Bundle.v11.008.Incl.Keymaker-PARADOX | 128 MB
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Maya Mudbox Hyper-real Hand Modeling | 930.9 MB

These videos reveal the artistic and technical approach that CG artist Jeff Unay takes to model a hyper-realistic hand with Autodesk Maya and Autodesk Mudbox.

In part one you will see how to sculpt the primary forms of the hand. In part two you will follow a 2 hour time-lapse of sculpting which include Jeff’s comments. In parts 3 and 4 you will continue detailing the hand and preparing for deformations. In part 5 you will see how to incorporate blend shapes for use in conjunction with the joint rig. Part 6 concludes the series through sculpting the finger and thumb deformations with a look at the final result of all shapes working with the joint rig.

Please note: This is a compilation of the video podcast series ‘Model and Sculpt a Hand’ which was previously released under the Maya Video Podcast ‘Modeling’ section.

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This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.

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