Softwares

Trapcode Particular for Nuke – Amazing 3D particles with full camera and light support – now powered up for the Foundry?s Nuke. Trapcode Particular goes way beyond the basics with realistic natural effects for Nuke. Its powerful features include 3D camera integration, lighting control for shaded particles, custom textured polygons, depth of field, and physics controls such as air resistance, gravity and turbulence. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Get the industry standard tool for broadcast particle design, with new features developed specifically for Nuke.

Highlights

? Photo-realistic natural effects – Particular is the industry-standard tool for solving common visual effects challenges like photo-realistic rain, snow, clouds, smoke trails and sparks. Puffy white clouds, shiny bubbles, swirling dust motes, rain, falling snow, realistic smoke and flocking birds are all possible. Particular for Nuke works just as After Effects artists expect so you can move immediately into a powerful and creative workflow.
? F3D system custom built for Nuke – Particular?s integration with the Nuke camera and lights goes far beyond other plug-ins. Particular fully supports Nuke 3D camera controls and previewing in Nuke?s 3D view, so it?s easy to set up and see results. Emit particles from lights, bounce particles off nodes, and use custom particles with full 3D rotation and fly-through ability. Fast renders and compelling results let you stay inside Nuke and away from a full-blown 3D modeling system.
? Editable scripts make setup a snap – The Particular OFX plug-in comes with custom scripts built as groups that you can fully edit to suit your pipeline. The scripts easily tie into the Nuke cameras and 3D view with one click, for the deepest third party support you?ll find for Nuke?s 3D system. Particular supports all of the Nuke platforms: Mac, Windows, Linux, 32-bit and 64-bit systems.

Release Name: TRAPCODE PARTICULAR V2.1.2 OFX-XFORCE
Program Type: Plug-In Particle system
Release Date: JAN 07TH 2011
Homepage: www.redgiantsoftware.com / products / all / trapcode-particular-nuke
Interface Language: English
Platform: Win32/Win64
File Size: 19.59Mb

TRAPCODE_PARTICULAR_V2.1.2_OFX-XFORCE

hotfile.com 

http://hotfile.com/dl/95656123/2c30af1/Red_Giant_Trapcode_Particular_v2.1.2_OFX_for_Nuke.rar.html

fileserve.com
http://www.fileserve.com/file/JugsphW

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Kickstand Stretchmesh 1.6 For Maya 2011, 2010, 2009 32Bit & 64Bit

StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth, skin-like character deformations can be created quickly and easily, giving excellent results. StretchMesh is implemented as a standard Maya deformer to work seamlessly with existing workflows.

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Features

Skinning Killer
Eliminate hours of painting weights.

Character Contact:
Surfaces can now collide with objects in the world for more realism.

All-in-One Deformation Solution
Bodies and Faces can be set up quickly and easily with natural skin motion such as stretching, sliding, and bending.

Production Ready
Integrates with pipelines of any size.

Feature Quality Results
Achieve feature film quality results quickly.

Versatile
StretchMesh is a modeling tool, a realtime deformer, and/or a render time relaxation operation.

Attractors
Pull points while maintaining stretchy behavior to quickly create shapes or act as animation controls.

Intuitive Deformations
Painting interface allows users to modify attributes such as stiffness and attractor influence.

Multi-threaded Performance
Multi-threading available for Maya 2009+ only.

Fast Primitive Collision Objects
Primitive sphere and primitive curve colliders. Primitive sphere colliders behave like mesh sphere colliders, but with significantly better performance. Primitive curve colliders provide an array of radius values along the length of a curve which define a collision tube or capsule, offering significantly better performance than equivalent mesh colliders.

Curve Attractors
Curve attractors provide the ability to pull vertices toward the closest point on a curve. As an example, this technique is useful in facial rigging, where the vertices of an eyebrow need to be pulled toward a target curve.

Robust Collision Control
The influence of a collision object can now be painted, giving users per-vertex control over collision behavior.

Workflow Improvements
A new ?Scale Safe? mode allows a mesh to be scaled while preserving the initial mesh shape.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96219812/c277f56/Kickstand_Stretchmesh-1.6-For_Maya_2011-2010-2009_x32Bit__x64Bit.rar.html

Enjoy !!!

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RenderHeads VextexChameleon 1.6 for Maya 09/10/11 x32 l x64

Vertex Chameleon is the ultimate vertex colour toolset for Autodesk Maya!

Vertex colours are heavily used in gaming platforms such as Nintendo Wii & DS, Sony PSP & Playstation 2, internet and mobile phone games. Even next-gen platforms such as PC, Xbox360 and PS3 use vertex colours to help improve performance, add extra detail and save vital memory.

Vertex Chameleon gives you complete control, real-time feedback and a wealth of functionality, resulting in increased productivity and better results.

Features

?Designed to give rapid visual feedback
?Photoshop-style layers (in Maya 7.0 and above)
?Photoshop-style blend modes
?Gradient tool
?Colour swatches
?Colour inspector tool
?Integrated ambient occlusion, lighting and texture baking shortcuts
?Filters:
?Adjust Red, Green, Blue, Alpha, Yellow, Cyan, Magenta
?Adjust Hue, Saturation, Value
?Brightness & Contast
?Levels
?Blur / Sharpen
?Erode / Dilate
?Posterize
?Channel inverter
?Channel clamp
?Component randomise
?3D texture sampling
?Normals 2 Colour
?Facetise

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96079482/744c774/VertexChameleon-1.6_For_Maya_09-10-11_x32-64bit.rar.html

Enjoy !!!

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Prime Focus Krakatoa v1.6.1.43756 For 3DS Max 32Bit & 64Bit

Krakatoa

KRAKATOA? is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

What’s New in Krakatoa v1.6.0
For a detailed bullet list of changes, please see here.
Short Overview

Krakatoa v1.6.0 was initially planned as a minor point release under the version number 1.5.2, but sudden demand for additional features from the in-house production teams caused these plans to change dramatically.

Not all features developed in this cycle are included in the 1.6.0 release, some of them will need some more polishing before making it into a commercial version. Regardless, what is in final build is quite useful and should improve both existing workflows and performance and provide new tools in several areas.

In short, the major improvements in Krakatoa v1.6.0 can be grouped in the following categories:
Increased Performance of particle loading, lighting, matting and rendering;
New Shadow Generation Workflow introducing OpenEXR-based Deep Opacity Maps;
Render Elements Support using the 3ds Max workflows;
MagmaFlow improvements including new Surface Operators for geometry data lookup;
New FumeFX direct rendering workflow via a dedicated PRT FumeFX object and FumeFX 2.0 support;
Improved UI Startup Performance;
Optimized User Interface Navigation;
MAXScript Reading Access to Particle Data;
Major Bug Fixes and
Workflow improvements across the board.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96479316/d5d0a5e/Prime_Focus_Krakatoa_1.6.1.43756_For_3DS_Max_XFORCE.rar.html

Enjoy !!!


Shave & Haircut 5.5 v12 for Maya 09/10/11 x64 with support for Mray/Rm/Vray

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.

Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It’s entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

What?s new in 5.5? (since 5.0)

– Maya 2011 support
– New platform (osx 64)
– Renderman support for Windows64, and OSX 64
– new parameters (“twist”, “offset”, “aspect”) for mult hairs
– new “squirrel” button for doing a sharper root to tip color interpolation
– improved hair display in the viewer (make sure you view it with ‘solid’ shading on)
Vray for Maya support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/95736245/5e805b1/Shave__Haircut_5.5_v12_for_Maya_2009_2010_2011_x64_Only.rar.html

Enjoy !

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Qualoth 2011 v2 For Maya 2008 – 2011 64Bit Only

Qualoth is a production-proven cloth simulator aimed for high quality cloth animation creation. It has a sophisticated physical model and numerical algorithms that produce realistic wrinkles and animation, and reliable collision handling mechanism and rich set of controls that give users more time for creativity than trouble-shooting.

Qualoth is available for Maya 2008, 2009, 2010, and 2011 in Windows and Linux.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/94511717/b2eeb1f/Qualoth_2011_v2_v4_For_Maya_2008_-_2011_64Bit_Only.rar.html

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V-RAY 1.2.5.5 for Cinema 4D | Windows 32/64 | 202 MB
The simple description of VRAY for C4D is that it is a professional render system for MAXON CINEMA 4D and BODYPAINT 3D software. However that is where the simplistic description ends. This robust rendering system is a true wonder that allows the user to set up realistic scenes with lighting that defies description with its realistic look and feel. Stefan Laub (remove nospam) teamed up with well known CINEMA 4D plugin programmer Renato Tarabella and Daniele Ficini to develop the bridge between CINEMA 4D and Vray.

Download:
Letitbit – part1
Letitbit – part2
—–mirror—–
Hotfile – part1
Hotfile – part2

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Unity3d 3.1 x86+x64 [2010, ENG] Win+Mac | 1.41Gb
Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations.
Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of development.

Simple

With Unity 3, we’ve put tremendous effort on world building tools ? so you can assemble and tweak your levels at the speed of thought.
Edit. Test. Play. With Unity, testing your latest idea is never more than a click away. This lets you drill down to find the fun, then polish it until it’s perfect. Target platform can be switched instantly, so you can develop from a single source for mobiles, web, PC/Mac, and consoles.

Powerful

We rewrote Unity’s rendering pipeline so your games can look the best they can ? and get a 50% performance boost on top. Unity 3 brings Beast lightmapping and Umbra occlusion culling to the table ? a key part of making games look great and run fast across all devices. Design the perfect aural ambience with our new integrated audio filters and in-scene editing tools. Captivating your audience has never been easier.

System Requirements for Unity Authoring
Windows: XP SP2 or later; Mac OS X: Intel CPU & “Leopard” 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
The rest only depends on the complexity of your projects!.

System Requirements for Unity iOS Authoring
An Intel-based Mac
Mac OS X “Snow Leopard” 10.6 or later
The rest only depends on the complexity of your projects!

System Requirements for Unity-Authored Content
Windows 2000 or later; Mac OS X “Panther” 10.3.9 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.

Install win
Instructions:
1. Download Unity 3.1 and activate with a free “Indie Licence” (you can select Internet Activation).
2. Download the patch and extract it from the zipped archive (um3_b94.exe)
3. Start um3_b94.exe – it will sit in your system tray. (it can be run from any directory)
4. Start unity3d as normal, or from Monodevelop – it should come up in “Pro” mode. (Dark Grey GUI)
Patched to -> Unity Pro, Asset Server and Android Advanced (Android Advanced needs Registered Android SDK from Google)
With Unity running …Go to Help>About Unity…bottom right corner of pop-up window shows you what is currently licensed.

*note: If you had a previous installation of Unity (even if you uninstalled it) and you don’t see the option to load the Bootcamp Demo in Unity 3.1 on start-up,

you can find it in the following Directory (it’s a installation glitch)

Vista or Windows 7 C:\Users\Public\Documents\Unity Projects\Bootcamp Demo

XP C:\Documents and Settings\All Users\Documents\Unity Projects\Bootcamp Demo

Move the folder to My Documents\My Unity Projects

Install Mac
Instructions:
Install Unity 3.1.0. extract patched executable to Unity.app/Contents/MacOS overwriting original

Download:
fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
fileserve – part5
fileserve – part6
—mirror—
Hotfile – part1
Hotfile – part2
Hotfile – part3
Hotfile – part4
Hotfile – part5
Hotfile – part6
—mirror—
Letitbit – part1
Letitbit – part2
Letitbit – part3
Letitbit – part4
Letitbit – part5
Letitbit – part6

NewTek LightWave 10 delivers a whole new set of groundbreaking tools for 3D artists. Whether you work alone or play well with others, LightWave 10 has the tools you need to turn your dreams into gorgeous graphics and amazing animation for film, television, print, design ? or simply to satisfy your desire to create something really cool. LightWave 10 gives you more speed, flexibility and control, along with new, interactive tools that let you model, render and animate, quickly and affordably. Plus, LightWave artists have won more Emmy? Awards for visual effects and animation than any other CG artists. Now that?s cool.

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