
Max Hayart – Cyber Environments Course
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Title: Max Hayart – Cyber Environments Course
Info:
This course will teach you how to make beautiful cyberpunk and urban environments in Blender.
Some of my earliest renders I made in Blender were (quite bad) cyberpunk renders.
I found it impossible to get the level of detail I was happy with in such a complex urban setting.
I also found it really hard to make my images look good overall, even if I could manage to get some detail in there.
I spent probably thousands of hours trying to figure out how to make cyberpunk cities in blender that actually look good, tell a story, and have enough detail to wow people (and not have that rendery fake look).
Over the last 5 years I’ve been refining my process for creating urban and cyberpunk environments, and I’ve put everything I’ve learned in into a course so that it takes you a LOT less time learn this.
With this course, you will learn how to create beautiful cyber environments in blender that impress everyone you show, access tons of models and tools to help make it as easy as possible, and have the option to connect with hundreds of other environment artists, as well as ask me questions directly.
Section 1 – Introduction & Fundamentals
In this section I will give an overview, go through my essential workflow tips, show all ways I use to speed up working with cycles, and how to fix the most common rendering issues.
Section 2 – Cyber Cube Creation
We’ll jump right into this cyber cube render where I’ll show you how to use powerful emissive surfaces which will let you control beautiful glowing surfaces and neon signs.
I’ll show you the process from start to finish so that you can make your own version of this render, or take the techniques and apply them to whatever you want.
We’ll go over everything from creating the cube, making the wet floor and debris, to creating industrial assets that can be used in future projects
Section 3 – Cyberpunk Street Creation
We’re literally starting from the ground up with this street level render. By the end of this one you’ll be able to make beautiful neon-filled streets that feel alive and real.
I’ve found that one of the most important parts of making a render feel real, or at least less render-y, is to apply photography principles to scene as much as possible. In this one I’ll share some techniques I’ve learned from taking photos to make your cyberpunk streets feel natural and living.
Section 4 – Neon Junction Creation
In this next section, we’ll zoom out to a busy city rooftop with light trails below. This is the first big environment and there’s lots to learn here, from making buildings, light trails and roads, to getting a feel for managing big cityscapes.
Section 4 – Giant City Creation
Finally, the Giant City. The further you zoom out, sometimes the easier it becomes. We’ll be using blender BLOSM (free addon) for the general layout of the buildings, and customizing it from there into a giant lit up city fading off into the horizon.
This one is particularly important for managing cities at different scales. There are really no limits to how big you can make something feel in blender, as long as you understand how to handle large-scale scenes (and it’s really not as bad as you’d think).
Section 5 – Neon City Creation
I’ve updated the course with 3 new environments, the first one being this huge neon city. This one will go into creating neon city full of life, and really nailing that cozy cyperpunk vibe.
Section 6 – “High Rise” Environment Creation
Second of the 3 new environments I’ve added to the course. In this one we’ll create a wide shot of a cyberpunk apartment complex,
Section 7 – “Light & Dark” Environment Creation
Third of the new environments added, in this one we’ll create a telephoto shot of this building, complete with Chinese signs and gritty apartment buildings.
Section 8 – Theory, Ideas & Inspiration
I’ll leave you with some composition breakdowns from a few of my favorite cyberpunk scenes from other artists,
and a more personal section where I talk about motivation, burnout, getting ideas, work schedule and the best way to improve as fast as possible at blender.
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