Mirye Software 12.0.2 Build 452090 | 32bit/64bit | 2.57 GB
Release: 2011
Shade – Professional – Create a model or finished, rendering and animation takes a long time, each characteristic of shade allows you to work faster to produce high-resolution high-quality art and animation.
Description:
Shadow 12combines advanced 3D-modeling , rendering and animation in an integrated, flexible Suite for Windows . Use the shadows, the full set of stand-alone instrument or as a key tool in the existing design workflow. 32-bit and 64 bit hardware-accelerated shadow of a powerful ShadeGrid network rendering can easily scale to provide fast rendering of a possible.
You can do so many things with Shadow:
– Modeling for poly mesh, curved surfaces, Boolean, meta-objects BLOB create models from photographs and illustrations
– Create fully animated characters with animated natural hair, or bring them in using the COLLADA or PoserFusion
– The skin of your model with multi-layer materials and unlimited maps normal maps, travel maps and much more
– Shadow of light supports the IES data, HDR-based lighting IBL volumetric lighting to create a well-lit, natural light
– Render scene with a breathtaking radiosity using a multipass Rendering, Toon Rendering and 3D stereoscopic imaging.
Download:
one file:
http://www.url-dead/file/851939801/shade12p.iso
—or—
http://www.url-dead/file/851337291/shade12p.part01.rar
http://www.url-dead/file/851450751/shade12p.part02.rar
http://www.url-dead/file/851329681/shade12p.part03.rar
http://www.url-dead/file/851444131/shade12p.part04.rar
http://www.url-dead/file/851334831/shade12p.part05.rar
http://www.url-dead/file/851649541/shade12p.part07.rar
http://www.url-dead/file/851549251/shade12p.part06.rar
http://www.url-dead/file/851543651/shade12p.part08.rar
http://www.url-dead/file/851638821/shade12p.part09.rar
http://www.url-dead/file/851444111/shade12p.part10.rar
http://www.url-dead/file/851707801/shade12p.part11.rar
seems like a Carrara like 3d program. never heard of this one.
can we get a torrent for this please?
interesting
Thanks for finding and sharing this.
you are welcome… It’s really interesting product
Mirror links:
http://www.fileserve.com/file/hr6DsEc
http://www.fileserve.com/file/ARzUZWk
http://www.fileserve.com/file/AFBGGnm
http://www.fileserve.com/file/9k57xsU
http://www.fileserve.com/file/TP8BSdD
http://www.fileserve.com/file/vVyRSgR
http://www.fileserve.com/file/JaSpnMZ
Thanks a lot
never heard of this one too, interesting. take a look here h**p://shade.e-frontier.co.jp/12/
Did someone here already use it ?
so here for all of us who can’t read japanese ;)
h**p://www.mirye.net/shade-12-overview
Weak…another weak/preset 3D Program. So many of them pop up people don’t know which one to choose anymore. You truly have only 2 choices if you love and want to get into 3D CG, Max or Maya. They both are industry leaders, put in the time and effort it takes to learn 1 of them.
Hmm… i dont think you have only 2 choices !
What about Cinema 4d, Houdini, XSI, Lightwave or even Blender ?
Lot of software and different approaches. Variety is good for a user :D
As a freelance artist for many years I would have to agree with “=/” , not that Shade or the others are weak, but there are only 2 programs you need or need to know, Maya or/and Max. In my history of job hunting only a few times have a seen a job post for Cinema 4d or XSI (very rare), never seen one recently looking for lightwave, houdini or Blender artist. Few studio use these, you are just limiting yourself honestly. All game and film devs use Maya, Max and Motionbuilder. Sure some may use the others, but it is rare, no point in investing time into them when Maya and Max can do the same. However Blender is in a class of it own, can’t really knock that app, glad there is a solid free alternative for those who don’t pirate. If you are using the others for fun, then more power to you, but if you are looking for a future job, stick with Max and Maya.
I a Maya and 3ds max user, I think you’re wrong, XSI and Houdini are widely used, XSI is used more than 3ds max for rigging and animation, and since ICE appeared is used for VFX
Houdini is a VFX harcore software and is getting more recognition in the gaming industry.
Not sure where you gathered your information from, but my quote was based off real world. go to techcareers_dot_com , search 3ds max… 8 pages, search maya… 5 pages, search softimage pretty much nothing. Houdini has a few, but most of those either have Maya or Max preferred lol. You will see this on any major job site, that is only why I posted that, not trying to knock XSI or Houdini sure they are great apps, yes the are used in the industry, but probably don’t want to base your resume off those.
No dude, In real world nobody cares what tool are the most popular, they want results, the majority of animators are freelancers and they will never work a in big studio. The studios are looking for animators with great skills, look Jeff Lee, he used to use Hash Animation Master, then in production, he learned Maya.
Remember the biggest VFX houses use a lot of propietary software, and even with 1000 plugins 3ds Max can’t do what Houdini can, and the last is the choice for the most VFX houses, not Max.
The majority of Animators are Freelance? Did you do drugs before you wrote that comment? Saying that is like saying most TD’s are Freelance.
Animators have to go back and forth and back and forth and back again, they are under strict supervision to make sure that each subtlety is performed correctly as the director or lead-animator wishes. Not to mention the lyp-syncing…
I’d understand a modeller or texture artist being freelance, but most GOOD animators just like most GOOD TD’s are one of the most valuable assets to the production.
And people may not care which program is more popular, but most studios require either Max or Maya. They are the strongest 3D Programs out there as they offer the most “bang”. They are also the hardest to learn, which is why most Mac/lazy users stray away from difficulty and lean towards C4D/Sketchup/Blender.
Houdini might be very good at VFX but even so, due to Max’s superiority in Pflow and pretty much everything Cebas created for Max, it still comes out on top. Not to mention Max Script, I’ve seen what it can do..
Learn Max or Maya, Zbrush or Mudbox (and PS of course) and you’re limitless.
meda4 is right and you are very wrong. For rigging and animation, Maya leads the pack hands down. It is used by pixar, lucasfilms and many other major studios. For animation, Maya wins over 3D Max.
In terms of VFX and gaming/modelling, 3D Max won the war. Thinking Particles, Volume Breaker, Fume FX, Krakatoa, RealFlow and RayFire have made 3D Max the #1 choice for VFX production. What really put it out there, is the awesome combination of Particle Flow (Pflow) and Fume FX, a.k.a. PFX, put together with krakatoa…you get my point. 3D Max was the main 3D program used in the movie 2012 for all the VFX work.
As meda4 mentioned, Mocap or Motion Capture OR, Motion Builder is also the main program used in games (for most if not all the animations).
C4D is a joke, don’t even get me started. The only people that use C4D are the people that know nothing about CG or computers, same people that use Macs. Blender is free. XSI/Houdinin/Lightwave I do respect, although they’re not as widely used by studios.
I work as a freelance artist as well, I probably haven’t had as many clients as meda4 (since I’m still a student), but from all the job listings I’ve found, it’s either Max or Maya as the required 3D Program. It’s good to know both but I personally hate Maya but love its Graph Editor for animation purposes (also I haven’t learned it so I’m a bit ignorant=p).
My main program is 3D Max. 3D Max for modelling/texturing, Maya for rigging/animation.
I think your remark may be out dated. Houdini is now being used for rigging instead of Maya in some places. Maya is still of course being used for character animation. In fact, modo in some cases is being used for early character design.
As far as 3ds max winning the FX war? I believe this statement to be incorrect. Megamind by Dreamworks specifically chose Houdini, not 3ds, for their special effects that they felt a neccessary part of the movie. 3ds max is 1000s cheaper than Houdini… Houdini sells at 7grand a license… max sells at 3500 a license.. that’s 2 computers to 1, which means that if a studio can get away with 3ds max for the FX, they will, if not, they go to Houdini.
~~~
blog entry wise… I don’t think we know what Shade 12 can really do. I’ve seen a few youtubes from Japan that prove commercial animation is possible on Shade 12 Pro. Shade 12 Pro also has an unlimited render stations it would seem… so if anyone has a small render farm, it would seem it will work with Shade 12 Pro out of box. And we’ve all seen architecture is possible with Shade 12. Who knows it so well in the US? Someone would have to step up to the plate in the US.
In terms of VFX and gaming/modelling, 3D Max won the war. Thinking Particles, Volume Breaker, Fume FX, Krakatoa, RealFlow and RayFire have made 3D Max the #1 choice for VFX production. What really put it out there, is the awesome combination of Particle Flow (Pflow) and Fume FX, a.k.a. PFX, put together with krakatoa…you get my point. 3D Max was the main 3D program used in the movie 2012 for all the VFX work.
As meda4 mentioned, Mocap or Motion Capture OR, Motion Builder is also the main program used in games (for most if not all the animations).
C4D is a joke, don’t even get me started. The only people that use C4D are the people that know nothing about CG or computers, same people that use Macs. Blender is free. XSI/Houdinin/Lightwave I do respect, although they’re not as widely used by studios.
I work as a freelance artist as well, I probably haven’t had as many clients as meda4 (since I’m still a student), but from all the job listings I’ve found, it’s either Max or Maya as the required 3D Program. It’s good to know both but I personally hate Maya but love its Graph Editor for animation purposes (also I haven’t learned it so I’m a bit ignorant=p).
My main program is 3D Max. 3D Max for modelling/texturing, Maya for rigging/animation.
You are thinking about all animators are working for movies, most of them are working as freelancers, TD’s are minority. The PFlow is a joke if you compare with Houdini, the scripting doesn’t compare with maya’s, and I told you I 3d max user too, but you soung like a fanboy.
I Agree,Too~
I work in 3dsMax, but really would like to learn work in ZBrush)))
was trained in Maya, want to also learn Zbrush and a bit more 3ds Max due to it better rendiring support example iray and Vray 2.0. yeah we know Maya is in Beta with 2.0, but iray still hasn’t hit, who knows when 2.0 will be out. Mudbox is pretty cool, but its tools are limited, which makes it pointless to even use when there are options like Zbrush.
c4d its a joke? what a douchebag!
c4d body paint for texturing spiderman 3,District 9 Aliens ..G.I. Joe?s headquarters…The Golden Compass…monster hunter characters
Matte Painting in 2012, iron man 2,Beowulf, Narnia
some tron 2 stuff…and soo many other stuff in design, architecture….
c4d may not the best but, at the end its just a fucking tool like any other, it depends on the user….
c4d may not the best! at the end?
No More Bodypaint…..they use the Mary,sorry ’bout that…
touch?.
sure maxon will improve BP, and this will be an endless discussion…
I only use pencils by Bigwig pencil Co. They are the best pencils in the world, and all the professionals use them. If you do not use BigWig Pencil Co. pencils when creating your drawings, you will never amount to anything.
You obviously have no skills & your drawings will be crap, if you use any other pencil not made by BigWig Pencil Co. Of course, ALL pro shops use them.
[I hope the language barriers do not distill the sarcasm & message in the above statement.]
Can someone please post these software in two different category, that is 32 bit and 64 bit separately, please save precious bandwidth and electricity.