Plugins

finalRender 3.5 brings new enhancements and features that offer more stability and productivity. The introduction of a completely new GI-Engine along with an innovative concept for handling primary and secondary GI-Engines fulfills the highest demands of finalRender users. Global illumination renderings are faster and cleaner, and show more detail than ever with unexpected ease-of-use.

3rd party compatibility has been improved considerably and, thanks to new co-operation initiatives, products like FumeFX 2.1 show dramatic speed improvements when using global illumination with finalRender. The software also comes with much better support for Hair Farm, an advanced 3ds Max hair plugin.




http://www.url-dead/file/1616766034/Cebas_Final Render_R3.5_SE_SP4_2010-2012_CGP.rar


http://www.fileserve.com/file/KG7vSbt/Cebas_Final Render_R3.5_SE_SP4_2010-2012_CGP.rar


http://www.uploadstation.com/file/hgAKkrW/Cebas_Final_Render_R3.5_SE_SP4_2010-2012_CGP.rar



Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.



http://www.url-dead/file/1615605354/V-Ray_v2.00.04_for_Maya_2012_x64.pkg

http://www.fileserve.com/file/kmHKCj8/V-Ray_v2.00.04_for_Maya_2012_x64.pkg

http://www.uploadstation.com/file/Q82bDqW/V-Ray_v2.00.04_for_Maya_2012_x64.pkg

http://www.url-dead/file/1615605114/V-Ray_v2.00.04_for_Maya_2011_x64.pkg

http://www.fileserve.com/file/UxpR8RK/V-Ray_v2.00.04_for_Maya_2011_x64.pkg

http://www.uploadstation.com/file/YDH6gUk/V-Ray_v2.00.04_for_Maya_2011_x64.pkg


http://www.url-dead/file/1615605324/V-Ray_v2.00.04_for_Maya_2010_x86.pkg

http://www.fileserve.com/file/QzTJqD4/V-Ray_v2.00.04_for_Maya_2010_x86.pkg

http://www.uploadstation.com/file/Np5xbsp/V-Ray_v2.00.04_for_Maya_2010_x86.pkg

 



http://www.url-dead/file/1615605204/V-Ray_v2.00.04_for_Maya_2009_x86.pkg

http://www.fileserve.com/file/fGMBqnR/V-Ray_v2.00.04_for_Maya_2009_x86.pkg

http://www.uploadstation.com/file/EXrhuFH/V-Ray_v2.00.04_for_Maya_2009_x86.pkg



http://www.url-dead/file/1615604944/V-Ray_v2.00.04_for_Maya_2008_x86.pkg

http://www.fileserve.com/file/TNj5reR/V-Ray_v2.00.04_for_Maya_2008_x86.pkg

http://www.uploadstation.com/file/3G8nc4j/V-Ray_v2.00.04_for_Maya_2008_x86.pkg

Special Thanks:

To Oblique And Sam for all there work getting this cracked for the mac users

CGPERSIA #1 as always

:Beware rippers and sad imitations

Rigid
recoil: Rigid-body Dynamics Plug-in for modo 501 (WIN/MAC) | 162.26 MB/161.59 MB
Simulating rigid body interactions in modo is easily handled with recoil, a fully integrated dynamics simulation plug-in for modo 501 developed by Eric Soulvie.

Utilizing the popular open-source Bullet Physics engine, recoil simplifies the setup and execution of complex physical simulations by combining robust collision detection with a variety of constraints, forces, and controls. By simply tagging any mesh item to be dynamic, it is ready to respond to forces like gravity or collisions from other objects in your modo scene. The recoil plug-in lets you quickly create incredibly complex animations of interacting objects that would be almost impossible to simulate manually. It is also useful for ?stacking? up objects so that they rest against each other (see gumball image below).

More info: http://www.luxology.com/store/recoil/

Download:
WIN: http://www.url-dead/file/1595816371/recoil_for_Modo501_CGP.rar
MAC: http://www.url-dead/file/1595816271/recoil_for_Modo501_OSX_CGP.rar
—mirror—
WIN: http://www.wupload.com/file/77726328/recoil_for_Modo501_CGP.rar
MAC: http://www.wupload.com/file/77727714/recoil_for_Modo501_OSX_CGP.rar
—mirror—
WIN: http://www.fileserve.com/file/3nW9Sqp/recoil_for_Modo501_CGP.rar
MAC: http://www.fileserve.com/file/sUUyWwU/recoil_for_Modo501_OSX_CGP.rar

center
Nitro4D NitroBlast v1.00 R12 + Tutorials

Description : A new fracturing plugin from the creator of Thrausi and Catastrophe. Allowing completely automatic, collision driven fracturing, Nitroblast is written from the ground up to be faster, bigger, more powerful and better from all angles than the previous fracturing plugins.

Even though it?s numerous, powerful features, it was designed with simple, easy to use interface in mind. Features include:

Autobreak: Completely automatic impact based fracturing: You don?t have to do anything, just run a dynamics simulation or even a custom animation with 2 objects colliding, and the auto-break will do the rest. It will break the objects based on their impact point. It supports:

– Multibreak for multiple colliders on an object,

– Deepbreak (as described below)

– Cracks: Generate parametric Cracks for the part of the object that stays behind

Deep Break: Used for incremental breaking of an object. For example you when want to break an object into pieces, and then these pieces to break again themselves when they collide with another object. You can easily set up the breaking levels as well as which objects will initiate them, with Deep Break.

Voronoi break quality: Low, Medium, High and Extreme. Low is for fastest, Extreme is for the highest quality final result, that fully preserves the original shape of the most complex objects.

Vertex map based fracturing: You can use vertex map to control the density of the fractures, as well as intuitively control with a fall-off of which pieces are static and which are dynamic.

Thickness: You can set the fractured object to be hollow inside, with a controlled parameter.

Bake Normals: Bakes the normals for removing any artifacts from the object?s surface, that were visible after the fracturing.

Bake Object : 1-click bake of any object that has a dynamic tag (including Nitroblast objects) into keyframes and export in a format that can transfer your work to other programs .

Transparency: For transparent objects, you can hide the fractured pieces inside before the impact

Style presets: Already including preset settings for stone, artifact free glass and lava, you can also easily create your own presets.

Dust: Automatically generated dust. It is Thinking Particles based, so it can be edited or used in conjunction with other Thinking Particles for further control.

Materials: You can apply inside and outside materials. By using a subpolygon displacement material for the inside surfaces, more realistic cuts can easily be created, that are not flat.

Easily set which pieces are static and which are dynamic.

Special Nitroblast objects are used to provide elaborate and intuitive control over the fractured objects. Furthermore, parametric objects (such as nurbs objects) are preserved, so they can be changed and fractured again.

Additional tools:

Nitroblast Splinebreak: Break and extrude any spline into fully parametrical individual segments. Animatable parameters include: Mode (segment size or count), Offset, Depth, Gap and others.

Nitroblast Bomb: Can be used to automatically fracture, and explode an object on an impact point. Bomb can also be used to effortlessly explode already shattered objects.

Nitroblast Cut: Break an object based on other objects. This way you can define the shape and weighting of the fractures, the fall-off, the limits, or even break the object with pieces that are based on the shape of polygons or splines.
NitroBlast is no commercial grade software. Instead it?s my spare time killer and I develop NitroBlast for the fun of myself and all users that like it. As I cannot base my living on the earnings from this project I have to put the majority of my work power into a regular job.
If NitroBlast was a Shareware you would actually buy something from me, meaning we both would have a contract and would bind us to a license agreement. This would also have implications on what you?d expect from me, based on what you are accustomed with when you buy regular commercial products. So distributing NitroBlast as a Shareware would require me to give you some contractual guarantees, which I can?t. So I am not trying to play the big guy where I am small.

url-dead
http://www.url-dead/file/1458918044/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

wupload.com
http://www.wupload.com/file/59134002/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

uploadstation.com
http://www.uploadstation.com/file/A4hHu9a/_Nitro4DNitr.Blast.v1.00_R12MUS3+Tutor.rar

fileserve.com
http://www.fileserve.com/file/njGb4r6/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

Indigo
Indigo Render & RT v.3.0.12 | x86/x64 | 129.18 MB / 127.82 MB
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Now with the release of Indigo 3.0, new features such as GPU acceleration and realtime material editing make the creation and rendering of photorealistic images faster and easier than ever.

Realtime scene editing
Indigo 3.0 introduces realtime scene editing – now you can tweak your materials, and the results will be displayed nearly instantly.
You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.

GPU accelerated
Indigo 3.0 is GPU accelerated, resulting in speedups of 2-3x without any loss of the excellent image quality Indigo is famous for.
Both CUDA? and OpenCL? are supported, which means GPU acceleration will work on both AMD and NVidia cards, on OS X and Windows.
—————————–
Glare Technologies is proud to announce the commercial availability of a new physically-based rendering solution which offers unprecedented value in the high end unbiased rendering market: Indigo RT.

The sophisticated technology that lies at the heart of Indigo Renderer is now available to artists who do not require the functionality aimed at specialist applications, but demand the highest rendering quality available on the market.

Download:
Indigo Render v.3.0.12
http://www.url-dead/file/1463238721/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.url-dead/file/1463238541/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.wupload.com/file/59419102/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.wupload.com/file/59419103/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.fileserve.com/file/FwvJgXc/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.fileserve.com/file/pmHQvXF/IndigoRT_3.0.12_x86_x64.rar

GreyscaleGorilla Texture Kit for Cinema 4D

Essential Custom Materials for Cinema 4D
Dozens of custom materials from Cinema 4D artists packed into an easy to use library for your projects.

What is it?
Texture Kit is a collection of over 140 Custom Materials and Textures for Cinema 4D for use in your projects and renders. These materials are made by Cinema 4D artists and ready for professional production work.

The Artists
Version 1.0 of texture kit includes materials from two Cinema 4D artists. We hope to add more artists in future versions. Future materials will be included at no extra cost.

The Requirements.
Texture Kit requires Cinema 4D 12 and above. All versions including Prime, Broadcast, Visualize and Studio are supported for most materials. Special materials like hair, displacement, and sub-surface-scattering materials will only work with Studio. Less than 10% of the included materials require Studio.

What?s Included?
Over 140 custom textures including natural textures like brick, wood, glass, and leather. Mograph style textures like Glows, Gloss, Patterns, and soft material. Many Hair and specialty textures are included as well.

Extras!?!?
Texture Kit also comes with “Texture Maker” which makes making simple textures very quick and easy by using sliders and color pickers instead of the default texture options.

Info:– http://greyscalegorilla.com/texturekit/

 

Download:-

http://www.url-dead/file/1404547124/GSG_Texture_Kit_Cinema_4D.part1.rar
http://www.url-dead/file/1404469391/GSG_Texture_Kit_Cinema_4D.part2.rar
http://www.url-dead/file/1404474131/GSG_Texture_Kit_Cinema_4D.part3.rar
http://www.url-dead/file/1404467964/GSG_Texture_Kit_Cinema_4D.part4.rar
http://www.url-dead/file/1404547314/GSG_Texture_Kit_Cinema_4D.part5.rar

Or

http://www.wupload.com/file/48980895/GSG_Texture_Kit_Cinema_4D.part1.rar
http://www.wupload.com/file/48977083/GSG_Texture_Kit_Cinema_4D.part2.rar
http://www.wupload.com/file/48977066/GSG_Texture_Kit_Cinema_4D.part3.rar
http://www.wupload.com/file/48977716/GSG_Texture_Kit_Cinema_4D.part4.rar
http://www.wupload.com/file/48983418/GSG_Texture_Kit_Cinema_4D.part5.rar

Cinema 4D R12 Pug-Ins Collection

Archive Inside

AIT R12win Amon^Ra
ArchiPlug GETerrain v1 3 R12 Win32 MUS3
ArchiPlug Sketch4D v1 3 R12 Win32 MUS3
Biomekk Cineview v1 22 008 R12 WINMAC MUS3
Biomekk EdgeShade v1 01 020 R12 WINMAC MUS3
Biomekk EnhanceC4D v1 00 027 R12 WINMAC MUS3
Biomekk Lumen v2 00 167 R12 WINMAC MUS3
Biomekk zBlur v2 00 313 R12 WIN MAC MUS3
Blackstar Cinapsis v1 1 0 R12 WINONLY MUS3
Blackstar enDOFin v1 03 R12 WINMAC MUS3
Blackstar PhotometricIES v1 0 R12 WINMAC MUS3
Blackstar PtexShader v1 0 R12 WINMAC MUS3
Blackstar RefShader v2 1 R12 WINMAC MUS3
C4DJack SplineSPREAD R12 WIN MUS3
C4DJack SurfaceSPREAD v1 00 31 R12 WINMAC MUS3
Control4DPRO v1 0 R12win Amon^Ra
D3D CinePoserLT 2 1 R12 WINONLY MUS3
D3D SplinesPlus v2 02 R12 WINONLY MUS3
D3D UVMapEdit v1 03 R12 WINONLY MUS3
DNS PaintOnSurface 1 64 R12 WINMAC MUS3
DNS WinGen v1 14 R12 32Bit ONLY MUS3
DPIT Plants&Effex; Full v1 5 0 12 WIN R12 MUS3
DropIt Pro Amon^Ra
Earthcontrol plugEllo r12 DC010711 WINONLY MUS3
GeneMagtoto ToothedWheel v1 0 01 WINMAC Incl KG MUS3
GeoTools R12 Amon^Ra
GeoTools2010 30Sep2010 R12 WINONLY MUS3
Harvester 2 03win Amon^Ra
Heyne Spline Patch v2 51 1 WIN R12 R11 5 MUS3
Heyne Stacx v1 01 1 WINONLY R12 MUS3
JannisLabelle Head Designer MUS3
KDZ DropIt Pro v1 03 R12 Incl KG MUS3
KDZ Greebler v1 01 R12 Incl KG MUS3
KDZ InterPoserLtd v2 50a R12 Incl KG MUS3
KDZ interPoserPro R120 199m Incl KG MUS3
Kekko3D SpeedMud1 1 R12 WINMAC MUS3
KVB Control4D PRO Full WINMAC Incl KG MUS3
LAUBLAB rhino io v1 1 R12 WINMAC MUS3
Lotsofpixels fusionThing v1 15 R12 WINONLY MUS3
Mirror Mirror 1 04 R12 WINONLY MUS3
Mirror Mirror Amon^Ra
Nitro4D AniMidi v1 05 R12 MUS3
Paranormal4D 1 2 R12 13Sep2010 WINONLY MUS3
Paranormal4Dwin Amon^Ra
rhino io Amon^Ra
SilverBullet4DPP 1 15 13Sep2010 R11x R12 WINONLY MUS3
SilverBullet4Dwin Amon^Ra
Skinprops MorphMill v2p1 R12 110910 Incl KG MUS3
Skinprops RiptidePro v2p1 R12 110910 Incl KG MUS3
Skinprops Undertow v2p1 R12 110910 Incl KG MUS3
SpeedMud1 1 R12 Amon^Ra
TCAStudios SteadyBAKEv1 0 R12 Incl KG MUS3
TCAStudios SteadyCamPRO v3 1 R12 MUS3
TheThirdParty DeGammaR12 036 WINONLY MUS3
TheThirdParty StormTracer R12 13805 WINONLY MUS3
ToothedWheel R12Win Amon^Ra
Totalemersionstudios AutomaticInlineTangents 1 12 R12 WINONLY MUS3
Totalemersionstudios Harvester 2 03 R12 WINONLY MUS3
Valkaari Xplode v1 1 R12 WINONLY MUS3
Vreel3D TranslucentPro 1 6 R12 WINMAC MUS3
Xplode1 1 Amon^Ra

Thanks to n0MAD and Amon^Ra

Links:

http://www.url-dead/folder/7792401

——————–Or———————-

http://www.wupload.com/folder/167928

—–Or—–

http://www.fileserve.com/list/v2agrrW

__________________________________________________

Torrent:– http://cgpeers.com/torrents.php?id=2049

__________________________________________________

Maya
V-ray 2.00.04 for MAYA
2011 x32/x64 | 53.33 MB/59.45 MB, 2012 x32/x64 | 49.94 MB/54.88 MB

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.

V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

Fur NOT Fixed
V-Ray 2.0 for Maya Key Features
General Overview
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.

SHADING
Support for efficient material layering ? quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader ? V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRayCarPaintMtl ? create stunning car paint shaders complete with base, flake and coat layers.
Support for the Substance textures in Maya 2011.5 and Maya 2012 ? use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects
VRayToon shader ? add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl ? this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures ? V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object.
Support for rendering of Maya fluids ? the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume.
Ptex textures ? with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.

LIGHTS
Physically accurate lights ? create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments ? create accurate IBL solutions with sharp shadows at a fraction of the usual render time

CAMERA
Lens distortion through Nuke displacement maps ? the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera
Support for the Maya stereo camera in batch render mode ? render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur ? V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
Shutter efficiency for motion blur ? render more realistic motion blur with manual control over the camera shutter efficiency

RENDER OUTPUT
Support for additional render elements ? have full control in compositing by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window ? removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications.
VRayLightSelect Render Element ? extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering ? the new VRayDRBucket render element enables you to identify which render slave rendered each bucket.

EFFECTS
Depth of field with bokeh effects ? create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur ? efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera.

SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray scene before rendering ? this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.
Support for .vrscene output for rendering with V-Ray Standalone

OPTIMIZATIONS
Dynamic loading of tiled OpenEXR ? load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk ? use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
Displacement mapping ? precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes.
Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) ? new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, VRayFur and Maya hair ? the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster.

TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files ? with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
Extended irradiance map viewer tool ? allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files.

Read more:
Download:
http://www.url-dead/file/1403991181/CGP_V-ray_2_For_MAYA_2012_x86.rar

http://www.url-dead/file/1403978441/CGP_V-ray_2_For_MAYA_2012_x64.rar

http://www.url-dead/file/1403967341/CGP_V-ray_2_For_MAYA_2011_x86.rar

http://www.url-dead/file/1403957871/CGP_V-ray_2_For_MAYA_2011_x64.rar

—mirror—


http://www.fileserve.com/file/fJuthDf/CGP_V-ray_2_For_MAYA_2011_x64.rar

http://www.fileserve.com/file/mearaU9/CGP_V-ray_2_For_MAYA_2011_x86.rar

http://www.fileserve.com/file/ycWBahn/CGP_V-ray_2_For_MAYA_2012_x64.rar

http://www.fileserve.com/file/6BkvtvA/CGP_V-ray_2_For_MAYA_2012_x86.rar

—mirror—


http://www.wupload.com/file/48919300/CGP_V-ray_2_For_MAYA_2012_x86.rar

http://www.wupload.com/file/48917593/CGP_V-ray_2_For_MAYA_2012_x64.rar

http://www.wupload.com/file/48916643/CGP_V-ray_2_For_MAYA_2011_x86.rar

http://www.wupload.com/file/48915588/CGP_V-ray_2_For_MAYA_2011_x64.rar

Update:

Oblique Fixed – Proper Crack

http://cgpersia.com/2011/07/vray-for-maya-2-00-04-fully-cracked-and-working-17467.html