Plugins

Renderman Pro Server 15.0 and Renderman Studio 2.0.2 for Windows x86_64

RenderMan Pro Server 15.0:
Pixar?s RenderMan? Pro Server is the same software that Pixar uses to render its own feature film animation. It?s a high performance renderer built to tackle the most complicated 3D imaginable … with production-hardened technology that is stable, reliable, and flexible. Pixar?s RenderMan? Pro Server delivers breathtaking results again and again.

RenderMan Studio 2.02
The Ultimate Rendering Suite
Shading, rendering, compositing, and renderfarm management in one package.
RenderMan Studio 2.0 is the latest version of Pixar’s advanced suite of tools for shading and lighting TDs. Highlights in version 2.0 include a series of significant performance enhancements, which should be immediately apparent on many scenes.

These are *uncracked* 64-bit installers on 64 bit platforms :
As we all know the first step to get liberated version is to make it available to the reverse engineering studs. This is that attempt and maybe a legendary cracker bumps into this and does the needful.

http://rapidshare.com/files/343758043/RenderManStudio-Maya2010-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488396/RenderManStudio-Maya2009-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488395/RenderManProServer-15.0-windowsVista_x86-64.msi

and the license server 6.1 is
http://www.multiupload.com/YL61PWOX3Y

3Delight 9 & 3Delight for Maya 5 32Bit & 64Bit Win/Linux

3Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya’s internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments. Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya’s render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan? binding, multiple output variables, photon mapping, etc …This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four.

Rendering Features
Two Render Modes
Both direct rendering in Maya (including rendering into Maya’s render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form.

HyperShade and RenderMan Shaders Support
Both RenderMan shaders and Maya’s HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code.

Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-AliasingEdge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. “Pixel Samples”, “Pixel Filter” and “Filter Width” are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.

Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry.
ShadowsBoth ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in “deep” mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate “cube shadow maps” for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map.

Ray Tracing
Reflections and refractions are accurately rendered.

Global Illumination
Photon maps, caustics, final gathering and image based lighting are supported.

Subsurface Scattering
Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast.

Workflow
3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. “Render Passes” can be used to render different components of a scene (as in “Render Layers” or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User’s Manual for a thorough description):
Camera and quality options

Render mode. Either direct render or RIB export.
Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene.
Light sources to render. Maya sets can be used to define the light sources that are used. The default is to use all light sources.
Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two.Additionally, a given render pass can use a certain “shader collection.” This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User’s Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering.

Supported Geometry
Maya Hair and Paint Effects
Rendered using 3Delight’s efficient `RiNuCurves’ primitive.

Polygons
All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such.
NURBS (Maya surfaces)All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth.Hierarchical Subdivision SurfacesFully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy.

Particles
“Point”, “blobby”, “sphere” and “patch” particles are supported. “Point” particles are rendered using 3Delight’s efficient lightweight particle primitive.
Curves.Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight’s RiNuCurves primitive.Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives.

Configurability and Flexibility
As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability.
We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide “RIB boxing” capability.
3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons.

Import and Export
Output Formats
3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD.

Input Formats
Maya’s textures used in HyperShade shaders are automatically converted to 3Delight “.tdl” textures. When using RenderMan shaders, 3Delight’s texture converter (tdlmake) can be used to convert the most common images formats to “.tdl” textures.
HDR Images tdlmake can convert high dynamic range probes (both normal and “twofish” probes) images into environment maps suitable for image based lighting.

3Delight 8.5 and 3Delight for Maya 4.5 released
This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new “edge rounding” features to easily bevel edges on polygonal geometry.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Windows Version

Download From RapidShare

http://rapidshare.com/files/319783807/3Delight_9___3Delight_for_Maya_5_x32Bit___x64Bit.rar

Download From DepositFiles

http://depositfiles.com/files/8yftjzehz

3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Linux Version

Download From RapidShare

http://rapidshare.com/files/319790979/3Delight_9___3Delight_for_Maya_5_Linux_Version.rar

Download From DepositFiles

http://depositfiles.com/files/muoirzpnr

Vray 1.5 SP4a + VrayRT 1.5 SP1a for 3dsMax 2009-2010-11 (32/64bit) + Update1: Proper Vray RT 1.5 Sp1a crack + Update2:(32bit and 3dsmax 2009
versions added)

Vray 1.5 SP4a

It includes the following modified features:

?? ? Added support for projection mapping when doing texture baking;
?? ? Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:

?? ? Turning off “Affect specular” for a dome light made it invisible to??reflections as well;
?? ? Fixed a crash when importing a particular .vrmesh file;
?? ? Fixed crash with VRayFastSSS2 material with VRayDirt map and a??standard light with VRayShadowMap;
?? ? The “prepass samples” option in the motion blur rollout did not??work;
?? ? Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
?? ? Fixed issues with VRayEnvironmentFog and mesh gizmos with??modifiers;
?? ? User could not remove gizmos/lights from VRayEnvironmentFog;
?? ? ParticleFlow instancing did not render all mapping channels of??original mesh;
?? ? Fixed crash with VFB region render when region is outside of image;
?? ? Turned off by default the option to save the DR servers to the??scene (caused slowdown on scene save if servers are offline);
?? ? Fixed some licensing issues.

 

 

Download:

RS: Update2: (32bit and 3dsmax 2009 versions added)

3dsmax 2009 (32bit):

http://rapidshare.com/files/375695717/vr2009_x86cgp.rar

Mirror:

http://hotfile.com/dl/37848125/71c4ff7/vr2009_x86cgp.rar.html

3dsmax 2009 (64bit):

http://rapidshare.com/files/375695761/vr2009_x64cgp.rar

Mirror:
http://hotfile.com/dl/37848192/52a4a4a/vr2009_x64cgp.rar.html

3dsmax 2010-11 (32bit):

http://rapidshare.com/files/375695728/vr2010_x86cgp.rar

Mirror:
http://hotfile.com/dl/37848249/b2a2ae4/vr2010_x86cgp.rar.html
installation info:
1. Install plugin.
2. Replace vray20xx.dll and vrender20xx.dlr files.
(you need to replace dlr file only if you wish to fix presets load)

*Update3 – Vray RT for 3dsmax 2009 32/64Bit + 2010 32bit

Vray RT:

RT 0.10.20:
http://rapidshare.com/files/376419112/2009_x86.rar
http://rapidshare.com/files/376419104/2009_x64.rar
http://rapidshare.com/files/376419108/2010_x86.rar

3dsmax 2010-11 (64bit) (Included vray RT):

 

http://rapidshare.com/files/375026653/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar

Megaupload:

http://www.megaupload.com/?d=4ZVJIRAL

Hotfile:

http://hotfile.com/dl/37603886/62029fb/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar.html

 

installation notes:

1.install Vray_adv_1.5_SP4a
2.insatll VrayRT_1.5SP1a
3. if you want ,use crack1 or crack02 (my sp4a crack) copy and replace vray2010.dll,cgauth.dll and vraydummy201.xml in 3dsmax root folder
4.enjoy!

with thanks to Crazyman81,Oblique? and Russian cracker team and also dear Valdo!
and also a special thanks to esanti for his dramatic story!

Update1:

Proper Vray RT 1.5 Sp1a crack
Oblique: Crazyman’s version was using an older cracked dll, the dll changed in 1.5
sp1a so therefore his crack wasn’t considered “proper”Probably just a nativity update, but here’s the proper installer and
dll for max 2010 x64.
Download

http://rapidshare.com/files/375235443/Proper_1.5_Sp1a.rar
More info

 

Forum links/info:

Crazyman81

http://forum.cgpersia.com/f56/vray-rt-sp1a-vray-sp4a-3dsmax-2010-64-bit-crazyman-10203/

Oblique

http://forum.cgpersia.com/f56/fully-working-vray-1-5-sp4a-rt-cracked-max-2010-x64-10188/
http://forum.cgpersia.com/f56/vray-sp4a-max-2009-2010-x86-x64-full-cracked-10365/

ENjoy!

Nextlimit Maxwell Render 2.0.3 32Bit & 64Bit + Plugins
Maxwell Render Next Limit Technologies Company is an independent system for visualizing (rendering) of three-dimensional objects, which is built on the principle of “no assumptions”. That is, it is based on the physical properties of light and surfaces. Since the program uses the equation of the wave theory of light, it allows to visualize three-dimensional scenes with unprecedented quality.
The system is fully reproduces not only the wave properties of light that makes it easy to reproduce many physical phenomena, such as expansion of the light spectrum after passing through a prism. Sam visualizer expects this behavior of light, without forcing user to resort to various tricks and tactics.
In addition, using the model of a real physical object’s surface, Maxwell Render calculates the interaction of light with this surface as it is happening. Therefore, in the most logical to use the units of the SI. Non-physical imaging system using a different approach and work with the surface and its characteristics otherwise. Otherwise – the different characteristics of the treated surface artificial, determined by a user and does not depend on its real properties. As a result, you can often see various artifacts, defects in the final image. An interesting feature of Maxwell Render is a rejection of the method of presentation of light in the form of quanta (photons). Go to work with the wave characteristics possible to describe the properties of the virtual light source as is done with the real sources. For example, the color is now set not a set of values of RGB, and long wave or the surface temperature of the glowing object. These two parameters are closely related to each other. The closest analogue were photometric lights in the 3ds Max.

The new version of Maxwell Render 2 carries a large number of new features, improvements and additions, including the following:
* Significant improvements in speed and reduction of “noise” by optimizing the caustics, emitters, mirrors, HDRI etc.
* Significant improve clarity, color, light distribution, etc.
* Stacked Layers: Materials can now “stack” on each other, similarly as with the layers in a photo editor.
* Thin SSS: subsurface scattering in V2 now has a special mode that can be applied to unilateral geometry. This mode is ideal for leaves, lampshades, paper, etc.
* Support files IES and EULUMDAT.
* Color Multilight: Added ability to edit the color of the light source in real time.
* Added compatibility with RealFlow.
* New plug-in for Modo.
* And much more.
All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

 

Nextlimit Maxwell Render 2.0.3 x32Bit & 64Bit + Plugins

 

http://rapidshare.com/files/374521390/Next_Limit_Maxwell_Render_2.0.3.part1.rar
http://rapidshare.com/files/374523482/Next_Limit_Maxwell_Render_2.0.3.part2.rar
http://rapidshare.com/files/374529082/Next_Limit_Maxwell_Render_2.0.3.part3.rar
http://rapidshare.com/files/374533710/Next_Limit_Maxwell_Render_2.0.3.part4.rar

 

http://www.filefactory.com/file/b10bc1c/n/Next_Limit_Maxwell_Render_2.0.3.part1.rar
http://www.filefactory.com/file/b10bc1a/n/Next_Limit_Maxwell_Render_2.0.3.part2.rar
http://www.filefactory.com/file/b10bc18/n/Next_Limit_Maxwell_Render_2.0.3.part3.rar
http://www.filefactory.com/file/b10bc9g/n/Next_Limit_Maxwell_Render_2.0.3.part4.rar

Maxwell Render 2 Materials Database

 

http://rapidshare.com/files/236840884/Maxwell_Render_Materials_Database.zip

 

http://www.filefactory.com/file/b10bb85/n/Maxwell_Render_Materials_Database.zip

Maxwell Render Resources Preview Images

 

http://www.filefactory.com/file/b10bb95/n/komposite_mrr2010_previews.part2.rar
http://www.filefactory.com/file/b10bb91/n/komposite_mrr2010_previews.part3.rar
http://www.filefactory.com/file/b10bb86/n/komposite_mrr2010_previews.part4.rar
http://www.filefactory.com/file/b10bb8a/n/komposite_mrr2010_previews.part1.rar

Maxwell Render Resources All 2010

 

http://www.filefactory.com/file/b10bbfh/n/komposite_mrr2010.part11.rar
http://www.filefactory.com/file/b10bbg5/n/komposite_mrr2010.part37.rar
http://www.filefactory.com/file/b10bbg0/n/komposite_mrr2010.part44.rar
http://www.filefactory.com/file/b10bbff/n/komposite_mrr2010.part36.rar
http://www.filefactory.com/file/b10bbg2/n/komposite_mrr2010.part31.rar
http://www.filefactory.com/file/b10bbf9/n/komposite_mrr2010.part05.rar
http://www.filefactory.com/file/b1aec02/n/komposite_mrr2010.part29.rar
http://www.filefactory.com/file/b127b81/n/komposite_mrr2010.part38.rar
http://www.filefactory.com/file/b10bbfb/n/komposite_mrr2010.part35.rar
http://www.filefactory.com/file/b10bbg1/n/komposite_mrr2010.part33.rar
http://www.filefactory.com/file/b10bbf8/n/komposite_mrr2010.part30.rar
http://www.filefactory.com/file/b10bbfd/n/komposite_mrr2010.part26.rar
http://www.filefactory.com/file/b10bbf6/n/komposite_mrr2010.part07.rar
http://www.filefactory.com/file/b10bbfa/n/komposite_mrr2010.part28.rar
http://www.filefactory.com/file/b10bbfc/n/komposite_mrr2010.part34.rar
http://www.filefactory.com/file/b10bbf3/n/komposite_mrr2010.part41.rar
http://www.filefactory.com/file/b10bbf2/n/komposite_mrr2010.part04.rar
http://www.filefactory.com/file/b10bbed/n/komposite_mrr2010.part40.rar
http://www.filefactory.com/file/b10bbf4/n/komposite_mrr2010.part22.rar
http://www.filefactory.com/file/b10bbf1/n/komposite_mrr2010.part27.rar
http://www.filefactory.com/file/b10bbee/n/komposite_mrr2010.part43.rar
http://www.filefactory.com/file/b10bbeh/n/komposite_mrr2010.part42.rar
http://www.filefactory.com/file/b10bbe8/n/komposite_mrr2010.part08.rar
http://www.filefactory.com/file/b10bbeg/n/komposite_mrr2010.part39.rar
http://www.filefactory.com/file/b10bbeb/n/komposite_mrr2010.part32.rar
http://www.filefactory.com/file/b10bbe9/n/komposite_mrr2010.part06.rar
http://www.filefactory.com/file/b10bbe5/n/komposite_mrr2010.part14.rar
http://www.filefactory.com/file/b10bbe6/n/komposite_mrr2010.part13.rar
http://www.filefactory.com/file/b10bbdf/n/komposite_mrr2010.part24.rar
http://www.filefactory.com/file/b10bbe1/n/komposite_mrr2010.part17.rar
http://www.filefactory.com/file/b10bbdg/n/komposite_mrr2010.part23.rar
http://www.filefactory.com/file/b10bbdd/n/komposite_mrr2010.part18.rar
http://www.filefactory.com/file/b10bbdh/n/komposite_mrr2010.part03.rar
http://www.filefactory.com/file/b10bbda/n/komposite_mrr2010.part16.rar
http://www.filefactory.com/file/b10bbd6/n/komposite_mrr2010.part25.rar
http://www.filefactory.com/file/b10bbde/n/komposite_mrr2010.part02.rar
http://www.filefactory.com/file/b10bbdc/n/komposite_mrr2010.part01.rar
http://www.filefactory.com/file/b10bbdb/n/komposite_mrr2010.part15.rar
http://www.filefactory.com/file/b10bbd7/n/komposite_mrr2010.part21.rar
http://www.filefactory.com/file/b10bbd9/n/komposite_mrr2010.part19.rar
http://www.filefactory.com/file/b10bbd8/n/komposite_mrr2010.part10.rar
http://www.filefactory.com/file/b10bbd3/n/komposite_mrr2010.part09.rar
http://www.filefactory.com/file/b10bbd5/n/komposite_mrr2010.part12.rar
http://www.filefactory.com/file/b10bbd4/n/komposite_mrr2010.part20.rar

Enjoy it !

Play BOY’s

More info/links:

http://forum.cgpersia.com/f14/next-limit-maxwell-render-2-0-3-xforce-10110/


Mental Ray Satellite 3.8.1 for Maya 2011 x32Bit & x64Bit

Mental Ray for Maya Satellite has been introduced with Maya 6.5. It is a separate application that allows other computers to assist in all Mental Ray rendering tasks, such as rendering with Mental Ray inside Maya, batch rendering with MR, IPR rendering with MR, texture baking with MR etc etc.

Mental Ray Satellite is like a mini renderfarm that only listens to Maya. Mental Ray Standalone can accept custom written MI files, and scenes from most apps that have a connection to Mental Ray. Mental Ray Satellite doesn’t really have any manual operation, it just assists Maya with whatever it can.

What’s the limit on Mental Ray Satellite then?
The limit is based on the number of CPUs, not the number of computers. For users of Maya Complete, Mental Ray Satellite will utilise up to 2 external (being not on the machine with Maya) CPUs for assisting rendering. So that means 1 dual processor computer, or 2 single processor computers can assist with rendering.

For users of Maya Unlimited, Mental Ray Satellite accepts help from up to 8 external CPUs.8 extra CPUs helping with all your rendering tasks is a pretty nice boost!!

Is Mental Ray Satellite good? What do I need to use it?
Yes, I think Mental Ray Satellite is very good. Rendering is the slowest part of CG and all the (free!) speed boosts we can get are great. In order to use Mental Ray Satellite, you need Maya 6.5 or greater, Mental Ray Satellite itself and at least 2 computers (the one with Maya and the one that will assist) that are networked together. Having a fast network (100mbit+) is fairly important because a lot of files and data are transfered around (especially at the start of a render).

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

http://rapidshare.com/files/373930456/GFX-MENTAL_RAY_SATELLITE_V3.8.1_FOR_MAYA2011.tar

http://www.filefactory.com/file/b102cad/n/GFX-MENTAL_RAY_SATELLITE_V3.8.1_FOR_MAYA2011.tar

Enjoy!

Play BOY’s


PaintOnSurface For Cinema4D v1.63 32Bit & 64Bit


The purpose of PaintOnSurface is to provide a fast and easy way to create any arbitrary object on the surface of other objects. Workflow is similar to painting with a brush. You can literally paint objects on others.

As of version 1.5, PaintOnSurface includes the new PolyPaint-Tool that lets you quickly and easily create and tweak polygons onto the surface of other objects.

The purpose of PaintOnSurface is to provide a fast and easy way to create any arbitrary object on the surface of other
objects. Workflow is similar to painting with a brush, you can literally paint objects on others.
It also possible to paint splines on object surfaces and paint straight rows of objects.
The Plugin also features Collision Prevention to make painted objects avoid overlapping each other.Furthermore
there’s an option to paint Objects onto each other (object stacking). Various settings can be adjusted in realtime to
change orientation and position of the painted objects in relation to the surface they are painted on.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Enjoy it !

Play BOY’s

PaintOnSurface For Cinema4D v1.63 32Bit & 64Bit


http://rapidshare.com/files/372748815/PaintOnSurface_For_Cinema4D.rar


http://www.filefactory.com/file/b0h58b9/n/PaintOnSurface_For_Cinema4D.rar


http://depositfiles.com/files/dc2dhlrse

Enjoy it !

Play BOY’s


SpeedMud For Cinema4D 32Bit & 64Bit

SpeedMud is a complete Toolset for Cinema4D to allow you to draw and model with cad like precision, construction and snapping System!

Complete Feature List:

-Direct Draw in the screen Polygon and Spline

-Common Manager interface for all SpeedMud Tools
-Relative and world coordinate system Polar and Cartesian

-Direct distance and coordinate input without any shotcuts

-Snap Highlight
-Projection Snap

-Dynamic Guide

-Intersection with Dynamic Guide

-Preset or Customizable Draw Plane

-Mixed Shape Draw, 3 point Arc, Center Radius Arc

-Manual snapping: Mid point, Subdivision point , and distance point

-Automatic Welding and Edge Point adding

-Outlined Geometry
-Auto Extrusion, Positive or negative (Hole)

-Distance quantization

-Current Layer
-Interactive Draw Plane

-Complete Toolset : Draw Poly (free shape), Draw Quad, Draw Circle, Move, Rail Extrude
System Requirements and
Platform Availability:
?Cinema 4D R11.5
?Windows 32bit
?Windows 64bit
?Mac 32bit
?Mac 64bit

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Enjoy it !

Play BOY’s

SpeedMud For Cinema4D 32Bit & 64Bit


http://rapidshare.com/files/372748887/SpeedMud_For_Cinema4D.rar


http://www.filefactory.com/file/b0h58ac/n/SpeedMud_For_Cinema4D.rar


http://depositfiles.com/files/dl98xwfj7

Enjoy it !

Play BOY’s