Windows

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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

More Features

In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

User Interface
New, bezier-style connectors in the network editors
New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
Enhancements to bundles to strengthen light-linking workflow
Z-up support

Vertex Normals
Support for vertex normals in OpenGL

Network Rendering
Network-distributed IPR
HQueue for Windows and Mac
Gold release of Houdini Cloud rendering tools

Volumes
Support for multi-resolution volumes with merging, feathering and surfacing tools
VEX Volume Procedural
Volume Quality setting in viewport
Camera frustum volumes with tapering values.
Higher quality viewport visualization of volumes

Texturing
Support for Disney?s ?ptex? format

Point clouds
New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)
New point cloud functions

Fluids
New Fluid Shelf tools ? target smoke, source from surface, resize voxel grid
SPH particle fluid solver up to twice as fast
Ability to rotate voxel grid to create non axis-aligned fluid container

Fur
More shelf tools for hair grooming
Control over guide hair distribution for faster interactivity while grooming
Combing direction can now be controlled by skin shaders
No need for rest attribute
Distributed wire solver output node

Cloth
Support for cloth pinching and layering
Direct support for non-stretchy cloth (stretch/shear/bend constraints)
Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces ? this provides as unified cloth solver for particles, wires and cloth surfaces.
Distributed cloth solver output node

Crowd Control
New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) ? for crowds and more
New python module that lets developers easily embed C++ code into python code

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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

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fStretch For Maya 2011, 2010, 2009 x32Bit & x64Bit

fStretch is a new deformer that let one create astonishing stretch and squash setups very easily. All the resulted deformations are then sculptable and fast. The plugin can also be used for creating believable wrinkles. The algorithm is fast and can be used on heavy meshes without major slowdown. The plug-in will run real time on a reasonable mesh. With fStretch, you can now setup awesome facials rigs easier than never before! A setup that can take you days to make will now be created much faster and have better deformations. Try and see !

Features:

Real-time deformations.
Simple and easy to use.
Per-vertex tension calculation.
Sculptable contraction / extension deformations.
Paintable smooth attribute.
Three different types of setups: select the one that best fits your needs.
Copy history tool to speed up the setup process.
Bake color per vertex tool to create texture maps of the tension that can be used to drive displacement maps in order to get very detailed and realistic deformations.
Keyable contraction and extension multipliers to easily adjust deformations.
Etc.
Compatibility:
Autodesk Maya?
2009 / 2010 / 2011 /Windows32bit / 64bit

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fStretch For Maya 2011, 2010, 2009 x32Bit & x64Bit

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Toon Boom Animate Pro Ver 7.7

High-Performance Professional Animation Software

Toon Boom Animate Pro is the most complete professional animation software for cutting-edge animators. It offers award-winning state-of-the-art content creation, animation and compositing toolset for any style of animation, all within a single desktop application.

All-in-one

Toon Boom Animate Pro is our most versatile and powerful animation software for independent professional animators. It can be used to create all styles of animation, traditional, Flash-style, cut-out or paperless. From start to finish, Animate Pro enables you to draw digitally, scan paper drawings, colour, animate, synchronize sound; perform advanced compositing using 3D camera and node-based effects; and render your projects in the leading output formats.

From content creation TIME-SAVER
Superior drawing tools with multiple brush options
Comfortable drawing position with the rotary light table, rotating canvas and onion skin
Convenient text capability
Added TWAIN support for scanning
Excellent import capabilities

To animation TIME-SAVER
Advanced animation tools with tweening, forward kinematics, cell swapping and transform tool
Live sync of Xsheet and Timeline
Smart combination of pegs and symbols

Effects TIME-SAVER
Effects everywhere
Easy access to the top 15 FX
Richer looking FX with blending modes
Full-fledged SWF Export with new vector effects

Publication TIME-SAVER
Flexible export options as image sequence, Flash (SWF), Flash Video (FLV) and movie (QuickTime)

Colour Tune TIME-SAVER
Fast colouring using palettes
Fine-tune colour ambiance using cloning
Well-established paint tools
Smart colour effects with invisible lines
Advanced textures and gradients paintings

Artist Inside TIME-SAVER
Advanced vector drawing tools
Authentic organic lines using pixmap texture and gradient
Unlimited style creation combining vectors and pixmap
Impressive effect blending to create watercolour and chalk

True space TIME-SAVER
Integrated real-time camera
Impressive depth movement on Z-axis
Powerful motion path settings
Efficient ease and velocity settings

Smart Puppet TIME-SAVER
Smooth character motion using forward
and inverse kinematics
Sophisticated morphing
Flexible rigging and hierarchy options
Reusable library structure
Automated lip-sync

True Vision TIME-SAVER
Full object position on 3 axes
Automated perspective creation
Unique camera rotation and tilting on 3 axes
Great creative freedom

Immediate FX TIME-SAVER
Richer looking ambiance effects with blending modes
Powerful nodal compositing tree
Effects everywhere
Quick preview for validation
Full-fledged SWF Export with new vector effects


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Toon Boom Animate Pro Ver7.7

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Pixologic Zbrush 4 (Fix InSide)

ZBrush Overview

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world?s most advanced tools for today?s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools. Download a full trial today and see why ZBrush is a tool created by artists for artists.

All the Major New Features

This list includes all the main additions or changes in ZBrush 4.
ZBrush Artist: Majid Ismaeily
ZProjects
Save all loaded tools, document size, light, material, timeline and render settings in one click.
ZBrush 4 even includes sample projects to help you discover new features.

Best Preview Render
Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
Render for still images or animations.

Project presentation
Timeline for more than just simple turntables and animations.
Keyframe management: copy, move, etc.
Audio support with color beats for manual animation synchronization.
Fade in/out and cut keyframes for nice transitions.
Ease in/out keyframes.
MDD animation file format support for exporting and importing animation.
Animation-capable layers, Tools, ZSpheres, background and more.

ZBrush Artist: Jeff Feligno
Concept creation
Shadow Box for free-form creation.

Move Elastic Brush to create stretch-free extrusions.
Reproject improved for more finely tuned control of the results.
Mannequin for quick scene setup.

TransPose units to help you in proportions and sizes.

Hard Sculpting
Clip brushes for slicing your models.
By Radius and By Polygroups modes for the Clip brushes.
Shadow Box to create original sculpting bases, combined with radial symmetry.
New Strokes: Circle, Square, Curves.

Major brushes:
MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
Deco brushes, turn, spin – perfect for creative patterns!
Clay Buildup will be your new Clay brush for the rough sculpting.
Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.

Strokes:
Roll mode improved with the Roll distance.
New lasso/marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.

Pipeline and Productivity
GoZ with Autodesk Maya (2008, 2009, 2010, 2011), Autodesk 3DSMax (2009, 2010, 2011), Luxology modo 401 (Sp2 to sp5), Cinema 4D R11 and R11.5
GoZ SDK for integrating GoZ in additional software packages.
Xpose to explode all SubTools, making it easy to work on a hidden one or create stunning animated effects.
SubTool Duplicate and Insert, List All + ABC, Merge All for more flexibility when working on complex models.
Solo mode to quickly isolate the current SubTool.

3D Painting and Materials
PolyPaint Layers for more freedom in 3D painting.
SpotLight to edit textures on the fly and then use them to paint by projection.
Gradient transparency for anti-aliased transparency in PolyPainting.
New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.
New Fresnel and SSS settings for more realistic materials!
New Blinn Specular added to the default shader for a better skin specular effect.
Large number of blending modes between materials: Add, Subtract, difference, darken, etc.

Misc
Topology auto masking to protect closed areas which are not directly connected.
Elasticity settings to stretch your model without stretching the topology.
Orientation settings: rotate your alphas while sculpting.
Tile alphas for more creativity with brushes.
Non-Square alphas are supported, avoiding distortions.
Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!
Relax Deformation: relax your topology without altering the shape.
Inflate Balloon Deformation for a variation of the relax deformation.
Deformations are now in real-time when moving the sliders, giving you live feedback.
New File menu to manage all content.

Plugins
Decimation Master is now 64bits.
Original size is kept when exporting with 3D Print Exporter.
Unwrap all SubTools at once with UVMaster.
New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
Various additions in SubTool Master and TransPose Master.

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Zbrush 4 ( Fix)

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WRapit For 3DsMax 2011, 2010, 2009

Wrapit is a 3ds max tool for conforming meshes to other meshes. This lends itself to various scenarios such as retopologising high-res meshes like those created in Zbrush, Mudbox, 3d Scan data etc, and creating low poly proxies for situations where those are preferable, eg. collision detection, LODs etc.

Wrapit’s strength lies in allowing you to use the full set of 3ds max’s editable polygon tools, including the already great Graphite tools, whilst working on the surface of a target object. In that respect it?s it?s ease of use is second to none; you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes; The super fast ‘Closest Point’,’Vertex Normal’ and ‘Screen Space’, each catering for specific projection needs.

But of course Wrapit does bring some additional tools to the table for 3ds max:

QuadGen automatically creates quad based meshes from existing high poly objects, and can even project uv coordinates and materials from those meshes onto your new geometry.

Strip Painting allows freehand or controlled placement of polygon strips to flesh out topology.

Branch Painting is used to quickly retopologise areas of your target mesh which are essentially cylindrical, things like arms, legs, fingers, horns, tusks, trunks, tentacles etc.

Extend Edge is used to automatically extend open edges over the surface of your high poly target object.

Relax Over Surface works just like normal relax, but slides your mesh over the surface of the High Poly target mesh. Here we see a cylinder projected onto an arm; the initial projection is uneven due to the contrasting mesh volumes, but relaxing helps even things out.

Planar Loops Flattens out edge loops in either X,Y,Z or local axis, whilst sticking the the surface of the high poly object:

Check out the Gallery and testimonial sections to see how Wrapit has already been production proven, and is winning over the 3ds Max modellers.

Wrapit is a scripted plugin for 3dsmax 2009, 2010 or 2011.

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WRapit For 3DsMax 2011, 2010, 2009

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http://matt-clark.co.uk/wrapit/

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