
GenArts Sapphire Plug-ins v5.03 (Win, CS3, CS4, CS5)
Set Your Work Apart From the Crowd

GenArts Sapphire Plug-ins v5.03 (Win, CS3, CS4, CS5)
Set Your Work Apart From the Crowd
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Hair Farm was designed and developed by Dr. Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years.
When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a hair software that would fully satisfy an artist. Therefore, while he was writing Hair Farm, he also got engaged in a number of research activities and proposed various novel technologies required for a solid hair modeling, animation, and rendering software.
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Twinmotion?2 is a studio comprised of tools dedicated to the needs of architecture.
Realistic rendering in real time
The precision and quality treatment of graphics in Twinmotion2 facilitates a quality close to that of reality, thanks to the integrated physical effects that imitate the perception of the human eye.
Realistic rendering in real time
The precision and quality treatment of graphics in Twinmotion2 facilitates a quality close to that of reality, thanks to the integrated physical effects that imitate the perception of the human eye.
The inclusion of such effects is driven by our desire to give architects the elements they need to realize a project.
These effects are:
– Global illumination
Real time indirect illumination of surfaces.
– Light sources
Real time direct illumination of surfaces.
– Eye adaptation
Physical characteristics of the eye like the adaptation of the retina to a scene. The pupil dilates to let in more light during the brusque change of luminosity in passing from an exterior to an interior space for example.
– HDR
A piece of white paper seen in shadow will not display the same hue as one seen in sunshine because the difference is supplementary to the RGB information. The intensity of light modifies the perception we have of color.
Modelling Tools
Twinmotion?2 is the first complete real time studio.
However complex your architectural project might be, or the number of elements that it might hold, Twinmotion2 has a powerful intuitive tool for use at every stage.
Twinmotion?2 lets you create or import shapes which you can alter with a multitude of tools.
With Twinmotion?2 you?re in complete control, from the first stage of creation to the final render.
Twinmotion?2 has been created by architects for architects.
Every element adapts itself as a function of the environment and evolves in real time. For example, the user can constantly work at the height of a man to review the project and all the applied effects within.
Twinmotion?2 lets you place primitives on a grid and extrude them to create base architectural elements very quickly and intuitively. It?s easy to create a wall for example, because the shadows are calculated automatically.
The anchor is a very practical tool in Twinmotion?2; it lets you manipulate any point on an object in an intuitive way when you select one of its faces.
Animations
Twinmotion?2 lets you animate your scene in two different ways.
The first is traditional, temporal animation which you use with the aid of time markers.
The second, known as spatial animation, lets you animate a scene according to your position. Meaning the action occurs relative to your position in the scene.
A key strength of Twinmotion?2 is the ability to combine these two principles of animation to speed-up the pace of productivity as well as the quality of your work.
Minimum requirements :
– Operating System : Windows 7, Vista or XP (32 or 64 bits).
– Intel Core 2 Duo or AMD Athlon II processor.
– PCI-Express graphic card Nvidia Geforce 9xxx or ATI Radeon HD 2xxx with Shader Model 3.0 support or higher and at least 512 Mb of video memory.
– 2 Gb of RAM memory.
– 2 Gb available hard disk space (for full installation).
– DirectX 9.0c or higher.
– 3 button + wheel pointing device.
Recommended requirements :
– Operating System : Windows 7, Vista or XP (32 or 64 bits).
– Intel Core i7 or AMD Phenom processor.
– PCI-Express graphic card Nvidia Geforce GTX 2xx or ATI Radeon HD 4xxx with Shader Model 3.0 support or higher and at least 1 Gb of video memory.
– 2 Gb of RAM memory.
– 2 Gb available hard disk space (for full installation).
– DirectX 9.0c or higher.
– 3 button + wheel pointing device.
more info : www.twinmotion.com/twinmotion2/specifications/realistic-rendering.html
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GenArts Monsters GT for OFX – Plugins for Nuke, Fusion, Composite, Vegas Pro and Scratch. GenArts Monsters GT provides Nuke, Fusion, Composite, Vegas Pro and Scratch artists with over 50 one-of-a-kind visual effects plug-ins, including physics based particles, fluids, fire, smoke and other natural phenomena, time-based feedback effects using optical flow based motion estimation, and a selection of artistic effects.
Designed to complement GenArts Sapphire’s industry-standard everyday tools, Monsters GT features GPU acceleration, precise control of effect behavior, and the highest image quality available to maximize your productivity and creativity.
– Greater Creativity – Contains over 50 unique effects including a variety of stunning effects, such as Smoke, Trails, LightLeak, Particles and Fire.- Superior Image Quality – Monsters GT delivers full floating point support that provides the highest image quality possible.- Enhanced Productivity – Features an intuitive user interface providing excellent control as well as GPU acceleration for lightning-fast render speeds.
Monsters GT for OFX features:– Over 50 one-of-a-kind effects, each with many options and parameters that can be adjusted and animated for an unlimited range of effects.- GPU enabled for lightning fast render speeds. NVidia GeForce 200 or 400 series or QuadroFX 5800 or Quadro 5000/6000 graphics card required for maximum performance. Visit our support page or NVIDIA for more information.- Monsters GT uses full floating point for all internal processing, improving quality for many effects.
GENARTS_MONSTERS_GT_V6.01A1_FOR_AE-XFORCE
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GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN32-XORCE
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GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN64-XORCE
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At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.

LUXION KEYSHOT PRO v2.1.25-XFORCE Win (32/64) & Mac
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SIGERSHADERS V-Ray Material Presets Pro v.2.1.0b (2.0.9)
is a powerful material collection for 3ds max and V-Ray (MacroScript). It includes shaders like: Metal, Ceramic, Leather, Stone, Mosaic, Concrete.
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finalRender 3.5 for 3ds Max 2009-2011 and 3ds Max Design 2009-2011 is offered in two versions.?finalRender 3.5 SE (Studio Edition) is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility, while finalRender 3.5 is targeted to the mainstream user base.

NEXT LIMIT Maxwell Render V2.5 (WIN X86/WIN X64/MAC OS X/LINUX X64) | 102 Mb / 107 Mb / 126 Mb / 126 Mb
Maxwell Render? is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

V-Ray 2.0 for 3ds Max new features
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
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