
Digital Tutors ? V-Ray Hypershade Nodes in Maya 2011 | Single link

Autodesk: The Modeling and Animation Hanbook
Video Training | Hotfile-Letitbit | 928Mb
Welcome to Learning Autodesk? Maya? 2009
The Modeling & Animation Handbook!
Maya? is a 3D animation and visual effects software package that allows you to extend your creativity through the integration of modeling, animation, texturing, dynamics, lighting and rendering techniques. Maya offers incredible power and flexibility for generating digital images of animated characters and scenes. The Learning Autodesk Maya 2009 | The Modeling & Animation Handbook is an excellent resource to begin learning Maya!
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Maxafter ? 26 lessons Collection | 2.51 GB? 26 lessons from the eponymous site for the AE and 3ds Max
? All project files are attached
? unfortunately sound a little trouble in terms of emphasis Honourable Shoaib Khan and low audio bitrate
? Despite the fact that Shoaib somewhere plagiarism (which he admits), often come across very useful things

The Gnomon Workshop – Visual Storytelling with Iain McCaig Vol I – IV New!
The Gnomon Workshop | avi 640 x 480 | 2.54 Gb
Visual Storytelling with Iain McCaig Vol.1
Stories can be written with pictures as well as with words. Veteran storyteller and concept artist Iain McCaig takes you on a journey through the process of creating a story visually ? from story beats and story gates, to story drawings and the art of dreaming images on paper. By the end of this DVD, you will have the tools and techniques you need to create dynamic visual stories of your own. This DVD contains the source for the subsequent lessons on creature and character design, as Iain McCaig retells Hans Christian Andersen’s “The Little Mermaid” as a science fiction epic.
Topics Covered :
The Language of Pictures
The Three Act Play
Adapting a Classic
Creating Story Drawings
Drawing on Real Life
Story Beats: the Pulse of a Story
Case Study: The Cosmic Mermaid
Visual Storytelling with Iain McCaig Vol. 2
Cosmic Mermaid Character Design
Creating unforgettable and iconic characters is the goal of character designers everywhere. In the second DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to create an unforgettable leading character, infusing your design with the power of visual storytelling in order to give it life.
Following “Volume 1: Anatomy of a Story”, this DVD joins McCaig as he begins creating the title character for his science fiction adaptation of Hans Christian Andersen’s “The Little Mermaid.”
Topics Covered:
Creating Unique Characters
Concept Designing Process
Character Body Language
The Secret of Life
Creating Amazing Expressions
Drawing Beautiful Women
Creating Icons
Visual Storytelling with Iain McCaig Vol.3
Sea King/Space Witch Character Design
Creating memorable icons of Good and Evil is the pillar of all Storytelling. In the third DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters while sharing the secrets of his three-step process to iconic character design. Following “Volume 1: Anatomy of a Story” and “Volume 2: Cosmic Mermaid Character Design,” Iain McCaig creates the Sea King and the Space Witch in his science fiction adaptation of Hans Christian Andersen’s “The Little Mermaid.”
Topics Covered:
Creating Icons of Good
Creating Icons of Evil
Generating Unlimited Ideas
Serving the Needs of the Story
Tapping into the Muse
Knowing when to Stop
Visual Storytelling with Iain McCaig Vol.4
Human Character and Environment Design
Creating realistic human characters for imaginary worlds is one of the great challenges for artists and storytellers alike. In this fourth DVD in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters by passing the real world through the looking-glass of the land of story. Following “Volume 1: The Anatomy of a Story,” “Volume 2: Cosmic Mermaid Character Design,” and “Volume 3: Sea King/Space Witch Character Design,” this DVD tracks McCaig’s progress as he creates the two leading human characters in his science fiction adaptation of Hans Christian Andersen’s “The Little Mermaid.”
Topics Covered:
Creating Human Beings
Building Worlds
Making a Stage
Story Environments
Visual History
Costumes and Props
Making the Pieces Fit
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VideoHive – Light Bulb
Size: 401 Mb | unrar 1.19 Gb | HF & LB | Source: Videohive
Animation bulbs in 1280×720 resolution HD. Lightbulb turns, turns and moves toward the camera.
There are 2 clips with alpha channel to render with your background, and 4 counted clip with backgrounds in different colors.
– 2 clips with alpha channel to render with your background;
– 4 counted clip with backgrounds in different colors;
– AE demo project and Shake script;
– Sound effects.
Composition of the distribution: mov clips, the project, the necessary elements, file preview.
P.S. At ofsayte project and clips are archived, respectively, indicated a smaller size than in the hand.
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730 MB Compressed | 643 MBs Compressed
Released: 4/30/2010 | Duration: 08:45 | Level: Beginner
hotfile.com

GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.I.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.II.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.III.DVDR-W3D (4.19 GB)

NURBS MODELING, I : Intro to Curves and Surfaces
Maya’s set of NURBS modeling tools can be used to effectively sculpt an infinite variety of organic and hard-shelled objects. NURBS are spline based surfaces which have been the standard for virtually all high-end modeling work due to their implicit UV texture space, resolution independence and intuitive curve-derivation. This lecture focuses on themastery of fundamental techniques for curve and surface creation as a crucial step towards the ability to model any design. By demonstrating the construction of a house, several NURBS tools are discussed, explained and applied.
Tools Covered:
– Extrude
– Revolve
– Planar
– Duplicate
– Duplicate with Transforms
– Pivot Points
– Extend Surface
– Loft
– Attach / Detach Curve
– Polygon Extrude Face
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NURBS MODELING, II : Form Development
Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools. It is through the understanding of how each tool uniquely fits into a modeling workflow that efficient techniques emerge.The initial difficulty most users face is that there are always many ways to approach any modeling task, yet choosing the quickest path can be elusive. Speed, however, is an important trait of any production artist, as your production value (salary) is based on your productivity.
Tools Covered:
– Detach/Attach Surface
– Insert Isoparm
– Insert Knot
– Duplicate
– Duplicate Surface Curve
– Boundary
– Loft
– Revolve
– Project Curve on Surface
– CV / Hull Manipulation
– Extrude
– Trim
– Bend Deformer
– Animation Snapshot
– Animation Sweep
– Circular Fillet
– Intersect Surface
– Open/Close Curve
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NURBS MODELING, III : GTP Race Car
This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques. The end result is a compound-NURBS object consisting of many individual surfaces which maintain positional and tangential continuity.
Tools Covered:
– Square Surface
– Project Tangent
– Birails
– Circular Fillet
– Freeform Fillet
– Trim
– Bevel
– Extrude
– Loft
– Project Curve on Surface
– Duplicate Surface Curve
– Duplicate With Transform
– Offset Surface / Curve
Download From Hotfile:
Part1
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Download From Bitshare:
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Part11

iDRAWGiRLS – Speed Painting Technique I – How to Paint Quick Concept Art in Under a Few Hours