
In this series of lessons we’ll explore the fascinating Maya Fur toolset.
Continue Reading
Videos

In this course, we will learn how to create a realistic human bust using ZBrush.
Continue Reading

In this course we will build a stylized super-computer in 3ds Max.
When building props and set pieces, even those of the more simplified variety, it’s sometimes difficult to know where to start. It’s also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course we will use the modeling tools in Max to build a cartoony super-computer. We’ll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we’ll learn to use modifiers to achieve a cartoony, stylized look. Upon completion, you’ll be able to start building up your own stylized props and set pieces to enhance the 3d worlds you create.
Lesson Outline (12 lessons)
1. Introduction and Project Overview
2. Building the computer base
3. Adding the computer monitor
4. Building the power nodes
5. Modeling the keyboard and base
6. Adding the lever controls
7. Building the power cylinders
8. Modeling the control panel base
9. Adding the joystick
10. Building the buttons
11. Adding electricity
12. Adding materials to the computer

Rapidshare:
http://rapidshare.com/files/389203298/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar
http://rapidshare.com/files/389203302/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar
http://rapidshare.com/files/389203305/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar
Hotfile:
http://hotfile.com/dl/43686508/647446e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar.html
http://hotfile.com/dl/43686510/e60e4ed/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar.html
http://hotfile.com/dl/43686506/af8147e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar.html
In this course, we’ll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible.
Continue Reading

In this course, we will guide you through the 12 Principles of Animation in Maya.
Continue Reading

In this course we will look at a variety of techniques for adding detail and age to objects in Mudbox.
Continue Reading

In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate.
Continue Reading

Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.
Continue Reading

In 3ds Max 2011 New Features, author Steve Nelle introduces the new features and productivity enhancements in 3ds Max 2011, with a special emphasis on the Slate Material Editor and CAT character animation system. The course examines enhancements to existing features, customization options to the modeling ribbon, scene management improvements, as well as creating scene objects using the Object Paint tool. Exercise files are included with the course.
Continue Reading

In this series of lessons we’ll learn how to use the 3D Camera Tracker in NukeX. This tool lets us track our live-action footage and create a camera in Nuke’s 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically.
Continue Reading



