Videos

Mokey

Why mokey?

if you regularly work on projects requiring removal of wires, rigs, logos, faces, lens flares, scratches, hair-in-gate, warped frames, lens distortion and so on then

 

mokey offers you the ability to improve productivity on traditionally very labour intensive work.

mokey allows you to save shots that otherwise could not have been saved within the budget constraints of the client.

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Applications : Windows : English

Fusion? 5 is a full-featured, node-based compositing system with built-in backend tools via a powerful scripting engine with ODBC support. A perfect balance between a backroom power tool and a front room client station, Fusion 5 has it all. Not only does Fusion 5 have a real 3D environment with camera/lights support for leading 3D packages, it is also one of the most powerful and intuitive 3D particle systems on the market. With hardware-accelerated 3D capabilities, you can now migrate from pre-vis to finals within the same application. eyeon’s Fusion is a true synergy of 2D and 3D tools for ultimate compositing.

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http://www.3dc.dk/news/AUTODESK/Autodesk_Combustion/news_pics/combustion4_tekst

 

Autodesk Combustion 4

Combustion4.0??Bring your imagination to life and get your work done faster with the easy-to-use Combustion? interface, its efficient workflow, and extensive toolset. Autodesk? Combustion? 4 software is an all-in-one professional compositing application designed to meet the needs of the world?s most demanding artists.

 

Now available for both Microsoft? Windows? and Apple? Macintosh? platforms.

 

Powerful Creative Tools

Experience in-context access to motion graphics, industry-leading 3D compositing, vector paint, roto, color correction, and much more.

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In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from ?Assassin?s Creed? and ?Rainbow 6 Vegas? were shown, and the discussion turned to the ZBrush workflow.

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