
This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place.
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This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place.
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As a follow up to the Topiary Exercise from last week this is a short course explaining my process for creating a detailed rhinoceros topiary like the one below.
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In this series of tutorials we will learn how to get started rotoscoping in After Effects. We start out by learning how to draw and edit masks followed by how you can use these masks to create rotoscopes for more complex shapes.
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Eat3D – ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya

Working with Substance Designer in Unity Part 1
In this two part video tutorial we will take a look at using Allegorithmic Substance Designer 3.1 to create modular texture for a game prop.
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Get tried and true techniques for creating styling animating and rendering hair with nHair in Autodesk Maya.
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Learn how to use Beast Lightmapping in Unity
Lightmapping is a common technique used to augment real-time rendering to improve the visual appearance of a scene.
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Tears of Steel (Project Mango) is Blender Foundations 4th Open Movie again produced and realized in the studio of the Blender Institute in Amsterdam the Netherlands.
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Welcome to this tutorial on Creating Realistic Wrinkles and Folding Fabric
In this course Tim Von Rueden takes you through the steps on creating realistic clothing wrinkles and folding fabric. In this three part series we first take a look at the basics and understanding how clothing and fabric works.
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In this Crash Course Breakout we are going to discuss using Unitys Mecanim Animation System. This Breakout is divided into 3 videos and is designed to give you a basic yet fundamental understanding of how Mecanim works.
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