[center][img]http://img94.imageshack.us/img94/4761/lyndacommaya2011lightin.jpg[/img][/center]
[center][b]Lynda.com Maya 2011 Lighting and Rendering In Mental Ray | 1.08GB[/b]
[i]Genre: eLearning[/i][/center]
Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included. Exercise files are included with the course.

Topics include:

* Understanding computer-generated lighting
* Creating depth map and ray traced shadows
* Softening and shaping shadows
* Working with global illumination
* Lighting with the caustic settings
* Applying physical and portal shaders
* Adding depth of field with the Bokeh shader
* Splitting a scene into render layers
* Comparing render passes and render layers

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[/quote]

Pixologic Zbrush 4 (Fix InSide)

ZBrush Overview

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools. Download a full trial today and see why ZBrush is a tool created by artists for artists.

All the Major New Features

This list includes all the main additions or changes in ZBrush 4.
ZBrush Artist: Majid Ismaeily
ZProjects
Save all loaded tools, document size, light, material, timeline and render settings in one click.
ZBrush 4 even includes sample projects to help you discover new features.

Best Preview Render
Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
Render for still images or animations.

Project presentation
Timeline for more than just simple turntables and animations.
Keyframe management: copy, move, etc.
Audio support with color beats for manual animation synchronization.
Fade in/out and cut keyframes for nice transitions.
Ease in/out keyframes.
MDD animation file format support for exporting and importing animation.
Animation-capable layers, Tools, ZSpheres, background and more.

ZBrush Artist: Jeff Feligno
Concept creation
Shadow Box for free-form creation.

Move Elastic Brush to create stretch-free extrusions.
Reproject improved for more finely tuned control of the results.
Mannequin for quick scene setup.

TransPose units to help you in proportions and sizes.

Hard Sculpting
Clip brushes for slicing your models.
By Radius and By Polygroups modes for the Clip brushes.
Shadow Box to create original sculpting bases, combined with radial symmetry.
New Strokes: Circle, Square, Curves.

Major brushes:
MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
Deco brushes, turn, spin – perfect for creative patterns!
Clay Buildup will be your new Clay brush for the rough sculpting.
Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.

Strokes:
Roll mode improved with the Roll distance.
New lasso/marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.

Pipeline and Productivity
GoZ with Autodesk Maya (2008, 2009, 2010, 2011), Autodesk 3DSMax (2009, 2010, 2011), Luxology modo 401 (Sp2 to sp5), Cinema 4D R11 and R11.5
GoZ SDK for integrating GoZ in additional software packages.
Xpose to explode all SubTools, making it easy to work on a hidden one or create stunning animated effects.
SubTool Duplicate and Insert, List All + ABC, Merge All for more flexibility when working on complex models.
Solo mode to quickly isolate the current SubTool.

3D Painting and Materials
PolyPaint Layers for more freedom in 3D painting.
SpotLight to edit textures on the fly and then use them to paint by projection.
Gradient transparency for anti-aliased transparency in PolyPainting.
New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.
New Fresnel and SSS settings for more realistic materials!
New Blinn Specular added to the default shader for a better skin specular effect.
Large number of blending modes between materials: Add, Subtract, difference, darken, etc.

Misc
Topology auto masking to protect closed areas which are not directly connected.
Elasticity settings to stretch your model without stretching the topology.
Orientation settings: rotate your alphas while sculpting.
Tile alphas for more creativity with brushes.
Non-Square alphas are supported, avoiding distortions.
Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!
Relax Deformation: relax your topology without altering the shape.
Inflate Balloon Deformation for a variation of the relax deformation.
Deformations are now in real-time when moving the sliders, giving you live feedback.
New File menu to manage all content.

Plugins
Decimation Master is now 64bits.
Original size is kept when exporting with 3D Print Exporter.
Unwrap all SubTools at once with UVMaster.
New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
Various additions in SubTool Master and TransPose Master.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Zbrush 4 ( Fix)

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Many Thanks To Esanti !!

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WRapit For 3DsMax 2011, 2010, 2009

Wrapit is a 3ds max tool for conforming meshes to other meshes. This lends itself to various scenarios such as retopologising high-res meshes like those created in Zbrush, Mudbox, 3d Scan data etc, and creating low poly proxies for situations where those are preferable, eg. collision detection, LODs etc.

Wrapit’s strength lies in allowing you to use the full set of 3ds max’s editable polygon tools, including the already great Graphite tools, whilst working on the surface of a target object. In that respect it’s it’s ease of use is second to none; you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes; The super fast ‘Closest Point’,’Vertex Normal’ and ‘Screen Space’, each catering for specific projection needs.

But of course Wrapit does bring some additional tools to the table for 3ds max:

QuadGen automatically creates quad based meshes from existing high poly objects, and can even project uv coordinates and materials from those meshes onto your new geometry.

Strip Painting allows freehand or controlled placement of polygon strips to flesh out topology.

Branch Painting is used to quickly retopologise areas of your target mesh which are essentially cylindrical, things like arms, legs, fingers, horns, tusks, trunks, tentacles etc.

Extend Edge is used to automatically extend open edges over the surface of your high poly target object.

Relax Over Surface works just like normal relax, but slides your mesh over the surface of the High Poly target mesh. Here we see a cylinder projected onto an arm; the initial projection is uneven due to the contrasting mesh volumes, but relaxing helps even things out.

Planar Loops Flattens out edge loops in either X,Y,Z or local axis, whilst sticking the the surface of the high poly object:

Check out the Gallery and testimonial sections to see how Wrapit has already been production proven, and is winning over the 3ds Max modellers.

Wrapit is a scripted plugin for 3dsmax 2009, 2010 or 2011.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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WRapit For 3DsMax 2011, 2010, 2009

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http://matt-clark.co.uk/wrapit/

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cycle
In this course we will cover the process of creating a Walk Cycle in Maya.
One step at a time, we’ll break down the body mechanics of a walk. We’ll learn the main positions that one goes through in a walk, we’ll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We’ll even work with animation layers to produce a walk that is natural and has a little personality.

http://digitaltutors.com/09/training.php?cid=2&pid=354

Download:
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Reallusion iClone PRO 4.2

Real-time animation evolves with 3D Video FX, motion paths, HDR and rapid drag & drop creation inside iClone4. iClone4 introduces new features that combine video production with 3D real-time animation. The result is a powerful production tool for motion graphics, 3D animation and video compositing.

New Vision with 3D Stereo Output

One click to create eye-popping and stereoscopic videos.
Supports both ‘Side-by-Side’ & ‘Anaglyph’ 3D outputs, which allow you to view 3D video with general or special monitors plus 3D glasses.
Adjust the value of the ‘Convergence Distance’ to define the convergence point as you playback the output media.

Faster & Smarter Manipulation

Drag and drop editing from files on your computer or external hard drive.
Directly turn image or video files into 3D objects.
Gizmo manipulation with 3D Viewer.
Ability to direct your actor or prop with accessory hot key menu in the Director Mode.
Dockable and collapsible Timeline Editor.

popVideo & 3D Video FX

Supports video files (AVI, WMV,MOV, FLV, etc.) in any texture channel.
Video layering for foreground, background, titling and SFX.
Turn video with alpha channel into popVideo for iClone.
Place video on any surface of 3D objects for 3D video SFX.

Visual Enhancement

HDR (High Dynamic Range) effects.
IBL (Image Based Lighting) effects.
Enhanced shadow map for flexible shading effects.
Particle softness and orientation for realistic SFX.
Realistic water animation with video normal map.
Smooth blending between water and land with edge softness.
Rotation-driven spring animation for naturally moving hair and skirts.
Smoother Animation
Motion Path with speed, orientation and editing control.
Transition curve for more natural object movement.
Smoother camera motion for better camera movement.
Full hand gestures with fast motion editing.
Motion reverse.

Built-in Facial Editor

Facial puppeteering – Use your mouse to select and direct the facial features of your actor as you play back in real-time.
Enhanced G4 head system with facial bone level morphing and key editing.
Enhanced facial tracks in Timeline for keyframe or motion clip management.

Texture Share & Blending

Decrease file size by using external textures and sharing textures for multiple objects.
Eyedropper and paint bucket for quick texture editing.
Adjust UV map with rotate, mirror, and invert.
Blend textures with different modes: multiply, addition, overlay.

New Characters and Content Goodies
G3 Human Character
– Dylan & Jane    G3 Cartoon Character
– Jimmy-Toon    G4 Head with Normal Map
– Benny    Non-human Character
– Lamp (PRO only)

New characters with G4 head system optimized for advanced facial animation.
Character base for stylized cartoon animation – Jimmy-Toon.
New persona motion files for daily movements and dialog.
Be able to import facial texture files from Poser and Second Life.
Add new behaviors to avatar by attaching new props: wings to add fly mode, glove to add boxing mode.
Be able to edit and animate 3D creatures other than human.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Reallusion iClone PRO 4.2

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3D Video Tutorial – Postproduction Fusion | 307 MB

In the lesson, consider different ways of post-processing of existing works. Setting up Fusion to use the GPU for computing technology OpenCL. Overview and examples of plugins FixPostProductionTools (FPPT_1.0) order that would ensure maximum results in a short time!

FileServe:
http://www.fileserve.com/file/eEt4W9t/Postpr0duction_Fusi0n.part1.rar
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CmiVFX – Houdini Procedural Cities | 1.28 GB

This totally unique video opens you the magic door of Houdini proceduralism through its intensive use in the modeling of Paris-like city.

FileServe:

http://www.fileserve.com/file/qp2NrFd/H0udini_Pr0c3dural_Mod3ling_Citi3s.part01.rar
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Bunkspeed SHOT™ is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT™. Read more…Bunkspeed SHOT™ is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT™.

Hybrid rendering – Bunkspeed SHOT™ can use either the CPU, GPU or both.
Can scale seamlessly to one or more workstations or to a large cluster
Works with most all CAD data
Doesn’t require a high end graphic card
Works well on a dual core laptop
Significantly accelerated with the powerful parallel processing power of NVIDIA CUDA-enabled GPU’s
For More Info: http://www.bunkspeed.com/shot/
Thanks to Amon^Ra……

Here it is the final release with crack :

Bunkspeed [COLOR=”Red”]Shot[/COLOR] 2011 32bit Final with Crack
http://hotfile.com/dl/57611022/98dbfb3/Bunkspeed_Shot_2011_32bit_Final_with_Crack.part1.rar.html
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