n this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.
Leading digital effects houses and computer graphics specialists use Pixar’s RenderMan® because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar’s RenderMan is stable, fast, and efficient for handling complex surface appearances and images. Continue Reading
modo® is the modern 3D software for the PC and Mac that brings a new level of creative freedom for artists and designers. modo® offers an intuitive combination of modeling, painting and rendering tools in a fused workflow that is ideal for creating 3D content and high quality imagery for a wide variety of commercial and non-commercial applications. Continue Reading
finalFlares, the successor of RealLensFlare II, is available now as a stand alone option for 3ds max versions 6 through 2008 and Autodesk VIZ 2005-2007. Finally, one of the best and most powerful F/X packages for 3ds max becomes available to every 3D artist for an affordable price. Continue Reading
ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you’ll find many unique advantages within TP3’s rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies. Continue Reading
cebas is proud to offer the third Service Pack for finalRender® Stage-1. This service pack is fully loaded with features and fixes. SP3 is the biggest speed and stability increase yet for finalRender® Stage-1. There are so many changes and updates, SP3 is more like a .5 release than a service pack! When you read through the updates below, you’ll see that many of these are feature and functionality additions. Along with adding new feature and functionality we have worked very hard to make sure that old bugs were fixed and any new ones, squashed. Continue Reading
pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist’s dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips. Continue Reading
Kelby Training Online – Design Effects With Photoshop CS4
This course goes beyond using Photoshop as a photography tool and teaches you
how to create eye-catching design effects with photos and even from scratch.
Gnomon – Harald Belker 2: Digital Automotive Rendering (photoshop)
AVI | 718 MB
There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop
through the use of paths, layering colors, surfacing and highlights. You will see his strategy for layer building, shading the form in color,
rendering wheels, and background design. The end result of this demonstration is a quick but powerful color rendering executed with a digital medium.