Cebas ScalpelMAX v2.0 SP 1 for 3ds max 8-2010 32Bit & 64bit

ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won’t be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!

ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it’s very high accuracy! ScalpelMAX won’t fail doing the cut operation while the standard feature gives up and creates unusable “data rubbish”. Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.

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Piranesi 2010 Pro

Piranesi 2010 Pro

Piranesi 2010 Pro and Piranesi 2010 Lite aren?t just painting tools ? they are difference makers.

Piranesi 2010 not only converts your 2D and 3D designs into breathtaking presentation images for clients and prospects alike, but expresses your team?s creative and professional abilities with maximum dramatic impact.
Anyone who has presented an initial design concept understands the power of the artist?s impression. At the early stages of a project, where specifications are limited and it?s simply not possible (or even desirable) to present detailed treatments, Piranesi can and does work wonders.
Piranesi?s unique ability to generate stylish and atmospheric illustrations, with a truly hand-painted feel, sets it apart from other visualisation tools.
In your hands, Piranesi will produce subtle and emotive impressions which allow the creative idea to shine, drawing the focus to the key elements of the design proposal.

Piranesi 2010 doesn?t need a heavily-detailed source model that was time-consuming to produce – you can rapidly create stunning images even from simple models.
At the later stages of your project, after your initial concepts have been approved, Piranesi is used to produce finished visuals (either photorealistic or non-photorealistic) for distribution to all parties involved, or for competition submission.

Piranesi 2010 is unlike any other painting application. Designed to work in conjunction with all popular AEC 2D and 3D modellers, it has the ability to ?remember? the dimensional information from your model. This enables you to paint freely whilst locking to a single material (removing the need to generate masks), and also paint with textures in perfect perspective. By remembering the depth dimension from the original 3D model, Piranesi allows you to place cutouts with automated scaling in relation to both your original model image, and other placed entourage elements. Piranesi even allows you to place cutouts behind your model (e.g.
trees behind a building) and applies automatic masking to the placed cutout.

Piranesi 2010 Pro
As the name portrays this is the all encompassing version of Piranesi 2010. Although fully loaded with the tools needed to tackle the largest and most complex of projects, and based on new layering technology, it still remains highly competitively priced by the clever use of a range of multi-user, term and enterprise price-point options that mirror the needs of a vast array of different business models. Included in these price are two massive raster ?Entourage? galleries, an optional twelve months upgrade and email support cover, a private Pro Forum, 3D glasses for the amazing new 3D Anaglyph Image viewing, and a choice of 64 or 32 bit Windows or 32bit Mac.

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Piranesi 2010 Pro v6.0.0.3672

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Vray 1.5 for SketchUP 7.1

official version with crack

I would like to thank CGPersia to open my mind in the 3D world, so I would like to collaborate with this post with the Vray for SketchUp 7.1

Thks Special:
minha gatinha linda,Christine… M? te amo!!!
Team IslandRender;
Team CubeMeter?s
Team Radar Comuniction
Team All Comuniction
Gio Krak Heavy Mental;
Irae burning 1;
Dio Barba Noob – Cabe?a de minha Xola

Download RapidShere:

The only hands-on book devoted to mastering Maya’s dynamics tools for water, wind, and fire

In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya’s toolkit, so you’ll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do.

The one-of-a-kind book is completely project-based. Learn the intricacies of Maya’s Dynamics tools and continue to build your skills with projects that increase in complexity.

Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more
Build professional skills in Maya Dynamics with this project-based guide
Put your skills to work by completing a series of projects on water, wind, and fire effects
Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction.

Table of Contents:

-1. Particles.
-2. Fluids.
-3. Breaking Ground.
-4. Volcanic Activity.
-5. Tornadoes.
-6. Playing with Fire.
-7. Explosions.
-8. The Flood.

My personal opinion-
This book is awesome! A lot of useful information, and it really nails the theory, helping you to better understand how everything works in Maya.
Maya Studio Projects: Dynamics not only teaches you the authors techniques, but allows you to walk away with the knowledge to create your own dynamic effects. Im so glad I found this gem, and can share it with the rest of you at CGPersia :)


High Dynamic Range Images – or HDRI for short are the lighting technology for truly realistic 3D-Design.

The extra illumination info of a scene which is wrapped into the HDRI-surround image gives your radiosity-scenes a new degree of realism.

The product line Dosch HDRI offers the user a high-quality and comprehensive library of HDRI effects for the direct use in high-end 3D-Design and animation applications.

This technology saves the 3D-designer from elaborate manual definition of multiple light-sources and also from lengthy experimenting with color choice and light-volume. The HDRIs also contain the information whether there is a direct light-source (e.g. sun, spot light) with defined shadows – or a cloudy sky/neon lights with diffuse light and “soft” shadows.

But also the color spectrum of the real scene (environment) has great effect on the virtual, rendered object or scene. The color of things (e.g. trees, gras, forest ground) in the surroundings for instance will impact the appearance of the rendered 3D-model … likewise will the fiery red-tone of a sunset cloud create a realistic mood of such an event in reality.

52 HDR-Images of various sky-moods are provided in the most widely used formats:

Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)

All HDRIs are license-free and can therefore be used without any additional cost in all* commercial productions.
(* view License Agreement)

Radiosity – and therefore the use of HDRIs is directly supported in many 3D-applications like 3dsmax 6, VizRender 2005, Viz 2005, Lightwave (version 6.0 and higher), Softimage|XSI, Bryce 6, Maya & Mentalray, Pixar RenderMan, Autodesk VIZ4, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1, Vue5, Lightwork Render System and many more.

High-resolution HDRIs:
The HDRIs of this collection (V1 content) are provided in the following resolutions – and are therefore also perfectly suited for background use.
Light-Probe – 2048×2048 Pixel
Light-Probe Small – 512×512 Pixel
Spherical Map – 2048×1024 Pixel
Vertical Cross – 2048×1536 Pixel
Horizontal Cross – 1536×2048 Pixel
Format: .hdr (RADIANCE Image Format)



694MB Compressed, 1.24GB Un-rared.

In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they’ve learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.

Whether you’re new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:
* Preparation techniques for modeling and animation
* Improving motion capture and lip synching
* Creating crowd scenes from a small number of base models
* Controlling dynamics in plot-driven sequences
* Developing massively complex particle systems for film effects, such as those in The Perfect Storm
* Modeling subdivision surfaces
* Creating a GUI animation set-up for animators
* Using effective natural lighting
* Writing software for a multi-platform renderfarm


42MB Compressed, PDF Format.


What is TopoGun?

TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

In today’s 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today’s 3d models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.

A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models. There are several reasons for doing this: to make the 3D models more animation friendly, to create lowpoly versions for gaming or further sculpting and detailing, or as a way to change the highres topology in order to improve the model’s capability of handling the highres information at a lower polygon budget. A resurfacing tool like TopoGun is needed for these purposes.

Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh’s features, (i.e., small details that couldn’t be recovered after retopologizing due to the limited polycount an engine can render in realtime).

Why use TopoGun?

There are several reasons an artist should consider integrating TopoGun within his/her workflow:


TopoGun is a standalone application that will be available for Windows, Mac OS, and Linux operating systems. TopoGun licenses are cross-platform and after buying one, TopoGun can be installed on any of these operating systems.


TopoGun supports several widespread viewport navigation models and there’s a great chance you’ll get used to it quickly. The interface is simple, straightforward and very customizable, giving you the freedom to modify it to fit your needs. You can add/delete interface elements and/or rearrange them easily.


The newly created geometry, wraps around the highres model in realtime. When you move the retopologized mesh components around, they will stick to the highres mesh’s surface.


TopoGun uses the .obj file format which is becoming more and more of a standard in today’s 3D graphics. TopoGun’s own file format is XML based and very easy to parse. Furthermore, TopoGun also supports the .ply file format (including per-vertex color information), used extensively in the 3D scanning industry.


TopoGun’s baking and subdivision modules are fully multithreaded and up to 256 CPU cores are supported.


TopoGun is available in 32 and 64 bit executable code. The 64 bit version can access and use much more memory, thus increasing performance and capabilities.


TopoGun can handle extremely highres 3D data. The polycount limit is set by the available RAM on your system. It uses special rendering techniques to achieve unparalleled highres mesh rendering framerates.


One great feature TopoGun has is one pass maps baking. Instead of baking one map at a time as most of the baking engines do, the types of maps you select are baked in a single pass, thus saving you precious time.


TopoGun uses the GPU (Graphics Processing Unit) for baking hardware ambient occlusion maps. The speed that GPU computing and multithreading offers is much greater than the ambient occlusion baking methods used by today’s existing software.


TopoGun’s maps baking module can export 32 bit floating point .tiff displacement maps and ambient occlusion maps. The advantage of using 32 bit floating point displacement maps are that you don’t have to worry about displacement maps parameters such as “displacement amount” and “offset”, because the displacement values within the displacement map are real worldspace displacement values. Using the displacement map, as is, in your rendering engine will lead to perfect results, without ever having to tweak any displacement parameters. Another advantage of 32 bit floating point maps are that you can modify them without the fear of getting dithering artifacts, (the dynamic range a 32 bit floating point image has is huge compared to the dynamic range of a regular 8 bit image).


TopoGun can actually help you recover all the details the original mesh has, by using the Subdivision extension. A highres subdivided mesh is created, (starting from the retopologized model), and is “wrapped” on the original mesh’s surface in order to recover all the fine details. Furthermore, the subdivided mesh can be used to fully recover the intermediate subdivision levels for later use within applications like ZBrush or Mudbox.


32bit Windows:

64bit Windows:

Aquafadas PulpMotion Advanced 2.3.2 Mac Os

Create professional looking presentations using your own pictures, videos and music! PulpMotion Advanced brings the beautiful animations of PulpMotion to the next level. Fine tune the timing at the media level, add audio annotations, create regions of interest on your pictures to create stories with your media like no one has seen before.

Feature :-

All your media at your fingertips and more

PulpMotion advanced introduces a new way to browse your media. Not only can you access all standard media repositories, such as iPhoto, Aperture, Lightroom but it lets you navigate in your media in full screen. A convenient timeline shows on which dates you have images or videos. Select date ranges to quickly access the media by date.

Rich set of themes and presets

PulpMotion Advanced ships with a rich and extensible set of themes. We have also worked out a number of great looking presets that you can choose from to achieve great looking results in no time. Simply drag and drop your preferred photos or movies, then add your own music, apply a visual theme from the PulpMotion slideshow themes menu and you’re done!

Powerful export

PulpMotion Advanced has the same powerful export function provides a simple menu that allows you to share your work quickly and easily in a variety of video formats.

You can even achieve greater control with this version by add a realistic motion blur to the scene and control its parameters very precisely

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Different tutorials to the Second Edition. Tutorials below:

“Deconstructing the Elements” allows artists to recreate natural effects
using Autodesk 3ds Max.

Part I: Fire-
– Ball of Fire
– Sun Surface- Extreme UV solar imagery
– Angle Grinder
– Afterburner

Part II: Water-
– Ice Aggregation
– Icicles
– Condensation
– Soap Bubbles

Part III: Earth-
– Mountain Weathering
– Atoll
– Snow Drifts
– Mars

Part IV: Air-
– Bubble Stream
– Large Bubbles
– Galaxy
– Ray of Dusty light
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth’s elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.
This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.


Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create:
Believable facial animations.
Learn visimes and lip sync techniques
Construct a mouth and mouth keys
Explore the process of facial landmarking
Master the cartoon techniques of squash and stretch
Harness the latest advanced blend extraction tools
Create interfaces for your faces
Understand skeletal setup, weighting, and rigging
Control faces with the book’s powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.