???? ???? ?????? Mankua Texture Layers ???? ??? 64 ??? ?? ????? ???? ???? 32 ???? ?? ???

?.?: ??? ????? ?????? ????? ????? ???? ???? ????? ?? ?????? ?? ??? ?? ????? ??? ?? ???? ???? ??? ??? ????? ?? ?? ???? ????? ??????? ?? ????…

Applications : Windows : English
Mankua Texture Layers 2
With Texture Layer 2, you can create and animate all your mapping channels within a single modifier

Texture Layers 2 is the latest incarnation of Mankua?s production-proven, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It?s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.

Continue Reading


KRAKATOA? is Frantic Films’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.


Continue Reading


Autodesk 3ds Max


3ds Max 2008 Features

New Polygon Modeling Workflow
A collection of ?hands-on? modeling options, new in Autodesk? 3ds Max? 2008, lets you take advantage of a more streamlined, artist-friendly modeling workflow. This video introduces you to two of these new options: temporary pivot overrides and a new subobject previewing workflow that lets you preview and select subobjects in one fluid motion and switch between subobject modes in the viewport. You?ll also learn how to take advantage of the new Multiple UV Unwrap operation?a feature that makes it significantly easier to organize the mapping of multiple objects into one texture.



Performance Enhancements

Autodesk 3ds Max 2008 delivers new technology and optimizations that result in vastly improved performance for even the largest, most complex scenes. This video will demonstrate how new adaptive degradation enhancements ensure your viewport interaction rates by automatically simplifying scenes to meet target frame rates. When combined with the new Direct3D mesh caching, which groups objects by materials, the result is that tens of thousands of objects become just as interactive as ten objects. Plus, you?ll see how easy it is to control the degree to which 3ds Max simplifies your scene: You just select a desired level of viewport interactivity and 3ds Max calculates how best to achieve it.



Review Rendering
The powerful, new Review rendering toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render?perfect for over-the-shoulder client/boss feedback sessions and other iterative workflows. This video demonstrates the Review rendering toolset?s ability to deliver interactive viewport previewing of shadows, its improved workflow for those using the 3ds Max Sun/Sky system, and new mental ray Architectural and Design material settings. You?ll also learn how to take advantage of the new mental ray Sky Portal system?a workflow that simplifies the process of lighting indoor scenes with outdoor lighting.



Autodesk 3ds Max/Revit Interoperability

Deeper support in 3ds Max 2008 for DWG? and Autodesk? FBX? file formats results in faster, more accurate importing of data from other popular Autodesk applications such as Revit? Architecture 2008. This video will introduce you to two new features that streamline 3ds Max/Revit workflows: support for DWG solids?including all materials assigned to these objects?and support for imported Sun/Sky/geographic location parameters, including time of day and time zone.?

Autodesk 3ds Max/mental ray Enhancements
A number of major enhancements to mental ray and the 3ds Max 2008/mental ray workflow will help you to achieve your desired look faster. This video introduces you to

The Sky Portal workflow for lighting indoor scenes with outdoor lighting


    ?The self-illumination feature for mental ray Architecture and Design materials
    The Render to Texture presets

      The photographic exposure UI?a camera-based interface for managing exposure settings (tone-mapping)


      Autodesk VIZ


      New Features Videos

      More intuitive render settings and improvements to mental ray make it easier and faster then ever to get quality renderings and add global illumination effects to your scenes.


      New mental ray Sun and Sky shaders have been added to the Daylight system, and together with the new mental ray Physical Sky map you have a powerful lighting system capable to reproduce realistic daylight at any time of the day.


      Creating realistic materials is easy with the new Arch+Design material, a single physically correct material with a complete yet easy set of configuration parameters.


      The new Car Paint material recreates the metallic paint common to today?s cars, and allows extremely realistic results with minimum effort.


      The Select Similar selection tool common to other Autodesk products have been added to VIZ 2008 to maintain a common workflow.


      An overview of the major improvements for projects, file management, and workflow that have been included with VIZ 2008.



      Autodesk Maya


      Maya 2008 Features


      New Polygon Modeling and nCloth Wind Features
      Autodesk? Maya? 2008 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models. This video will introduce you to the software?s new Smooth Mesh workflow, which has been significantly streamlined thanks to new, high-performance preview capabilities. You?ll also learn how to take advantage of the new Slide Edge feature and become acquainted with the enhancements made to other polygon editing features such as Pick Walk (for edge loops) and the Keep Faces Together option. Finally, you?ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance, Air Push Distance, and Wind Noise.



      Non-Destructive Skin Editing
      Animators and animation technical directors often need to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This video will familiarize you with new tools for inserting and moving joints on a bound skeleton, as well as X-ray Joints. Plus, you?ll learn how to take advantage of the newly added support for multiple bind poses. Also included in this video is a look at the new Maya Artisan brush hotkeys, which enable you to quickly manipulate geometry as you work by toggling between Push/Pull/Smooth and Add/Remove, as well as by inverting the values you?re painting.



      Enhanced Character Rigging Workflow

      This video shows you how to quickly correct unwanted spikes and other anomalies in smooth skin weighting on a bound character using the new Smooth Skin Weights operation. You?ll also see how the new X-ray Joints option and Copy Weights can help you to set up your characters faster and more efficiently.The demo also includes a look at the new Maya Artisan brush hotkeys. These allow you to toggle between Push/Pull/Smooth and Add/Remove, as well as to invert the values you?re painting as you work?enabling you to keep focus on your model when sculpting or painting attribute values.


      Maya nCloth: Enhanced Wind Model

      As the first Maya module built on Autodesk?s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video introduces you to nCloth?s improved wind model, which now supports wind shadowing?the effect wherein cloth will not be blown by wind on the opposite side of the character or when it is sheltered by another object. You?ll also see a demonstration of how to use the Air Push Distance feature and the new lift model.



      Maya nCloth with a Fast-Moving Object
      As the first Maya module built on Autodesk?s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video demonstrates an efficient workflow for creating nCloth on fast-moving objects. You?ll also get an overview of the time-saving nCloth presets new in Maya 2008. Finally, you?ll learn how to take advantage of nCloth Cache Blending and Painting to quickly achieve your desired result.

      Peers: 28 seeders, 2 leechers, 30 total

      Size: 51.11 MB

      Applications : Windows : English
      SketchUp version 6.0.515
      LayOut version 1.0.617


      SketchUp issues fixed in SU6 Maintenance Release 2:
      * When exporting to image formats/animations or printing models, it previously was possible for textures to appear distorted. This issue has been fixed.
      * Previously, printing to PDF could cause banding and the disappearance of faces or edges. This issue should no longer occur.
      * When exporting to image formats with high resolutions, the export could fail with a ?failed to save file? error much sooner than expected. This issue has been fixed.
      * In certain cases, exporting to 2D formats ? images and Epix ? could result in the disappearance of edges. This issue should no longer occur.
      * Previously, when canceling the import of a DWG, SketchUp could hang. This issue has been fixed. Note: If the DWG import is big and one waits a long time before canceling, it may take a long time for the cancel to complete.
      * When importing a DWG file with extremely large coordinates, SketchUp previously would appear to import nothing. If the user then selected all geometry and copied/pasted it, SketchUp could crash. This crash has been addressed.
      * When starting up SketchUp, it was possible for SketchUp to crash if the “check for needed update” data became corrupt. This crash has been fixed.
      * When importing a 3DS file with vertices out of range, SketchUp previously could crash. This crash has been fixed and a message has been added indicating the vertices are out of an acceptable range.
      * Previously, SketchUp could crash when exporting 3DS files to a folder that no longer exists. This crash has been fixed.
      * Previously, a crash could occur when scaling the outer edge of a circle using the Ruby observer class. This crash should no longer occur.
      * In SketchUp 5, the number of component instances was shown in Entity Info. This was removed in SketchUp 6. Users have requested that it be put back, and we have done that, albeit, with a slightly different implementation.
      * A memory leak that could occur when playing animations with shadows has been fixed.
      * Previously, watermarks could incorrectly shake or disappear while orbiting and zooming. This issue has been fixed.
      * Previously, an exported Epix image was slightly different than other images exported with the same options. Epix images should now match other image formats.
      * Previously, edge colors other than black were always printed in black. Edge colors should now print in their actual color.
      * When copy/rotating an entity painted with certain transparent materials, the entity temporarily disappeared while it was being rotated. This issue has been fixed.
      * Under certain circumstances, when the Materials browser was open to an in model view, the browser would refresh while drawing in the model, slowing down SketchUp. The browser should now only refresh when it is appropriate to do so.
      * DWG export and import could fail if Unicode characters existed in the folder name to which or from which the file was being exported/imported. The same issue could also occur with the 3DS and DEM importers. This issue has been fixed.
      * When installing SketchUp to a directory with Unicode characters, SketchUp previously could issue Ruby errors when launching it and the Ruby extensions (e.g. Sandbox) would fail to work. This issue has been addressed.
      * Previously, exporting to FBX could result in many more meshes in SketchUp 6 than in SketchUp 5. The fix for this issue is the addition of a new option entitled “Separate disconnected faces”. Uncheck this option to see the SU5 behavior.
      * The import options for the DEM importer previously did not work. This issue has been fixed.
      * Minimizing and maximizing the Outliner previously caused all open sub-groups/components to collapse. This issue no longer occurs on the PC.
      * The Google SketchUp free product previously did not have options available for the 2D exports on the PC. Options are now available for both the free and Pro products.
      * Previously, after resizing or minimizing the Component, Material or Styles browser, the divider line between the primary and secondary panes of the browser could be incorrectly placed. This issue has been fixed.
      * Entities painted with certain *.png textures previously would not cast a shadow. Shadows should now be cast from all entities.
      * Previously, when creating watermarks, the Style thumbnail was not always immediately updated. The thumbnail should now be updated immediately.
      * In certain cases, the back side of a texture could show up in hidden line mode. This issue has been fixed.
      * Previously, when placing models into Google Earth, SketchUp could take longer than it did in SketchUp 5. Placing models should now be faster.
      * The 3D Warehouse now allows for the creator of an uploaded model to upload a revised copy of it, replacing the existing copy. Previously two models would be created.
      * The ability to purge unused components, materials, layers and styles when uploading models to the 3D Warehouse has now been added.
      * An uninstall of SketchUp previously left a few items in the Windows registry. No registry items should now be left after an uninstall.
      * The Support link in the About SketchUp dialog on the PC did not work. This has been fixed.
      * When a component bonus pack is installed, the bonus pack installer now reorganizes the component directory to prevent the duplication of default components.
      * The SketchUp installer now gives the user the option of installing the Google Toolbar.




      LayOut issues fixed in SU6 Maintenance Release 2:
      * Previously, there was a crash when resizing default tray that is set to auto hide. That no longer happens.
      * Previously, there was a crash on saving as Scrapbook or Template with some non-alphanumeric characters. This has been fixed.
      * Previously, an insert of certain corrupt models could cause a crash. This has been fixed.
      * Sometimes a copy/paste from the clipboard could cause a crash. Several instances of this error have been fixed.
      * The PDF Export now allows the selection of a page range.
      * Default folder location for templates and scrapbooks was not finding Application Data folder for All Users like it is for local user. This only occurs in non-English Operating Systems.
      * LayOut would BugSplat upon launch on some users’ machines. Several causes of this have been fixed.
      * Control-Drag copying of grouped entities crashed LayOut. This no longer happens.
      * Undo’ing a copy+drag of pivot crashes LayOut
      * An ?update? option has been added in the right click menu for SketchUp models. This will allow a user to update an out-of-date model.
      * Several causes of Memory Leaks have been corrected.
      * Some crashes associated with loading or displaying the following fonts have been fixed:
      o Arial – Regular (Crashes on launch), Arial Unicode MS ? Regular, Century Gothic ? Bold, Century Gothic – Bold, Italic, Lucinda Sans ? Regular, Microsoft Sans Serif ? Regular, Symbol – Regular (Crashes on launch), Tahoma ? Regular, Verdana – Regular

      * A crash associated with saving the Scrapbook has been fixed.
      * Editing an inserted SketchUp model should not cause the rest of the document to fade.


      * Sharing a document with a PDF that was created on a Mac may have caused a PC version of LayOut to crash. This has been fixed.

      * Previously, a Scrapbook or Template containing non-alphanumeric characters would not save on a Mac. This has been fixed.

      * Page Setup would crash when no printers had been administered. This has been fixed.
      * Several issues with non-English paths and data entry had been reported and have been fixed. We are continuing to work on these.

      more Info: http://docs.google.com/View?docid=ajg9d7mmp8rt_4gp925h
      Homepage: http://www.sketchup.com



      ??? ?? ?????? ??? ????? ??? ?? ??? ????? ??? ????? ??? ?? ???? ??? ????? ?? ??? ? ?? ??????? blender ???

      ??? ??? ????? ?????? ??? ? ??? ??????? ?????? ?? ???? ????? blender ??? ??? ????? ?? ?????? ????…

      ???? ???? ??? ??? ????? ???? ?? ???? ???? ????? ???? ?? ????? ??? ? ?????? ???? ??????? ???…

      ???? ???? ?? ????? ???? ???? ???? ?? ????? ???? ?????? ? ?????? ? ??????? ??? ..

      Blender Portable is a software for 3D modeling, animation, rendering, post-production, interactive creation and playback.

      ???? ?????? ? ???? ?????? ????? ?? ????? ???? ????…

      Continue Reading





      ??? ??? ?? ??? ?????? ???? ??? ????? ?? …

      ??? ????? ??? ????? ?????? ?? ????? ???? ? ???? ?? ????? ??????? ??? ?? ??? ???? ?? ????? ? ????? ??? ?? ????? ????…

      ???? ?? ????? ??? ? ?? ????? ?????? ? ????? ??? ???? ?????? ????? ???…


      Tuning Car Studio is a premiere software package, allowing users to tune their cars with nothing more then the picture of their vehicle.


      ???? ?????? ?? ????? ???? ????…


      Continue Reading


      ???? ?? ??? ???????? ???????? ???? ?????… ??? ?? ?????? ??? ???????? ???? ????????? panorama factory ??? ?? ????? ????? ???? ??? ??? ????? ???? ?? ???? ?????? ???? ????…

      ???? ????? ??? ??? ?? ???? ????? ??? ??? ???? ? ??? ????? ????? ??????…

      ?? ???? ?????? ????? ? ????? ???? ??? ??? ??? ??? ??? ??? ?? ??? ???? ??? ??????? ???…

      ?.? : ???? ??? ??? ??? ????? ?????? ?? ????? ?? ??? ?????… ??? ?? ??????? ??? ??? ??? ????? ???? ???????? ?? ????? ?? ??????? ?????? …

      ???? ?????? ?? ????? ???…

      ???? ?????? ?? ????? ???? ????…

      Continue Reading