
AIR is an advanced 3D graphics renderer with a unique architecture and extensive features designed for the rapid production of high-quality images.
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AIR is an advanced 3D graphics renderer with a unique architecture and extensive features designed for the rapid production of high-quality images.
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Grome is an environmental modeling package developed by Quad Software dedicated for procedural and …
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Beginner | 4h 11m | 3.79 GB | Project Files 2.93GB | Software used: ZBrush
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Get to know Illustrator?the industry-leading drawing program?and immediately start making smooth vector-based drawings and type treatments, with no experience required.
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January to December | PDF | 1.26 GB
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Duration 31m 29s Level Beginner Project Files Included 15 FPS MP4
In this set of tutorials we’ll explore how use phases when working in Revit 2014.
We’ll start with a remodel of an interior space. We’ll see how to set the demolition and new construction phases of a simple interior renovation. We’ll also explore how phases can be used for large scale projects as well; starting with foundations, then structural members, a roof and even the building envelope. While creating each building element we’ll learn how to set and name each phase of construction as well as how to adjust the graphic display of each phase.With these tools and concepts, you will gain a solid understanding of how to use phasing for managing and coordinating each milestone of your construction project.
Rapidgator
http://rg.to/file/e80b53d65b809dbad29d11009604bf8b/DTSetCPRevit.rar.html
Nitroflare
http://www.nitroflare.com/view/F1A1040CE047E9F

Duration 3h 17m ?Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials we will learn how to unwrap 3d models for games.
While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models
and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we’ll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.
Rapidgator
http://rg.to/file/98442be4c0d7b8d02842b6eaa7edee23/DTUVMTGMax.part1.rar.html
http://rg.to/file/026f8b774d7ab7fbf9a19323377d16ab/DTUVMTGMax.part2.rar.html
http://rg.to/file/d3317fa6756b7a5cb25970a77e4e23de/DTUVMTGMax.part3.rar.html
http://rg.to/file/c6fc2ef66c007d49677d42a4c72693bc/DTUVMTGMax.part4.rar.html
http://rg.to/file/a6a298232aa90ef2820f66a436667cf9/DTUVMTGMax.part5.rar.html
Nitroflare
http://www.nitroflare.com/view/068C121169A84B1
http://www.nitroflare.com/view/6ACDA6331693846
http://www.nitroflare.com/view/7F86E99C8DDCAF5
http://www.nitroflare.com/view/6B0203FFFD19445
http://www.nitroflare.com/view/A15A4A44D7E6AE9