Greenworks Xfrog 3.5 Plant Bundle 15 CD Packs & Program & Plugins.
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Greenworks Xfrog 3.5 Plant Bundle 15 CD Packs & Program & Plugins | 1.4Gb
Xfrog is a 3D graphics program, used for organic modeling and animation ( Xfrog Full Version only ), which runs on all flavors of Windows. We recommend minimum 256 Mb RAM, and hardware or software support for OpenGL.

The Philosophy behind Xfrog is to offer various mathematical procedural components, to provide a way to simulate various types of mathematical structures found in Nature. For example ? a Tree component, which simulates the way real trees branch. A Phiball component, which simulates distribution of the golden mean across the surface of a sphere, which is commonly found in Flower centers ( such as the Sunflower above ).

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http://rapidshare.com/files/403571676/Greenworks-Xfrog.part14.rar
http://rapidshare.com/files/403576069/Greenworks-Xfrog.part15.rar

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With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.
Most of its new functionality was born out of the need for advanced technical effects that were required by several major block buster movie productions, such as: Roland Emmerich’s “2012” that was all about demolition and disaster, Director John Woo’s “Red Cliff” which had an epic ship battle of more than 4000 burning and crashing ships, and sequences in the movie GI Joe “Rise of the Cobra” that needed our development attention as well.

The x32 version only includes the x32 Physx Plugin. For x32, you must download both packages listed below. For x64 you only need to download the x64 package below.

DOWNLOAD

x32
http://rapidshare.com/files/403522115/CTP1132X.rar.html

x64
http://rapidshare.com/files/403516412/CTP1164X.rar.html

character
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an “ugly” rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
http://www.thegnomonworkshop.com/store/product/875/

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

VRayScatter 2.50.9 3DsMax Support

3DsMax 9 – 2011 x32Bit & x64Bit

Vray SP3, SP4, SP5 x32Bit & x64Bit

New Features:

New easy installation process
3ds Max 2011 supported
V-Ray 1.5 SP5 supported

Features:

# Generation and scattering massive arrays of VRayProxy by surfaces

# Capability of creation huge amount of objects in array (hundreds of thousands and millions)

# Quick rendertime generation of objects with optimized RAM management

# Random transformations (scale, rotation) of objects in array

# Distribution of objects based on bitmaps or procedural maps

# Scaling of objects based on bitmaps or procedural maps

# Realtime viewport preview of objects placement

# Support of animated VRayProxy

# Different types of viewport preview of objects

# Special procedural map the VRayScatterTexture

# x32Bit & x64Bit support

# Warning!!!! VrayScatter needs working network adapter on computer

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit


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IMG http://rapidshare.com/files/401937372/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar

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IMG http://www.filefactory.com/file/b26h9gg/n/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit_x64Bit.rar

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http://hotfile.com/dl/51976049/094af42/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar.html

Enjoy it !

Play DVD BOY’s

Play DVD BOY’s **HotFile.Com** Files

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node
In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
http://www.digitaltutors.com/09/training.php?cid=5&pid=257

Download:
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eyes
In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look.

http://www.digitaltutors.com/09/training.php?cid=25&pid=288

Download:
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Bunkspeed SHOT? is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT?.

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Elegant, simple, fast interface that?s intuitive and easy to learn. Production ready for product, automotive and transportation visualization whether it?s for design review or for marketing communication imagery. Import, organize, paint, copy and vary your objects for visual decision making like never before. Presentation and decision based on stunning quality and realism has never been simpler. Render any shot or driving animation to photographic perfection on a single box or over hundreds of processors. Import large data bases and organize on the fly.
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3D-Coat 3.3.04 x32Bit & x64Bit

Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don’t think about polygons and structure, just express yourself as an artist!

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Digital Tutors – Introduction to Tracking in Toxik 2010
VP6F 782×646 | MP3 96 Kbps | 230 MB
In this series of lessons we’ll learn how to use the Toxik tracker to analyze footage and find the position of objects. This is an important technique for matching an image or animation’s movement, rotation, scale and perspective skewing to real-life footage.
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