730 MB Compressed | 643 MBs Compressed
Released: 4/30/2010 | Duration: 08:45 | Level: Beginner
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Multiscatter 1.1.05a For 3DsMAX 2009, 2010, 2011 32Bit & 64Bit
MultiScatter 1.1.05a V-ray 2.00.02 support
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
MultiScatter 1.1.05a V-ray 2.00.02 support
Features
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
Differences from VRayScatter:
Mental Ray support (geometry and Mental Proxy)
Not only VrayProxy but any kind of geometry supported
Many objects in one Scatter
Probability texture for objects “clustering”
Multithreading support in all operations including viewports
Picking objects directly from a scene
Materials, property and animation interactively depended to scene objects.
“Help pictures” for new users (possible to switch off).
Revolutionary viewport preview mode – points.
Diffuse colour or wirecolor preview in viewport.
Collision preview in viewport.
Converting MultiScatter object to single mesh or instant copied objects.
MultiScatter utility.
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http://hotfile.com/dl/89342195/2cc31a7/Multiscatter_1.1.05a_For_3DsMAX_32Bit__64Bit.rar.html
DAZ Studio 3.1.2.19 Advanced Edition | 115 MB
DAZ Studio is a feature rich 3D figure design and 3D animation tool that enables anyone to create stunning digital imagery. This is the perfect tool to design unique digital art and animation using virtual people, animals, props, vehicles, accessories, environments and more. Simply select your subject and/or setting, arrange accessories, setup lighting, and begin creating beautiful artwork. Get more out of DAZ Studio than ever before. Upgrade to DAZ Studio Advanced and enter a higher level of 3D art and animation. Packed with must-have features for the serious 3D artist, this brand-new edition of DAZ Studio provides high-end tools and features with extended export capabilities and greater compatibility with its big brother, Carrara.
Features:
– Custom Keyboard Shortcuts
– Mulitple Undo/Redo
– OpenGL Hardware Accelerated Preview
– Support Drag and Drop
– Import User Settings
– Powerfull Modeling Features
– Rendering & Effects Features
– n-Photorealistic Rendering
– MultiProcessor Support
– OpenGL Support
– Support OBJ, OBZ, JPG, DSI, PNG, TIFF, BMP, BHV file formats
– Export to AVI movies
– And much more
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.I.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.II.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.III.DVDR-W3D (4.19 GB)
NURBS MODELING, I : Intro to Curves and Surfaces
Maya’s set of NURBS modeling tools can be used to effectively sculpt an infinite variety of organic and hard-shelled objects. NURBS are spline based surfaces which have been the standard for virtually all high-end modeling work due to their implicit UV texture space, resolution independence and intuitive curve-derivation. This lecture focuses on themastery of fundamental techniques for curve and surface creation as a crucial step towards the ability to model any design. By demonstrating the construction of a house, several NURBS tools are discussed, explained and applied.
Tools Covered:
– Extrude
– Revolve
– Planar
– Duplicate
– Duplicate with Transforms
– Pivot Points
– Extend Surface
– Loft
– Attach / Detach Curve
– Polygon Extrude Face
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NURBS MODELING, II : Form Development
Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools. It is through the understanding of how each tool uniquely fits into a modeling workflow that efficient techniques emerge.The initial difficulty most users face is that there are always many ways to approach any modeling task, yet choosing the quickest path can be elusive. Speed, however, is an important trait of any production artist, as your production value (salary) is based on your productivity.
Tools Covered:
– Detach/Attach Surface
– Insert Isoparm
– Insert Knot
– Duplicate
– Duplicate Surface Curve
– Boundary
– Loft
– Revolve
– Project Curve on Surface
– CV / Hull Manipulation
– Extrude
– Trim
– Bend Deformer
– Animation Snapshot
– Animation Sweep
– Circular Fillet
– Intersect Surface
– Open/Close Curve
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part2
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Part4
Part5
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Part7
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Part9
part10
Part11
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part2
Part3
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Part5
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Part7
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Part11
NURBS MODELING, III : GTP Race Car
This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques. The end result is a compound-NURBS object consisting of many individual surfaces which maintain positional and tangential continuity.
Tools Covered:
– Square Surface
– Project Tangent
– Birails
– Circular Fillet
– Freeform Fillet
– Trim
– Bevel
– Extrude
– Loft
– Project Curve on Surface
– Duplicate Surface Curve
– Duplicate With Transform
– Offset Surface / Curve
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part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11
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part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11
Teelan Exteriormodels Vol.1-7 . 7 Scenes . 3.1 GB
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Right Hemisphere Deep Exploration CAD Edition v6.3.1| Win (32/64) bit | 1.0 GB
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ProDAD Heroglyph v2.6.32.1 + Creative Pack 1,2,3,4,5 |492 MB
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