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Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

What is the Konstrukt plug-in?

When it comes to the search for new shapes that no one ever before has encountered – Konstrukt will support and help you with that. Its Geometry Deformer works like an object magnet that can attach and project all kinds of geometry onto a NURBS surface. The projected geometry will stay modifiable. While being attached and floating across the base, the objects can easily be transformed like any other object. The common manipulators are provided to do so and ensure an interactive feedback.

Konstrukt creates random Voronoi diagrams on-the-fly. A 20.000 cell entity is usually done in under a second. A built in option can also transform these diagrams into Centroidal Voronoi Diagrams. How fast this transformation goes is entirely up to you. It?s all in the sliders. Voronoi diagrams* can be used to create a variety of shapes, e.g. cell-like structures, cracked and shattered objects, stained glass or other interesting objects that would be tedious to nearly impossible when tried to be modeled manually.

The Honeycomb module will do exactly what it says, it creates hexagonal structures. These are also highly configurable and very versatile.
The Extended LiveWire is a consistent further development of the LiveWire feature found in the MultiTool. It enhancements are texture-driven variable insets that can be applied per-face or per-vertex.

Generize. Using a NURBS surface as base object and any kind of geometry (curves, surfaces, meshes) as template allows the artist for creating complex pattern-based objects that deform with their base shape. The image to the right was created using a simple sphere as base and only one template. The repetition along U and V across the base surface can be changed interactively in the scene. Generize offers a lot more, like texture-map driven scaling and distribution, Genotype::Phenotype support for blending between up to 4 different shapes, attractor support to create unique objects and much more.

object* replication within NURBS parametric space

deformation follows NURBS object

unique 2D texture map driven scaling

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

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Many Thanks to Esanti & His cracking Team

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Play DVD BOY’s

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SimLab Composer v2.1| 130 MB
SimLab Composer is a convenient 3D-tool that allows you to create as accurate as possible and use their three-dimensional models.

Then, you can:
– Wrap three-dimensional models between different CAD, design and visualization software.
– Quickly create interactive three-dimensional PDF-files.
– Automatically create stunning three-dimensional images using a fast and physically accurate renderer (rendering engine) is included in SimLab Composer.

SimLab Composer is an easy to use 3D tool, which enables you to make the most of your 3D models.

SimLab Composer enables you to do the following:
Transfer 3D models between CAD, Design, and Visualization applications.
Quickly create interactive 3D PDF files to share work with clients.
Make impressive rendered images, using the fast and physically accurate renderer included in SimLab Composer.

Simlab Composer Exciting Features:

Simple, yet powerful
SimLab Composer was built with the user in mind. We understand time is precious; so we designed SimLab Composer to be a powerful tool that is easy to master.

Multiple 3D Format Support
Designed to be the ultimate 3D sharing tool, SimLab composer supports many of the widely used 3D formats, including:
SketchUp, Rhino, STEP, IGES, Collada, 3D PDF, 3D XML from CATIA, FBX, Obj, 3DS, DXF, U3D, STL, SolidWorks *, and DWG *

(*) Solidworks and DWG file formats are only supported on Windows version of Simlab Composer.
Please click here for a full list of supported 3D file formats

Super fast and accurate renderer
SimLab Composer includes high quality, accurate, and fast global illumination renderer, which makes creating high quality images an easy task.

Multiple Operating Systems Support
SimLab Composer is supported on Windows and Mac OS.

The right tool to build 3D scenes
In addition to the 3D draggers found in modern 3D applications, SimLab Composer offers unique tools like snap to object and snap to ground to make building scenes intuitive.

Maintaining the assembly structure
Simlab Composer has the unique ability of maintaining the assembly structure while importing or exporting 3D scenes. Having the assembly structure intact, brings life to 3D models, it makes them self explanatory to clients, and ready for rendering and animation.

Sharing 3D scenes
SimLab Composer supports exporting different formats for sharing 3D scenes, those format include 3D PDF, WaveFront (obj), Collada, FBX, KeyShot (bip), STL, OSG and IVE. SimLab Composer enables the user to pack the 3D scene with all its textures in one zip file that can be used on different machines.

Generate texture coordinates
For models with no texture coordinates, Simlab Composer enables the user to generated box, planer, spherical and cylindrical texture coordinates.

Create 3D Text
Simlab Composer has the ability to add 3D text to any scene, All what you need to do is to set text, select font and size

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Photoshop for Architects - ScottOnstott

This DVD-ROM contains the complete series of 3 Photoshop for Architects modules:
Essentials, Plans & Elevations and Compositing. There are 97 videos with over 5-2/3
hours total running time. Although expressly written for Adobe Photoshop 7, many
of the concepts and techniques shown can be applied to other versions of Photoshop.

Module 1 – Fundamentals
This module teaches you the essentials of working with Photoshop. Although no experience is required to begin

with Module 1, advanced tips, concepts, and workflows are peppered throughout so experienced users gain

valuable skills too. Learn how to use all tools, adjustments, layers, masks, effects, and much more. Follow pro

workflows using Photodownloader, the Bridge, and Adobe Camera Raw. More…

Module 2 – Enhancing Drawings
Learn how to transfer CAD drawings into Photoshop while preserving graphic scale. Automate layer-by-layer

vector-to-raster conversion with my included AutoLisp program that works with many versions of AutoCAD.

Learn numerous tricks for enhancing drawings using patterns, strokes, color overlays, fill layers, inner and drop

shadows, clipping groups, adjustment layers and much more…

Module 3 – Compositing and Illustration
Composite 3D objects and render elements from 3ds Max as layers in Photoshop. Learn how to create realistic

auto-blending color-matched skies, greenery, trees and more. Create artistic illustrations with the smart filter

gallery and art history brush, and learn how to do 3D painting using advanced render output from 3ds Max.

More…

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AsileFX ? Getting Started with Vue 8

English | 8Hrs | MP4 1001?561 | MP3 128 Kbps | 554MB

Understanding Terrains ? Reset Operations & Terrain Anatomy ? Zones & Procedural Sculpting ? Sculpting & Displacement Mapping ? Rivers ? Erosion ? Procedural Layering ? Fractal Distributions (custom and mixed strata) Includes dozens of scene files, filters, textures, tools, and the Terrain Workshop Reference Guide.

Includes Sculpting Workflow & Techniques + Terrain Creation Techniques for Vue 8+. Terrain Creation Techniques for Vue 7 and 7.5 users will available soon.
Includes dozens of scene files, a companion reference guide (including additional techniques and technical references), filters, textures, tools, and more! Reference guide provided in PDF and HTML formats with the option to display directly in the html training menu.

To learn more about the lessons and projects in this training. Below you will find video screen shots, scene images, and some of the main topics covered in each part of the training. You can also use the topic jumps found below to navigate.

Training Lessons:

1. Understanding Terrains
2. Layer Anatomy and Reset Operations
3. Procedural Sculpting and Zone Techniques
4. Sculpting and Displacement Mapping
5. Rivers
6. Erosion Techniques
7. Procedural Layering Techniques
8. Fractal Distribution & custom strata filtering


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Pack of 19 the Very Best video tutorials for 3DSMax beginners and
intermediate users by Jeff Patton.
Material Basics
– Displacement

Lighting Basics
– 3ds Max Light Basics
– Area Light Issues

Rendering Tools
– Identifying Noise
– Depth of Field
– Volumetrics
– Exposure Tone Mapping
– Glowing Objects
– Motion Blur
– mrProxy Objects

Rendering Techniques
– Creating Clay Renders
– NPR – Toon Rendering
– Vehicle Rendering in 3ds Max 2009

Indirect Illumination
– Final Gather
– Global Illumination

Lighting Digital Sets
– Architectural Interiors – Day
– Architectural Interiors – Night
– Architectural Exteriors – Day
– Architectural Exteriors – Night

Enjoy

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Lynda.com Photoshop CS5 Selections In Depth
In Photoshop CS5: Selections in Depth, author Jan Kabili offers a comprehensive tour of Photoshop CS5’s selection features. Selection options are the key to performing creative imaging tasks, such as isolating photo adjustments and making image composites. This course covers selection basics as well as the nuances of selections, including selecting hair, refining masks, saving and recalling selections, working in Quick Mask mode, and creating selections based on image properties, such as luminosity and color channels. Exercise files are included with the course.

http://www.lynda.com/home/DisplayCourse.aspx?lpk2=67163

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