SpeedTree 5.0

SpeedTree 5.0

SpeedTree is a powerful toolkit for creating and rendering vegetation in games.
SpeedTree Modeler will change the way you think about procedural content creation. Never again will artists need to sacrifice design choices and settle for a look and feel bound by a limited set of quirky function buttons.
We’ve got an answer for all facets of real-time tree rendering: art assets, tree modeling, lighting, physics, and run-time performance ? you name it, we’ve got you covered.

SpeedTree 5.0 for real-time development

Version 5.0 has reached maturity and has been officially released! This feature-packed, complete vegatation solution has all the tools needed to make your trees come true.

Industrial Light & Magic has licensed SpeedTree? Cinema, the newest member of the renowned SpeedTree line, offering procedural and hand modeling options for unprecedented speed and precision in tree design.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

Download From RapidShare
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Download From DepositFiles
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more:

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Maya Plugins :-
.obj Sequence Loader 1.5.5
Adjacent Selection 1.0
Array for Maya 1.1.1
Audio Animator 0.5
AxCrack.mel 1.1.0
Blend Shape Tools
Checker Map Switcher v1.0 1.0.0
CopyMirroring clusters 1.0.0
Extended Duplicate Options 1.2
KludgeCity 0.1.4
MAX Skinning Weight Tool for MAYA
Max Style Turn Edge for MaYa 1.0
Maya to Unreal T3D Exporter 1.0
Mia Materials Ambient Occlusion Manager 1.0
PFX 1.1.1
Plumber Personal Production Pipeline 1.0.4
Rename Tool 1.2.0
Render Ready and City Builder 0.5.0
Scene Head Up Display 1.4.1
Wom_archlight 1.2.3
Zebruv 1.2.3
zFluid 1.7.3

Bones Plug-ins:-
Custom Maya Tools , X-Tools 4.0.0 , DinoRig 2.0 and more ….
All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

Download From RapidShare
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Unwrella 2 for Maya 2010 , 2009 , 2008 32Bit & 64Bit

Unwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.
Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to undestand workflow to create automatically optimized UV maps, unfolds meshes for texture baking and packs UV parts efficiently.

Unwrella Maya Highlights:

The popular Unwrella plug-in for Autodesk 3ds Max is now also available for Autodesk Maya

Automatically unwraps and packs UV maps for meshes

Optimal quality UV layout that avoids texture deformations

No visible texture seams due to uniform pixel distribution over the mesh surface

Resulting UV maps have optimal quality for texture baking

Supports both user placed texture borders and procedurally generated borders

The Unwrella unwrapping plug-in for Autodesk Maya 8.5, 2008, 2009 ,2010 (each 32bit and 64bit) is now available.

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush or Mudbox.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

Download From RapidShare
http://rapidshare.com/files/356902444/Unwrella_For_Maya.rar

Download From DepositFiles
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Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide (Book & DVD-ROM)
Sybex | ISBN: 1897177518 | November 17, 2008 | 640 pages | PDF | 126 MB | DVD | 1.5 Gb
# Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software. You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.

BOOK

MIRROR #1
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MIRROR #2

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MIRROR #3

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DVD

RS

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Vicon Boujou 5.0


Vicon Boujou 5.0

Emmy Award-Winning Matchmoving software that enages you to add computer generated effects seamlessly into your film or video footage.

Building on its industry leading automatic toolset boujou software, boujou 5 allows you to solve complex shots even faster and to step in and work directly with the data. boujou 5 has a unique way of solving which radically accelerates the way you work, you can now solve even more shots in less time.

boujou 5 takes the headache out of matchmoving. Two clicks and the majority of your shots can be matchmoved automatically. No manual tracking required, saving you time and resources.

boujou 5 Features

New Automatic Sequential Solver

Previous versions of boujou took the entire shot into account before delivering a solve. boujou 5 looks at a single frame at a time, enabling the user to intervene as needed and making the entire process significantly faster.

Fully Functional Graph Editor

The Graph Editor enables the user to manually tweak the camera data and, if necessary, resolve. boujou 5 also provides the ability to lock valid sections of solve data or sections known to be correct. Those sections can then be used to improve other areas.

Reference Frames

The Reference Frames feature enables users to import still images taken with any camera and use them to assist in a solve.

New Target Tracker
The Pattern Matching Tracker in boujou has been completely rewritten so it provides a faster workflow. Target Tracking now can specify a pattern on a single frame as well as tracking multiple patterns simultaneously.

All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !

Download:

winows

http://rapidshare.com/files/354305061/Vicon_Boujou_5.0.rar
Mirror:
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Mac osx

http://rapidshare.com/files/360956200/vuiu5.dmg
This post link submitted by yimbo.



Learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
Popular highlights include: Body Mechanics Overview of Pushing Light & Heavy Objects; Driving Force Through Leg Animation; Creating Character Kinetics for Believable Weight; Using Action and Counteraction to Create Tension; Using Line of Action to Define the Movement; Preplanning Animation with Example Storyboards; Forward locomotion; Maintaining Balance Though Foot Placement; Measuring Appeal & Pose Clarity Though Silhouettes; Timing & Spacing of Keyframes; Blocking Animation; Adding Follow-through, Arcs, and Overlapping; Adding Exaggeration for Believable Performances; Animating the Body in Sections; Using the Graph Editor to Refine Blocked Animation; Holding Poses with Weighted & Free Tangents Weights; Utilizing Character Sets for Multiple Keyframe Modification;

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Password: miro*.2305

Enjoy it, any problems, please tell me… Have a Nice One!

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
* Body Mechanics Overview of Pulling Objects
* Driving Force Through Upper-body Animation
* Compensating Body Motion for Mass of Objects
* Animating Believable Weight and Tension
* Utilizing Storyboards for Pre-vis
* Backwards Locomotion
* Adjusting Performance Through Timing & Spacing
* Roughing-in Animation Through Blocking
* Adding Follow-through, Arcs, and Overlapping
* Exaggerating Poses for Dynamic Movement
* Adjusting Keyframes in Graph Editor
* Understanding Weighted Tangency & Free Tangent Weights
* Optimizing Workflow with Character Sets

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Password: miro*.2305

Enjoy it, please let me know if everything works ok, Have a Nice Day!

Ultimate 3D World Training Collection DVD Vol 1 | 4.17 GB

Welcome to The Ultimate 3D World Training Collection: Vol 1. This DVD brings together 30 of the best tutorials published in 3D World between issues 100 and 115, plus four full 3D software packages, as sold for $798.
On this side of the disc, you can find the full software packages Carrara 6 Pro, Hexagon 2, trueSpace 7.6 and Blender 2.48; supporting tutorials for the software; four tips articles; and a complete project on modelling and animating a production-ready dinosaur character. Flip the disc over and insert the other side in your drive for the remaining tutorials.
Tutorials are presented in PDF format, complete with all of the supporting files necessary to complete the walkthrough.

Continue Reading

Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training.

Popular highlights include: Exploring the Body Mechanics of a Heavy Lift; Animating to Show Believable Weight and Tension; Proper Timing and Spacing using Rhythm; Working with Storyboards; Pose to Pose Method; Adding Arcs; Follow-Through; Overlapping for Fluid Motion; Exaggerating Poses for Appealing Movement; Graph Editor; Weighted Tangency & Free Tangent Weights; Modifying Tangents; Editing Timing of Actions with Character Sets; Animating the Body in Sections; Animation Hot Keys; Character Animation and Object Checklist ;* Project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our “”Character Setup in Maya”” training kit.

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