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Creating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we’ve focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline. Creating games is usually a team effort, so while an individual artist may be able to create a similar game, we recommend this series to teams of skilled artists or individuals who want to learn a specific aspect of creating games, like low-poly modeling or game-logic scripting. Unlike our earlier Infiltrator series, these courses do not have a strict learning path, but instead are packaged individually to teach specific topics and techniques at various times in the game development cycle. This series is intended for artists already familiar with the software, so if a software is new to you, check out our Beginner’s Guide and Introduction courses to quickly get up to speed on how to use that software. Creating a game requires many skilled artists to work together to correctly create assets for the rest of the pipeline

Lessons included:
01: Beginner’s Guide to Unity
02: Introduction to Unity
03: Introduction to Scripting in Unity
04: Character and Weapon Modeling
05: Rigging and Animation
06: Communication with Notification
07: Player Functionality
08: User Interface Design
09: GUI Functionality
10: Saving Data and Highscores
11: Concept and Design
12: Environment Modeling
13: UV Layout and Texturing
14: Set Dressing
15: Level Design
16: Lighting and Lightmapping
17: Game State
18: Enemy AI and Waypoints
19: Character Scripting
20: Sound Effects
21: Final Assembly

Home Site Link :– http://www.digitaltutors.com/11/learning_path.php?lpid=18

 



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