Animation

All posts tagged Animation

Duration 2h Level Advanced Project Files Included 15FPS MP4 895MB

In this series of tutorials we will learn different techniques to create morph targets for our
characters. Throughout these lessons we will see lots of different techniques to create those morph
targets, working symmetrically to save time but dividing the morphs to have separate controls for each
side of the face. We will also see how we can use morphs to drive the movement of other objects (like
the eyebrows), and how to mirror non-symmetrical morphs.

Rapidgator

http://rg.to/file/91e6ca127679aec57ae4255f507e5cd8/DTCreMorTarFacAnim3dsMaxZB.part1.rar.html
http://rg.to/file/36bbc0282814989c0606f6927442ff61/DTCreMorTarFacAnim3dsMaxZB.part2.rar.html
http://rg.to/file/1e643b115c39a6a10af529cf97425d01/DTCreMorTarFacAnim3dsMaxZB.part3.rar.html
http://rg.to/file/4db3f196d246a6bdf89d76a2d4882094/DTCreMorTarFacAnim3dsMaxZB.part4.rar.html

Uploaded

http://ul.to/axfo8u32
http://ul.to/b3l6irqz
http://ul.to/g4omwavq
http://ul.to/krjuapif

 

 

Duration 3h 33m Project Files Included Maya 2013 1.76GB

 

What you will learn
This series of Maya tutorials takes you through the animation workflow of a dialogue-driven
acting scene – from planning out the performance and creating reference materials, through
blocking and animating the character in 3D.

We’ll discuss why solid and thorough planning prior to starting animation is important and why
working in a particular order is beneficial to the quality and speed of the overall project.

By the end of this training you will have a clear understanding of how to quickly and cleanly
get the best performance possible into your character.

Guest Tutor
Ron Friedman

Rapidgator

http://rg.to/file/83956d2beb29590154cd9567efe293c8/DTAniDiaSceMaya.part1.rar.html
http://rg.to/file/f2c53887409a7b9d3e8f02e69d9c0f37/DTAniDiaSceMaya.part2.rar.html
http://rg.to/file/18713819cbfcc1370ca4f4f4f01c27fc/DTAniDiaSceMaya.part3.rar.html
http://rg.to/file/30fd7dfd8b725588dae8284c9c82b7dc/DTAniDiaSceMaya.part4.rar.html

Filefactory

http://www.filefactory.com/file/2nassrckma7r/DTAniDiaSceMaya.part1.rar
http://www.filefactory.com/file/3jk32mivujlx/DTAniDiaSceMaya.part2.rar
http://www.filefactory.com/file/762af6z1h6y7/DTAniDiaSceMaya.part3.rar
http://www.filefactory.com/file/5w3wiibggtuv/DTAniDiaSceMaya.part4.rar

Turbobit

http://turbobit.net/39g3khmw4948.html
http://turbobit.net/9wybwyksq88j.html
http://turbobit.net/3qa599ucpvkz.html
http://turbobit.net/ryeoowoqg1j7.html

 

 

Duration 5h ?Difficulty Level Intermediate ?Project Files Included

What you will learn
In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game.

What are the steps that go into creating a control rig and a sequence of animations for a game
boss, and how do we export all of this data our for a game engine like Unity? These are the topics
that we will cover in this course.

We’ll start by creating a skeleton for our boss asset. We’ll then cover time-saving skinning
techniques and learn how to set up control objects. We’ll learn how to keep the entire rig clean
and animator-friendly. We’ll also learn how to set up systems to automate certain movements that
will help to enhance our animations!

To conclude the tutorial, we will learn how to approach animating various sequences of our game
boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have
the skill-set to rig and animate your own game boss.

 

Rapidgator

http://rg.to/file/c9bf66e8be3a38325014160ae86237a4/DTRigAniGameBoss3dsMax.part1.rar.html
http://rg.to/file/0a6c2f8e66059a68e3f9ba9055925e77/DTRigAniGameBoss3dsMax.part2.rar.html
http://rg.to/file/129c4fb5271e28203575918837fec514/DTRigAniGameBoss3dsMax.part3.rar.html
http://rg.to/file/165222e0830c2bf8e99dde46cc13db0c/DTRigAniGameBoss3dsMax.part4.rar.html
http://rg.to/file/d114a8ffada0b4462f9db79d9a8ba45f/DTRigAniGameBoss3dsMax.part5.rar.html

 

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