
Intermediate | 2h 19m | 1.82 GB | Project Files 10 MB | Required Software: CINEMA 4D
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Intermediate | 2h 19m | 1.82 GB | Project Files 10 MB | Required Software: CINEMA 4D
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Intermediate | 2h 27m | 1.87 GB | Project Files 5 MB | Required Software: 3ds Max 2013
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Beginner | 1h 33m | 655 MB | Project Files 7 MB | Required Software: After Effects CS5.5
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Advanced | 3h 53m | 1.69 GB | Project Files 124 MB | Required Software: CINEMA 4D R13
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Advanced | 12h 37m | 5.47 GB | Project Files 648 MB | Required Software: Photoshop CS6, After Effects CS6, Duik Tools ver.13.0.2 and FreeForm Pro Plug-in for CS6
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Intermediate | 2h 16m | 998 MB | Project Files 15 MB | Required Software: Autodesk 3ds Max 2012
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Intermediate | 6h 07m | 2.48 GB | Project Files 8 MB | Required Software: Autodesk Softimage 2012
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Digital-Tutors – Creative Development: Modeling a Female Character for Animation in Maya
Digital-Tutors – Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
Advanced | 2h 38m | 1.25 GB | Project Files 466 MB | Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2
In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video. Throughout these lessons we’ll delve into the animated growth of a tree branch as a time-lapse video. We’ll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you’ll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
Home:
http://www.digitaltutors.com/11/training.php?pid=616
Download:
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http://ul.to/folder/tb51e1

Digital-Tutors – Animation Retargeting Techniques in Maya
Intermediate | 1h 15m | 474 MB | Project Files 80 MB | Required Software: Autodesk Maya 2012
In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We’ll start by learning how Maya’s Trax Editor can be used to retarget animation. We’ll then take another approach and utilize MEL to accomplish the same thing. Finally, we’ll work with Maya’s intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We’ll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time.
Home: http://www.digitaltutors.com/11/training.php?pid=602
Download:
http://bytesbox.com/!/oDyec4ReuA7hMin/
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http://ul.to/folder/mvw2zq
