CG Cookie ? Introduction to Character Modeling in Blender
character
All posts tagged character
Digital-Tutors ? Introduction to Character Rigging in Toon Boom Harmony
Beginner | 1h 17m | 483 MB | Project Files: Included | Software used: Toon Boom Harmony 10.0.1
The Gnomon Workshop ? Mechanical Character Design
Digital Tutors ? Introduction to Character Design in Toon Boom Harmony
Toonboxstudio – Draw Slim Male Characters
English | HD-MOV | 4hrs 1.84 GB
Digital-Tutors – Creating Stylized Female Character Concepts in Photoshop CS5
Intermediate | 3h 42m | 983 MB | Project Files 107 MB | Required Software: Photoshop CS5
In this tutorial we will learn about a workflow that can be used to design stylized female characters with Photoshop CS5. We?ll get started by learning about a few things that should be considered for every character we design. Here we will discuss the importance of things like character intent, character back story as well as references. Once our direction has been established, we?ll jump in and spend some time doing concept sketches. After our initial character design has been settled upon, we will move on and begin exploring our character by rendering them in different poses. To wrap the tutorial up, we?ll learn about techniques that can be used to create inked line-work as well as cell shaded color for our character. After completing this tutorial, you?ll be familiar with a workflow that can be used to develop stylized characters in Photoshop.
Home:
http://www.digitaltutors.com/11/training.php?pid=610
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Digital-Tutors – Modeling a Character for Rigging and Animation in Softimage
Intermediate | 3h 09m | 1.08 GB | Project Files 3 MB | Required Software: Softimage 2010
In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it’s always nice to have an appealing character to work with. In these lessons, we’ll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process.
Home:
http://www.digitaltutors.com/11/training.php?pid=322
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Digital-Tutors – Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward
Advanced | 3h 05m | 1018 MB | Project Files 11 MB | Required Software: Silo 2.2, Maya 2012
In this tutorial we will explore how to build a stylised cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software.
Home:
http://www.digitaltutors.com/11/training.php?pid=618
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Digital-Tutors – Rigging Cartoon Characters in CINEMA 4D[/center]
Intermediate | 7h 11m | 2.76 GB | Project Files 501 MB | Required Software: CINEMA 4D R12
In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We’ll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We’ll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we’ll make sure our rig is robust, to endure through extreme conditions.
Home:
http://www.digitaltutors.com/11/training.php?pid=568
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