character
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Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you?ll come across while building a practical and powerful rig in blender.
This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender?s auto-rigging system.
http://www.url-dead/folder/13214891
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Thanks to Mr.Annoying For the Supply!
English | 1280×720, 29.97 fps | aac, 44100 Hz, stereo | 778.35 Mb
Genre: eLearning
Chad Robert Morgan helps you build a versatile framework for animating naturalistic movement.
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3D Total ? Ancient Warrior Character Creation ? Part 1 ? 2
3DS Max ? ZBrush ? Photoshop | .avi | Project Files | 2.42 GB Continue Reading
English | AVC 2144 Kbps | 1280 x 720 20 fps | AAC 128 Kbps | 5.99 GB
Genre: eLearning Continue Reading
Character Creation For Videogames ? From Concept to Final Model | .mp4 | 1.80 Gb
Software: 3ds Max ? ZBrush ? Photoshop
In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop?. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.
http://www.thegnomonworkshop.com/store/product/879/
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In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
http://www.thegnomonworkshop.com/store/product/877/
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