Digital-Tutors

All posts tagged Digital-Tutors

Digital Tutors – Creating Realistic Eyes in Photoshop and 3ds Max
In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look.

http://www.digitaltutors.com/09/training.php?cid=25&pid=288

Download:
http://hotfile.com/dl/50082458/2027030/DCEPM.part1.rar.html
http://hotfile.com/dl/50082460/cae1a10/DCEPM.part2.rar.html
http://hotfile.com/dl/50082499/26e4ec2/DCEPM.part3.rar.html
http://hotfile.com/dl/50082452/a53303b/DCEPM.part4.rar.html
or
http://netload.in/dateiw9gHqPG8nT/DCEPM.part1.rar.htm
http://netload.in/dateiuNLPd5Sj3D/DCEPM.part2.rar.htm
http://netload.in/dateioPhc3Rb8ws/DCEPM.part3.rar.htm
http://netload.in/dateios8uCmhehn/DCEPM.part4.rar.htm

Digital Tutors: Introduction to MatchMover
In this series of lessons, we’ll learn how to use MatchMover to take our 2D footage and create a 3D scene.

We’ll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we’ll learn how to move around MatchMover’s 2D and 3D viewports to get a preview of the 3D objects. We’ll then learn how to guide MatchMover’s automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We’ll finish by learning a few techniques to help the camera solve and render a preview video.

Lesson Outline (10 lessons)
1. Introduction and Project Overview
2. “Importing a sequence, automatic tracking and exporting”
3. Previewing the track quality in 2D and 3D space
4. Using Contours to guide the automatic trackers
5. Manually tracking to get 3D data out of MatchMover
6. Adding a Coordinate System to properly set the scale and axes
7. Manually tracking to help camera solve accuracy
8. Cleaning the 2D tracks to solve faster and increase quality
9. Manually tracking difficult points using multiple keyframes
10. Placing a 3D Object and Rendering a preview video

Tinypaste(RS & HF):
http://tinypaste.com/1eb3bb
Tinypaste Pass: cgp

To Block TinyPaste Survey:
https://addons.mozilla.org/en-US/firefox/addon/722/

Digital Tutors – Modeling Architectural Destruction in Maya

Digital Tutors – Modeling Architectural Destruction in Maya
English | VP6F 782×646 | MP3 96 Kbps | 715 MB
Genre: eLearning

In this series of lessons we’re going to use a variety of modeling tools and techniques to create damage effects using a building.

Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We’ll cover some basic techniques for adding the needed resolution to the models. We’ll talk about how different types of materials react to damage – wood vs. metal or concrete. We’ll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once done, you’ll be able to apply what you’ve learned and start destroying your own 3d models.

Lesson Outline (12 lessons)

1. Introduction and Project Overview
2. Isolating relevant geometry
3. Removing large chunks of the building
4. Manipulating the ceiling interior
5. Manipulating the floor interior
6. Dressing the set with props and debris
7. Dressing the window areas
8. Breaking concrete and stone pieces
9. Breaking wood pieces
10. Assembling rubble with dynamics
11. Detailing block damage in Zbrush
12. Detailing wood damage in Zbrush

* Project files are included

DOWNLOAD LINKS:
http://rapidshare.com/files/397960555/DT.MADiM.part1.rar
http://rapidshare.com/files/398008602/DT.MADiM.part2.rar
http://rapidshare.com/files/398047181/DT.MADiM.part3.rar
http://rapidshare.com/files/398082301/DT.MADiM.part4.rar

ENJOY!

Digital.Tutors.Automotive.Rendering.with.HDRI.Light.Studio.and.Maya
433 MB | RS & HF & FS | Release Date:May 29, 2010
http://www.digitaltutors.com/dtlabs/?p=703

In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders.

We will begin this course in Maya, where we will learn how to set up an image-based lighting environment in preparation for rendering. From there, we will jump into HDR Light Studio, which will allow us to easily create high dynamic range images which can mimic realistic studio lighting. We will learn how to control the appearance of synthetic lights within HDR Light Studio, as well as discussing many techniques which can dramatically increase the efficiency of your lighting workflow in both Maya and HDR Light Studio.

Lesson Outline (13 lessons)

1. Introduction and Project Overview
2. Creating an image-based lighting environment in Maya
3. Creating primary light source in HDR Light Studio
4. Adding ground shadows to our IBL environment
5. Applying tone-mapping to the Maya camera
6. Altering Background Synthesis in HDR Light Studio
7. Using guide lights in HDR Light Studio
8. Adding reflections to the rear of the car
9. Creating highlights for the roof of the car
10. Adding reflections to the front hood area of the car
11. Using dark lights to enhance reflections
12. Adding specular flakes to the car paint shader
13. Creating high dynamic range renders from Maya

Rapidshare:
http://rapidshare.com/files/393362108/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part1.rar
http://rapidshare.com/files/393364003/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part2.rar
http://rapidshare.com/files/393364722/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part3.rar
http://rapidshare.com/files/393367259/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part4.rar

Hotfile:
http://hotfile.com/dl/45295139/bf74560/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part1.rar.html.html
http://hotfile.com/dl/45295142/77881cf/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part2.rar.html.html
http://hotfile.com/dl/45295149/49c137d/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part3.rar.html.html
http://hotfile.com/dl/45295151/7b540a0/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part4.rar.html.html