In this series of lessons we’ll learn how to use the locator and wake features of Maya Oceans to make objects float on the surface, and create ripples in our ocean. Using advanced dynamic and boat locators we can define many attributes of our floating object to create realistic motion.
We’ll begin this project by learning about the most basic locator, the Ocean Surface locator. We’ll then branch into the more complicated locators that allow us to have dynamic motion including buoyancy, damping and gravity. We’ll finish the locator section with a lesson on the fun feature of Motorboats, which let us have a throttle and rudder on an object and make a realistic boat animation complete with pitching and rolling. We’ll then learn the basics of using wakes to deform our surface as if something has just dropped into the water. We’ll learn a few advanced techniques such as, connecting a foam generator to our ocean as well as advanced color bleeding and foamy waves.
http://www.digitaltutors.com/09/training.php?cid=5&pid=201
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looking for ?Creating Realistic Eyes in Photoshop and 3ds Max? !!!
@stt We heard you the first time
How about you post your question in the requests section of the forum instead of spamming.
it’s best
links dead, somebody can re upload for me? thankyou!
LINKS DEADDDDDDDDDDDDDDDDDDDDDDDD
PS REUPLOADDDDDDDDDDDDDDDDDDDD