Duration 2h 5m Level Intermediate Project Files Included?
eLearning
All posts tagged eLearning
Duration 59m 55s Level Intermediate Project Files Included?
What you will learn
In this series of tutorials I’ll teach you how get started modeling precast concrete structures in
Revit 2014.
We’ll begin by getting our grids, levels and reference planes in place. Once we’ve set the stage for
the project, we’ll begin placing foundations and columns. You’ll learn how to use the mirror and
copy tools to speed up your modeling work flow and reduce some of the complexity involved in
modeling structures. We’ll explore how to accurately place corbels and beams at the right
elevations. And finally, we’ll learn how incorporate a double-T flooring system into our building
design.
With these tools, tips and strategies you’ll be able model precast structures of your own in no
time.
Rapidgator
http://rg.to/file/096f66ef6233d9cb7646561d5788b588/DTModPreCoStrucRevit.part3.rar.html
http://rg.to/file/3d5517518c93261b73768985057debb8/DTModPreCoStrucRevit.part1.rar.html
http://rg.to/file/2fddf277903a0ca03ea6dfa9b8802ec1/DTModPreCoStrucRevit.part2.rar.html
Nitroflare
http://www.nitroflare.com/view/35F9BA2A5D26FCD
http://www.nitroflare.com/view/DC6FDCF114755B2
http://www.nitroflare.com/view/115C1BCC13ABCF2
Duration 6h 35m Level Advanced Project Files Included 15FPS MP4?
What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Rapidgator
http://rg.to/file/bb34490d3ae84c58948c59f4d60d85dd/DTCrHDRIEn3DLiPSMaya.part1.rar.html
http://rg.to/file/399ba17e506c16a8a366d2eed74a9cb2/DTCrHDRIEn3DLiPSMaya.part2.rar.html
http://rg.to/file/bc2e5e5625a22445d81d43e82c629a76/DTCrHDRIEn3DLiPSMaya.part3.rar.html
http://rg.to/file/5364ef13a1b4bc34c0b1d9b1d8983b93/DTCrHDRIEn3DLiPSMaya.part4.rar.html
http://rg.to/file/ffafe1d0423e74388032d39eae73257b/DTCrHDRIEn3DLiPSMaya.part8.rar.html
http://rg.to/file/545dff6dcdecad124d09d16ba15ca481/DTCrHDRIEn3DLiPSMaya.part5.rar.html
http://rg.to/file/fdf5fac0a459295ad24b75ba1ef0ddbe/DTCrHDRIEn3DLiPSMaya.part6.rar.html
http://rg.to/file/bd3c3a20c905edbc895b1b61b8f3e68f/DTCrHDRIEn3DLiPSMaya.part7.rar.html
Nitroflare
http://www.nitroflare.com/view/E5C1B75D2EC7C52
http://www.nitroflare.com/view/456C89BB828D1D2
http://www.nitroflare.com/view/F88BFC9A307251B
http://www.nitroflare.com/view/4FEA6A6D75E320E
http://www.nitroflare.com/view/10CB0510D6FC785
http://www.nitroflare.com/view/C46F20C898400D8
http://www.nitroflare.com/view/0C10D00721629B6
http://www.nitroflare.com/view/7B71808E37C5EA8
Evermotion Archviz Vol 2 13GB Project Files Included
Evermotion is known for creating high quality, ready to render interior scenes, called Arinteriors. This tutorial will show you the exact process of creating professional interior scene from scratch, using 3ds max and V-ray rendering engine.
All of the process is simply explained in over 10h of narrated videos (in English). You’ll learn everything you need to produce stunning renderings: modelling, creating materials, light and camera setup, useful tips&tricks and post-production. You will also get the project files – complete interior scene (for V-ray with 3ds max) with all the materials, cameras and lighting setup.
Rapidgator
http://rg.to/file/bae219fb611beaa7c77ccef52e9bedc8/01Evermotion_Archviz_Vol_2.part01.rar.html
http://rg.to/file/c392e0fb9303755603b32946488df00b/01Evermotion_Archviz_Vol_2.part02.rar.html
http://rg.to/file/79a350d7ae9259b3db4ff2b730ad784a/01Evermotion-Archviz-Vol-2.part03.rar.html
http://rg.to/file/128dd3440cc64dcb7894b4c71ae114c7/01Evermotion_Archviz_Vol_2.part04.rar.html
http://rg.to/file/471fcc790233fb79070cf274a01bef51/01Evermotion_Archviz_Vol_2.part05.rar.html
http://rg.to/file/9eb304136c4c7bb9c6ba24f6651fa343/01Evermotion-Archviz-Vol-2.part06.rar.html
http://rg.to/file/0adf2690b4dbec19d0c2602d991e0ac7/01Evermotion_Archviz_Vol_2.part07.rar.html
http://rg.to/file/4cd2a58a031612e53ae04e3ad5a2f35c/01Evermotion_Archviz_Vol_2.part08.rar.html
http://rg.to/file/27ac6ab5e3efe0704fa3e5ab4a47f583/01Evermotion_Archviz_Vol_2.part09.rar.html
http://rg.to/file/5b4e19b91ebf212076b85c5e9dda5894/01Evermotion_Archviz_Vol_2.part10.rar.html
http://rg.to/file/1f77dbaab20d04840ad929796cc43d87/01Evermotion_Archviz_Vol_2.part11.rar.html
http://rg.to/file/8ae9ba1650c17df68b0ed9ce10b3e361/01Evermotion_Archviz_Vol_2.part12.rar.html
http://rg.to/file/bb74cbb50db88d56284ad35fd7505810/01Evermotion_Archviz_Vol_2.part13.rar.html
http://rg.to/file/e1fa405bf8fe211345ef32ffa5de9263/01Evermotion_Archviz_Vol_2.part14.rar.html
Nitroflare
http://www.nitroflare.com/view/74B868E2C65ABC3
http://www.nitroflare.com/view/EF9F10D71B04AD5
http://www.nitroflare.com/view/3C36859C6B62518
http://www.nitroflare.com/view/7DE68B747CF1DCE
http://www.nitroflare.com/view/D2371B27F86DC71
http://www.nitroflare.com/view/BDCFBF3E45F12EE
http://www.nitroflare.com/view/8E126FC04B52789
http://www.nitroflare.com/view/AAAAA9BA08E88FE
http://www.nitroflare.com/view/609631CF46A345E
http://www.nitroflare.com/view/C666E93409CA0EA
http://www.nitroflare.com/view/175FB69423F8EE5
http://www.nitroflare.com/view/C895D401783962F
http://www.nitroflare.com/view/A335DF2691F930B
http://www.nitroflare.com/view/DE3269EC8062D4B
Duration 1h 3m Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials, we will learn the new features available in NUKE 8.0. With this release, there are lots of changes for speeding up your workflow and making all things color related much more intuitive and rich. NUKE 8.0 has done a lot to save you the time of having to jump back into a 3D application to fix or export things you need for your composite. With the addition of the EditGeo node and wireframe render options, you can stay in NUKE and get on with your project. New features like in panel color wheels, the Pixel Analyzer panel, and Scopes will be sure to make your grading and color correcting workflow much more streamlined. There have also been huge improvements made to the Dope Sheet as well as the Text Node. By the end of this course, you will have a firm grasp on what’s new in NUKE 8.0, keeping you ahead of the curve.
Rapidgator
http://rg.to/file/42128ffc2c21f307768cf207d5d8669f/DTNewFeaNUKE8.part3.rar.html
http://rg.to/file/e53ad58c462686e70206e1c8252ef805/DTNewFeaNUKE8.part1.rar.html
http://rg.to/file/d9667daf7240a122a687fa1f0da6a6ef/DTNewFeaNUKE8.part2.rar.html
Nitroflare
http://www.nitroflare.com/view/C314D53512E78FC
http://www.nitroflare.com/view/F7440F101458A8B
http://www.nitroflare.com/view/B2DBD0521765618
Duration 1h 1m Released January 3 2011 Project Files Included 15 FPS MP4
Previous post of this tutorial was mislabeled and a different tutorial.
In this After Effects tutorial we will learn how to key a greenscreen using multiple layers to capture as much detail as possible. Using multiple layers and keyers, we will be able to focus our efforts and create a better final matte. We will begin the tutorial by importing our footage into After Effects and analyzing the job ahead of us. Then we will create garbage masks to break apart our person into manageable pieces. We will then add Keylight effects to our layers to create an initial key. After that, we will analyze the best way to remove noise on each layer. Then we will fill in our alpha by creating a core matte. Finally we will focus on the hair and all the detailed roto and keying work involved. We will complete the project by doing some heavy-duty rotoscoping work on the bottle.
Rapidgator
http://rg.to/file/96d98aa99ddad6fb4498e1a2bedf8170/DTMulGrKeyiAE.part1.rar.html
http://rg.to/file/82260ab5178cb52596360f8c411d0f13/DTMulGrKeyiAE.part2.rar.html
Filefactory
http://www.filefactory.com/file/3ta4tyqp8l5h/DTMulGrKeyiAE.part1.rar
http://www.filefactory.com/file/12sn1x3q1qy3/DTMulGrKeyiAE.part2.rar
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Duration 2h 44m Level Intermediate Project Files Included 15FPs MP4
While today?s game systems have made drastic improvements in terms of asset resolution, there are still limits. Sometimes creating texture maps for low resolution assets can be a challenge because less polygonal detail often means more detail that the texture artist has to come up with in their textures. This course goes over the process for painting both diffuse and specular maps for our low polygon game weapon. To start things out, we will dive in and begin to paint a base texture for many of the surfaces on the weapon. Whether it?s a tarnished metal surface or a painted surface, we will learn how to add texture in layers starting at the bottom. From here we?ll continue to add detail to our diffuse texture by painting things like scuffs and scratches followed by dirt. After completing the diffuse, we?ll move on to the specular map where we?ll learn how we can repurpose and modify some of our diffuse layers to map out the specular highlights on our weapon. To wrap things up we?ll learn how to flatten and save our texture maps out of Photoshop. After completing this course, you will have a fully textured game asset that is ready to be brought into your game engine.
Rapidgator
http://rg.to/file/40957bef88f3376bb4bbfe60a0a8e8b2/DTTexLPolyWeaPS.part1.rar.html
http://rg.to/file/682e8bd496e9a4e08ff550609bfbc7b7/DTTexLPolyWeaPS.part2.rar.html
http://rg.to/file/575945dd6894a99ce845b84bb698aeaa/DTTexLPolyWeaPS.part4.rar.html
http://rg.to/file/b5167f8505308a16fe906b2549e3ec64/DTTexLPolyWeaPS.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/C60733B3BCACF40
http://www.nitroflare.com/view/DB38801688BF62F
http://www.nitroflare.com/view/DEB3DE071FC78EB
http://www.nitroflare.com/view/7DD9753C03B11BD
Duration 4h 14m Level Advanced Project Files Included 15 FPS MP4
What you will learn
In this series of tutorials, we will go beyond the usual basics of emitting bursts or trails of particles, and create full blown fireworks. We will start by using the ’emit’ command to give us extra control over how particles are emitted. We will see how it is possible to use both ramps and expressions to achieve certain effects, like sparkling or flashing particles. We will make extensive use of particle expressions, including some basic vector math and the ‘rot(0’ function, to achieve complex behaviours such as ring-shaped emission and tightly spiralling motion. By the end of this course you will have everything you need to create complex and exciting dynamic fireworks.
Rapidgator
http://rg.to/file/60f487e60e2952d6df8c51c6f2ebd9c0/DTUAdvParCreFirMaya.part1.rar.html
http://rg.to/file/8d49384f062b6bdeda23c1a59e5824f2/DTUAdvParCreFirMaya.part5.rar.html
http://rg.to/file/3523547b43a5e3041cb4530b99e3f163/DTUAdvParCreFirMaya.part2.rar.html
http://rg.to/file/63123859e39f0d69c1f952af58939deb/DTUAdvParCreFirMaya.part3.rar.html
http://rg.to/file/b1fac718f4ebb0087cee65499f0bb741/DTUAdvParCreFirMaya.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/2739182F0A6D969
http://www.nitroflare.com/view/2D6934C6E1D1465
http://www.nitroflare.com/view/76B0E7EC0EE613E
http://www.nitroflare.com/view/6DC16BF5ADE7D87
http://www.nitroflare.com/view/CFC3E78C0E99BD3
Duration 1h 28m Level Advanced Project Files Included 15 FPS MP4
In this course we are going to create an organic and visually stunning shot using the modeling and dynamics tools in CINEMA 4D and After Effects. We will utilize CINEMA 4D’s hair dynamics to set up a web-like element, then integrate spline dynamics within the hair module itself. We will then composite our render passes into After Effects while integrating some of After Effects plug-ins. Finally we will achieve realistic lens effects that will give us a natural and flowing effect which will result in this serene, organic shot.
Rapidgator
http://rg.to/file/8d8f48af3f839b061c2856b0310fd86c/DTCreArtWDC4D.part1.rar.html
http://rg.to/file/b9b43d52d0d0035c73bba765e83c9211/DTCreArtWDC4D.part2.rar.html
http://rg.to/file/6bdf26d05ff64f9f08ad7ee905508ec5/DTCreArtWDC4D.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/510CCC5FF73640D
http://www.nitroflare.com/view/8AA9C7FE0E25576
http://www.nitroflare.com/view/E082698155F7455
Duration 1h 52m Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials, we will talk about some of the things ZBrush artists need to know when working in Mudbox. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, ZBrush for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they’re looking for. So rather than going through a long introductory project, with a lot of basic information, we’ll cut straight to the information you need to start working quickly in Mudbox. We’ll talk about how Mudbox deals with geometry and look at its robust texture painting workflow. We’ll cover brush settings, UVs, sculpt layers, retopology, posing, and more. In the end you’ll be able to take your ZBrush knowledge and project and continue to work in Mudbox. Once you’re done with the course, if there are any tools or functions you’d like to know more about, you can go through any of the multiple Mudbox courses we have to get a deeper look.
Rapidgator
http://rg.to/file/5111f738f81cf5735f0b2acda3405e4c/DTMudZBArt.part1.rar.html
http://rg.to/file/09b95fc0118a528a1fc8e18d5590bee5/DTMudZBArt.part2.rar.html
http://rg.to/file/63dd78726ed866358f153633ea2340e5/DTMudZBArt.part3.rar.html
http://rg.to/file/d11f201f508817372b15d416497428e1/DTMudZBArt.part4.rar.html
http://rg.to/file/6cf8d919a0e75dde6943c79244afb2ea/DTMudZBArt.part5.rar.html
Nitroflare
http://www.nitroflare.com/view/D42FE5E23345F38
http://www.nitroflare.com/view/CB099E8E6CADEC5
http://www.nitroflare.com/view/6FDF59A03DB96D5
http://www.nitroflare.com/view/60AD904FF430522
http://www.nitroflare.com/view/B2E90C77E0969EA