eLearning

All posts tagged eLearning

Duration 3h 14m ?Level Beginner Project Files Included 15 FPS MP4

In this series of UDK tutorials we’ll discuss the major foundations of scripting with UnrealScript in UDK and apply what we’ve learned in a single mini project.To start out, we’ll look at several of the terms and techniques that are used when scripting in UDK such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. We’ll also jump into creating logic with conditional statements, and loops. We’ll even learn how to use basic arrays. To finish up this training, we’ll take what we’ve learned and apply it to creating a simple collection game.

Rapidgator

http://rg.to/file/565f9564271b6f5343c02a505c870b67/DTInUnScUDK.part1.rar.html
http://rg.to/file/eed884a8aa7d22519a8053a412cb34f6/DTInUnScUDK.part2.rar.html
http://rg.to/file/3ee244073ab26239997e6dbca16fa23a/DTInUnScUDK.part3.rar.html

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Duartion 3h 14m Level Intermediate Project Files Included 15 FPS MP4

In this tutorial we will learn about creating 3D blood effects using RealFlow 2013 and Maya 2013. Throughout the training we will be identifying the types of blood effects used and setup CG blood squibs, ?including setting up RealFlow blood simulations. We will then look at using Maya fluids to create ?secondary elements to add that little bit of extra to the final render. The goal of this training is to be able to render professional looking blood FX.

Rapidgator

http://rg.to/file/8fe59778371d609b60aa3943fd57ed2f/DTCBFXMayaReal.part1.rar.html
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http://rg.to/file/c30ccaa7355edc5959fbf2e401325e07/DTCBFXMayaReal.part3.rar.html
http://rg.to/file/eb3ce667a99250a22d21167b84143da8/DTCBFXMayaReal.part4.rar.html

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Duration 2h 30m ?Level Intermediate ?Project Files Included 15FPS MP4

This set of tutorials will provide you with a solid foundation for working with Maya’s nDynamics framework. We’ll get started by learning about nParticles , and how they can be created in a variety of ways and take on various forms. We’ll then explore the nucleus node, which is the heart of the nDynamics system. Afterwards, we’ll jump into a few project-based lessons and learn how to modify nParticle properties for larger simulations. We’ll learn techniques for simulating fire, smoke, and water.We’ll also learn how to change the physical properties of objects with nCloth, how to set up proxy objects to run simulations faster, how to work with Collision Layers, and how to use nCloth to simulate flesh on characters.By the end of this training, you will have the skills needed to working comfortably with Maya’s nDynamics module.

Rapidgator

http://rg.to/file/fc4d4c1afe2ba5bd32c04c1296a82dc5/DTItnDMaya.part1.rar.html
http://rg.to/file/a75cc796ebe85524b0d8bee0160634ff/DTItnDMaya.part2.rar.html
http://rg.to/file/d18206b12faada966b9c2a3e68302581/DTItnDMaya.part3.rar.html

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Duration 2h 13m ?Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush.

ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Mudbox for instance, finds that they need to be able to work on a project in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they’re looking for.

Rather than going through a long introductory project, with a lot of basic information, we’ll cut straight to the information you need to start working quickly in ZBrush. We’ll talk about how ZBrush deals with geometry and its 2.5D workflow. We’ll talk about several of its geometry creation and concepting tools and explore the polypainting workflow. We’ll cover brushes, UVs, layers, retopology, posing, and more.

In the end you’ll be able to take your Mudbox knowledge and/or project and continue to work in ZBrush. If there are any tools or functions you’d like to know more about, you can go through any of our multiple ZBrush tutorials to get a deeper look.

Rapidgator

http://rg.to/file/12b1654b1d8eef2b1be95cb26e294b81/DTZBfMudArt.part5.rar.html
http://rg.to/file/7f633cbf94e980dd6b77db03e03f6ae0/DTZBfMudArt.part1.rar.html
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Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4

Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.

We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.

Rapidgator

http://rg.to/file/494b8187922d14cca596bb19d219364c/DTCreaStySEfGMaya.part01.rar.html
http://rg.to/file/4b48315e2e34e6bb336d7413ef6b5cb3/DTCreaStySEfGMaya.part02.rar.html
http://rg.to/file/9982981fb6aff698e4d5b774eb4f4111/DTCreaStySEfGMaya.part03.rar.html
http://rg.to/file/c20858c54a516b3733c4f140371e63a5/DTCreaStySEfGMaya.part04.rar.html
http://rg.to/file/a45782b364b6b065f03a9fd35a2ceabf/DTCreaStySEfGMaya.part05.rar.html
http://rg.to/file/3112964b04af6a1900c1e56583bb7582/DTCreaStySEfGMaya.part06.rar.html
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Duration 1h 44m Level Beginner Project Files Included?

In this series of tutorials, we will go through the process of painting textures for our models in
ZBrush. ZBrush is a great tool for painting textures for our sculpted models but it works a little
bit differently from other applications.

We’ll start the tutorial by talking about the basics of polypainting and how it differs from a map- based workflow. We’ll then use a cool creature sculpt as our project as we go through the process of texture painting. We’ll explore different strokes and brush settings to achieve different effects. We’ll learn to use layers to blend multiple polypaint passes together. We’ll use custom alphas to create detail and the noise function will allow us to add high-frequency detail quickly. We’ll also learn about UVs and using masking to darken cavities in our mesh. Finally, we’ll learn to create texture maps from our polypainted model and transfer those to other applications.As we go, feel free to have some fun with the color palette and really make the character your own. Once you’re done, you’ll have the knowledge you need to paint textures for your own models in ZBrush.

Rapidgator

http://rg.to/file/668133527377d9193dba55071e753a21/DTTexPZB.part1.rar.html
http://rg.to/file/921b216a20c8e980174b1d36323c58bc/DTTexPZB.part2.rar.html
http://rg.to/file/8644a82b03d3976c7aa640ce1bb18b27/DTTexPZB.part3.rar.html
http://rg.to/file/b9a585bab0b9bb149afc48cb5097dcb9/DTTexPZB.part5.rar.html
http://rg.to/file/71b77340598a976203052ede1f8f22fc/DTTexPZB.part4.rar.html

Nitroflare

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Duration 4h 59m Level Beginner Project Files Included

Throughout the following lessons you will be guided through the basic tools and interface of Rhino. We will cover simple 2D CAD including curves and basic shapes as well as how to edit and trim them in order to make simple drawings.Lessons will progress to building 3D geometry with simple to intermediate techniques. Using a basic lamp design project we will cover all the techniques necessary to produce non-organic models for product design as well as covering Rhinos menus and editing tools.By the end of the tutorial you should be able to create simple 2D and 3D objects using most of Rhino’s modeling techniques and have a reasonable understanding of how to take on similar projects.

Rapidgator

http://rg.to/file/8cb271769b197ac3628d13ecf932eca6/DTGetStModRhino.part5.rar.html
http://rg.to/file/0e23a9222bf2a0584dc36b11c7509afb/DTGetStModRhino.part1.rar.html
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Duration 3h 28m Level Intermediate Project Files Included

In this tutorial we’ll learn how we can take a modeled character and prepare it for animation.

We’ll begin this process by using MODO’s skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we’ll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we’ve constructed our skeleton we’ll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.

Following this we’ll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.

After watching this tutorial you’ll be ready to begin rigging your own characters with more confidence while having a lot of fun.

Rapidgator

http://rg.to/file/386e97063e287a29020c47a82ade97ff/DTRigYFCharMODO.part1.rar.html
http://rg.to/file/4d598e3409080abd641009dbc028b014/DTRigYFCharMODO.part2.rar.html
http://rg.to/file/018832e0c8f5a54bf9c95891a798c06d/DTRigYFCharMODO.part3.rar.html
http://rg.to/file/bcba4471dcb8b57b0e5176c048af0985/DTRigYFCharMODO.part5.rar.html
http://rg.to/file/babd8172c31a1a842ce1e35ee0f2581f/DTRigYFCharMODO.part4.rar.html

Nitroflare

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Duration 4h 11m ?Level Advanced Project Files Included

In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE.We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D’s MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE.Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render.By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable.

Rapidgator

http://rg.to/file/88747d652d9d4a304e501ecc83c97455/DT3DAFacMC4DNUKE.part1.rar.html
http://rg.to/file/6eec5e4668fe799aac239512457cd391/DT3DAFacMC4DNUKE.part6.rar.html
http://rg.to/file/49db9d1dd90da451390719518be9a655/DT3DAFacMC4DNUKE.part2.rar.html
http://rg.to/file/1022d6b95ff0812e95c0a55ee19d6c52/DT3DAFacMC4DNUKE.part3.rar.html
http://rg.to/file/5e6459df74aff9b3c3969ac7809aba5d/DT3DAFacMC4DNUKE.part4.rar.html
http://rg.to/file/cebc5adaa620f4f81f3a2105c233c785/DT3DAFacMC4DNUKE.part5.rar.html

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