eLearning

All posts tagged eLearning

Duration 3h 8m Level Intermediate Project Files Included 15 FPS MP4

What you will learn
The overall goal of this project is to learn how to create stylized textures and materials for games. This tutorial will focus on the creation of a vintage sign asset using multiple texturing techniques in Photoshop and ending with a real time version of the sign in game (UDK) with working materials for lights. Using this knowledge, you will be able to create your own assets and understand stylization when it comes to creating textures and establishing identity within game art.

Rapidgator

http://rg.to/file/1cae21e38d25aadc306324c3b808dd98/DTCreVinTexGAPSMaya.part1.rar.html
http://rg.to/file/5081efb9e2232956a5f879acf445080c/DTCreVinTexGAPSMaya.part2.rar.html
http://rg.to/file/52908424061a754684b76aea02bb4e8f/DTCreVinTexGAPSMaya.part3.rar.html
http://rg.to/file/f34c13363246bd68fc09b864863609fd/DTCreVinTexGAPSMaya.part5.rar.html
http://rg.to/file/4069806860cab148006f86aa25200dea/DTCreVinTexGAPSMaya.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/E9D744AA3909EEA
http://www.nitroflare.com/view/81375B7456E6F9D
http://www.nitroflare.com/view/26A6C3F11E982C7
http://www.nitroflare.com/view/76E260D187F4E0C
http://www.nitroflare.com/view/F11C6812A305A69


Duration 1h 53m Level Intermediate Project Files Included 15 FPS MP4

This set of tutorials will guide you through an artist-friendly approach of using Python in Maya. We’ll start by learning how to use Python to launch applications right from Maya. We’ll then learn how to source external Python scripts. Afterwards, we’ll learn how to code our how expressions and how to utilize Script Nodes. And, to finish up, we’ll learn how to create a tool that can save poses and bookmarks. By the end of this course, you’ll have the skill set to build your own tools with Python that can help you and your team work efficiently.

Rapidgator

http://rg.to/file/4baba8b95fcf97462964f0ddfe0ec9cf/DTArtGPytScrMaya.part3.rar.html
http://rg.to/file/0fcfc7861c300ce63cbc110b89fce2cf/DTArtGPytScrMaya.part1.rar.html
http://rg.to/file/c29e45da08749ca95da32bef04070282/DTArtGPytScrMaya.part2.rar.html

Nitroflare

http://www.nitroflare.com/view/AB8794F33A4EC96
http://www.nitroflare.com/view/A240713DEC0E031
http://www.nitroflare.com/view/0848479C1430EC0

Duration 1h 17m Level Beginner Project Files Included 15FPS MP4

We’ll begin with a brief overview of navigation in the animation view port in MODO followed by a discussion about what frames are and playback controls. After this we’ll begin creating some animation by learning what keyframes are and how to set them. Next we’ll dive into the graph editor and the dope sheet to learn some basic ways we can edit our keyframes and modify the interpolation of their values across time. Continuing on, we learn about additional tools to visualize and modify our animation. We’ll finish by learning about some basic camera movements and how to animate them. If you are ready to start exploring how to animate in MODO, watching this course will help you get started with the essential tools that you will need to begin that journey.

Rapidgator

http://rg.to/file/286dbc652b8f9ba378f6ec4e6d4513d3/DTEssTBegAniMODO.part1.rar.html
http://rg.to/file/f6e4c13428c422e6915204a9203e5485/DTEssTBegAniMODO.part2.rar.html
http://rg.to/file/6e6ed20b65efd27e3a3aa3c6801f038b/DTEssTBegAniMODO.part3.rar.html
http://rg.to/file/ee64dfaedb84fe41c2f87b95603e617d/DTEssTBegAniMODO.part4.rar.html
http://rg.to/file/5f8f1e28c5b9eba61dc4542956bc7833/DTEssTBegAniMODO.part6.rar.html
http://rg.to/file/6077a1ce4f3d9c5fecfdbdfec10281ed/DTEssTBegAniMODO.part5.rar.html

Nitroflare

http://www.nitroflare.com/view/8B4EB81B223B13D
http://www.nitroflare.com/view/78900973AA82E27
http://www.nitroflare.com/view/8BAEF7A8E178B7D
http://www.nitroflare.com/view/201C9AF49E82B53
http://www.nitroflare.com/view/2073DBFF12C28D4
http://www.nitroflare.com/view/53ACDE1D807318C

Duration 4h 19m Project Files Included 15FPS MP4

In this series of tutorials you will gain a solid foundation in the character rigging process. We’ll get started by first learning how to create a skeleton that is clean and that will deform well. We’ll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we’ll set up controls that are user-friendly. Along the way, we will also learn how a control object’s Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of tutorials, you will have the understanding needed to rig your own characters.

Rapidgator

http://rg.to/file/2a9b3411c21f340583ca824614caf85d/DTIntroCharRigMaya.part1.rar.html
http://rg.to/file/7efcf6d1338023827ff34885c4ffc2d7/DTIntroCharRigMaya.part2.rar.html
http://rg.to/file/46353ab22b165f73ad88af78a66f7566/DTIntroCharRigMaya.part3.rar.html
http://rg.to/file/9d06141fda536c31918adc065a34c691/DTIntroCharRigMaya.part4.rar.html
http://rg.to/file/8c0bbf73b84619a54bbdbf952fbd19f7/DTIntroCharRigMaya.part5.rar.html
http://rg.to/file/07e8ab51e3449c2779290fa727a2cbce/DTIntroCharRigMaya.part6.rar.html
http://rg.to/file/b3a10475e8244570d104d5607d7c6a4d/DTIntroCharRigMaya.part7.rar.html

Duration 46m 32s Project Files Included 15FPS MP4

In this tutorial you’ll learn how edit and create customized stacked and compound wall systems. We’ll start by learning to edit Revit’s predefined walls. Once we become comfortable with how to change up these preloaded families, we’ll then learn how to create our own stacked and compound walls from scratch. You’ll see how we can create sweeps and reveals that can really customize your design. We’ll also explore how to
use the split region tool to add layers to a stacked wall system. By the end of this course you’ll have the skills necessary to create your own wall systems using Revit 2014.

Rapidgator

http://rg.to/file/137d3d152b0a7090ef6e5623c4544b8c/DTModComStaWallRevit.rar.html

Filefactory

http://www.filefactory.com/file/mhkvbxs0383/DTModComStaWallRevit.rar

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Duration 1h 31m Project Files Included 15FPS MP4

In this series of tutorials we will learn how to create a Presentation file from an assembly. We will also learn how to use Representations in assembly mode. The Representations include level of detail, views, and
positions. A drawing will be created and basic drawing tools will be explained.

Rapidgator

http://rg.to/file/2a48d023aedb779e0f5ccbca0f49841f/DTUtPresFilRepInventor.part1.rar.html
http://rg.to/file/18c5ad9cb0bceccb78144b6c9884e026/DTUtPresFilRepInventor.part2.rar.html

Filefactory

http://www.filefactory.com/file/14umcpw8cln1/DTUtPresFilRepInventor.part1.rar
http://www.filefactory.com/file/79tiyp1toauz/DTUtPresFilRepInventor.part2.rar

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Duration 7h 4m Project Files Included 15FPS MP4
In this series of tutorials we are going to composite a stylized post-apocalyptic environment shot. We will setup an environment scene in NUKE’s 3D space with our matte painting asset. To bring it to life we will add footage and elements to our shot, and also create atmospherics with NUKE’s particle system. We will venture briefly into After Effects to use the Optical Flares plug-in to create lens flare elements. We will also look at camera effects like bloom, lens distortion, vignette, and chromatic aberration. Finally, I will offer up sometips for finishing off your shot. The main purpose of this tutorial will be to discuss and show some basic compositing workflows, but also look at some specific tips and techniques to help you take an environment or set extension shot from start to finish.

Rapidgator

http://rg.to/file/678a42c39f183ba9d026f215020fe24d/DTCompAniSetExtensionNUKEX.part1.rar.html
http://rg.to/file/4430497faaa917971141d921454b2a39/DTCompAniSetExtensionNUKEX.part2.rar.html
http://rg.to/file/02989c120e2b3798d36305abd720eeea/DTCompAniSetExtensionNUKEX.part3.rar.html
http://rg.to/file/a50b897270e0c2741c05e9015e53d276/DTCompAniSetExtensionNUKEX.part4.rar.html
http://rg.to/file/dbf5876d8b3b8475a00421f529d402de/DTCompAniSetExtensionNUKEX.part5.rar.html
http://rg.to/file/d6f93894f3c2687a7521024dd54bbe16/DTCompAniSetExtensionNUKEX.part8.rar.html
http://rg.to/file/ec554c5f358f21033c7fc6b3631156e3/DTCompAniSetExtensionNUKEX.part6.rar.html
http://rg.to/file/b44bbea0c064885989891c7bd0beb10b/DTCompAniSetExtensionNUKEX.part7.rar.html

Nitroflare

http://www.nitroflare.com/view/06B232E4A611E3C
http://www.nitroflare.com/view/0B3DC9513DFAF87
http://www.nitroflare.com/view/0F414ACE474698E
http://www.nitroflare.com/view/B6B9F993979918D
http://www.nitroflare.com/view/0AF6536E9C83D6D
http://www.nitroflare.com/view/3744C0AEE8CA6D5
http://www.nitroflare.com/view/3A82B7061A53E5D
http://www.nitroflare.com/view/625EEE6BDB2F466

Duration 3h 34m Project Files Included 15 FPS MP4

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We’ll then begin to block in the different pieces of our example project before refining each one. We’ll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We’ll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We’ll learn to move polygons between mesh items for a quicker and more flexible workflow. We’ll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We’ll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you’ll be able to apply them to your own projects in no time.

Rapidgator

http://rg.to/file/e9928db716b93a599840923e71f37221/DTHSurModTecMODO.part1.rar.html
http://rg.to/file/d3f87fce7c680c41916d51fe06d18f4e/DTHSurModTecMODO.part2.rar.html
http://rg.to/file/6fc816a48114ea34141b6b085e888469/DTHSurModTecMODO.part3.rar.html
http://rg.to/file/3110f8079e396b8a6a6cdc8c16c46f57/DTHSurModTecMODO.part4.rar.html
http://rg.to/file/057576b4258314a62373f90aefbff788/DTHSurModTecMODO.part5.rar.html
Filefactory

http://www.filefactory.com/file/3eea1a1rrilp/DTHSurModTecMODO.part1.rar
http://www.filefactory.com/file/4n9dofomc2zn/DTHSurModTecMODO.part2.rar
http://www.filefactory.com/file/64w29qvq4fct/DTHSurModTecMODO.part3.rar
http://www.filefactory.com/file/5fh1c1sw8oxz/DTHSurModTecMODO.part4.rar
http://www.filefactory.com/file/3d2bsw428we7/DTHSurModTecMODO.part5.rar

Duration 1h 27m Level Beginner ?Project Files Included 15FPS MP4 760MB

What you will learn
In this series of tutorials we will go through an overview of Premiere Pro CS6 as well as CC, with a guided tour of the interface and the many tools within the program to edit video and audio in the creation of a final presentation. We discuss importing clips, creating titles, video and audio transitions, video and audio effects, editing together video from multiple camera sources, exporting our project to various media, and creating a DVD of our project in Adobe Encore. By the end of this tutorial you will have a solid familiarity with many of the tools in Premiere Pro so that you can begin creating your own polished and professional video presentations.

Rapidgator

http://rg.to/file/d3f7aaec00e2164fed7b68a4822c00d5/DTGetStPremPro.part1.rar.html
http://rg.to/file/637af7eda77b022d25831852f8a431f2/DTGetStPremPro.part2.rar.html
http://rg.to/file/0fac0c7c445292a1da4c19707316ef90/DTGetStPremPro.part3.rar.html

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