Mari

All posts tagged Mari

10 Tips to Help Make You Successful in MARI

Duration 1h 43m Project Files Included 15 FPS FLV

We’ll get started by learning about different methods of tiling images over the surfaces of your model. A surprisingly simple topic but one every MARI artist needs a firm grasp of. From here we’ll move on and learn about selection groups and how they can help you manage complex models. We’ll also learn about the various different types of stacks that were added to MARI with version 2.0 and how we can begin to utilize them. Speaking of stacks, did you know that you can share layers between different channels in MARI? I’ll show you how and why in this course. These are just a few of the topics we’ll cover in this course so open up MARI, grab your stylus and lets get started with our next lesson.

Rapidgator

http://rg.to/file/795a248b072ea3aa53960b1860aaf923/DT10TipSuccMARI.part1.rar.html
http://rg.to/file/45f62a7e0f37521803084cbecb1cd883/DT10TipSuccMARI.part2.rar.html
http://rg.to/file/a8e4ae03cec610c16d09e4f572e691b5/DT10TipSuccMARI.part3.rar.html
http://rg.to/file/de340f817612d012a4eead152ccc4694/DT10TipSuccMARI.part4.rar.html

Uploaded

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Oboom

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Xerver

http://xerver.co/83eitt8vqgly/DT10TipSuccMARI.part1.rar
http://xerver.co/srz30f0rcz3v/DT10TipSuccMARI.part2.rar
http://xerver.co/0dwaiav0ghqk/DT10TipSuccMARI.part3.rar
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Nitroflare

http://www.nitroflare.com/view/6C84116398C1176
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Texture Projection Techniques in MARI

Duration 2h 30m Level Beginner Project Files Included 15 FPS MP

Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures.

In this course, we will use a project based approach to demonstrate some techniques that you as a texture artist will be able to use not just in this course, but on every project you work on here inside of MARI. After setting up our project to work in and bringing in images, we will learn how to quickly project an image onto our model using MARI?s Paint Through tool. Now every image won?t be a perfect match for the mesh that we are projecting it onto so next we?ll focus on transforming the projected image or paint before it is baked into our texture.

From here we?ll learn about some pitfalls to be on the lookout for when projecting images and how we can begin to account for those using projection masking. This course will cover several other valuable tip and tricks for a texture artist including the mirroring of textures from one side of our model to the other and color correction all while fully utilizing MARI 2.0?s layer based workflow.

After finishing this course, you will not only have a fully textured asset with color, specular and bump maps but you?ll also have a new arsenal of tricks to add to your own texturing projects.

Rapidgator

http://rg.to/file/3eabeba94390aff3b69fb5dfdf98b716/DTTexProTechMARI.part1.rar.html
http://rg.to/file/16f0e6b593f784c20ac1b53dbeac42f1/DTTexProTechMARI.part2.rar.html
http://rg.to/file/1eb46e80c07c4a7575d19f70e8354c83/DTTexProTechMARI.part3.rar.html
http://rg.to/file/bf3fa4720eaf71c578923b98e91097ba/DTTexProTechMARI.part4.rar.html

Nitroflare

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http://www.nitroflare.com/view/8C842158CA6277D
http://www.nitroflare.com/view/785370DED2EC0F2

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Duration 3h 58m Level Intermediate Project Files Included

When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles.

After setting up our MARI project, we?ll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we?ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural. After finishing off the color map, we?ll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures.To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character.

After finishing this course, you will not only have a fully textured game character but you?ll also have a good idea how to overcome many of the challenges that come with this type of project.

Rapidgator

http://rg.to/file/8310c21188d8457dd26981b5d29f832b/DTTexGCMARI.part1.rar.html
http://rg.to/file/77371b8fe9745d1b24b6f432c1a06095/DTTexGCMARI.part2.rar.html
http://rg.to/file/586a1c640851a4a0aa8865e5d746cab4/DTTexGCMARI.part3.rar.html
http://rg.to/file/98587cbf1ab1706e589e379b7a9d8d37/DTTexGCMARI.part8.rar.html
http://rg.to/file/4c2cf3b7d3e1552d8d66d229b481b1b8/DTTexGCMARI.part4.rar.html
http://rg.to/file/eb4bb834ceeff6b4abb80cf4bbd56d31/DTTexGCMARI.part5.rar.html
http://rg.to/file/b3f56edc7c6dd45e2bab93e2f98b082c/DTTexGCMARI.part6.rar.html
http://rg.to/file/a59ff012f5b574e5a6333009e8047546/DTTexGCMARI.part7.rar.html

Nitroflare

http://www.nitroflare.com/view/E81AF9414D75629
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