Maya

All posts tagged Maya

PosterDigital-Tutors – Maya Animation Reference Library: Animate Menu

Advanced | 1h 43m | 855 MB | Project Files 382 MB | Required Software: Autodesk Maya 2012

In this set of Maya tutorials you will learn about Maya’s Animate menu. This series takes an in-depth look into Maya’s Animate menu set.

Home:
http://www.digitaltutors.com/11/training.php?pid=609

Download:
http://bytesbox.com/!/geIhFlmV13U29l6/
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Poster
Digital-Tutors – Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward

Advanced | 3h 05m | 1018 MB | Project Files 11 MB | Required Software: Silo 2.2, Maya 2012

In this tutorial we will explore how to build a stylised cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software.

Home:
http://www.digitaltutors.com/11/training.php?pid=618

Download:
http://bytesbox.com/!/JBAxVEx9hMc9bqE/
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PosterLynda.com – Digital Creature Creation in ZBrush, Photoshop, and Maya

Beginner | 5h 12m | 3.43 GB | Project Files 2.62 GB | Required Software: ZBrush, Photoshop, and Maya

Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.

Topics include:
* Brainstorming and refining a character concept
* Installing custom brushes
* Optimizing tablet settings
* Posing the ZSpheres in ZBrush
* Sculpting muscles and midsize shapes
* Working with DynaMesh
* Using GoZ between ZBrush and Maya
* Creating topology for animation
* Sculpting fine detail
* Cleaning up a mesh in Maya
* Creating the UV layout
* Lighting and shading
* Painting texture maps
* Posing with Transpose tools in ZBrush
* Batch rendering a turntable animation

Home:
http://www.lynda.com/tutorial/83781

Download:
http://bytesbox.com/!/NQgbmOcDnHx3G91/
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Poster
Ken Fountain – Animating a Basic Acting Shot

Beginner | 3h 18m | 1.98 GB | Project Files n/a | Required Software: Autodesk Maya

In this 3-hour video lecture/demo, follow DreamWorks Animator Ken Fountain’s process for analyzing and animating a simple, clear and appealing acting performance.
With a presentation geared toward the more advanced animator looking to create a great test shot for their demo reel, Ken let’s you look over his shoulder as he chooses audio, examines the character’s “subtext,” plans his staging, breaks down video reference, works out timing and “attitude” through thumbnailing, uses detailed blocking to define clear acting beats, controls and shapes the scene’s “phrasing,” adds texture to enhance the energy, sculpts the lipsync, and brings a shot to a polished final.
Finished work: http://vimeo.com/26389298

Home:
http://www.jrawebinar.com/index.php/component/content/article/38-rokstories/112-ken-fountain-animating-a-basic-acting-shot.html

Download:
http://bytesbox.com/!/orIgbSNZ8LkbtE5/
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Poster
Gnomon School – Master Classes 2011: Making Archetype: The Short Film with Aaron Sims

Advanced | 3h 37m | 2.50 GB | Required Software: Autodesk Maya, Nuke, Final Cut Pro

In this class Aaron Sims will be discussing the creative process and challenges of creating an effects-heavy short film from ideation, to planning, to creation. The class will discuss the challenges, both creative and technical, involved in producing a film like Archetype. Aaron will demonstrate some of the techniques he used in the various pre-production, production, and post-production phases of the Archetype project.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/cuNvN6YnGSeTMqz/
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Poster
Gnomon School – Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux

Advanced | 3h 06m | 670 MB | Required Software: Autodesk Maya

This course on creature animation for visual effects projects will focus on creating believable creature motion and performance through knowledge of real animals and using that knowledge to inform the movement of a fantasy creature. David Breaux will discuss some of his techniques for blocking, moving into rough animation, and finalization of a shot. He will also cover some approaches to thinking about the shots and tackling the multitude of issues that an animator is confronted with on a daily basis during production.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/GSCwLrTrkB6aaln/
http://bytesbox.com/!/Y4x1Ommf1x0YPmU/
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Poster
Gnomon School – Master Classes 2011: Advanced Visual Effects Techniques for Production with Wayne Hollingsworth

Advanced | 5h 13m | 1.49 GB | Required Software: Autodesk Maya, Nuke

In this class Wayne will be presenting three advanced fluid simulation and dynamic effects production techniques. The first technique will demonstrate how to set up a truly believable explosion. He will then move on to simulating a burning vehicle, introducing props and assets into the simulation. Lastly Wayne will show you how to correctly create composites for your fluid simulation by breaking them down into RGB passes.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/H81IAMCUM2tj1am/
http://bytesbox.com/!/cFRJbhdDUGOZbtp/
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Poster
Gnomon School – Master Classes 2011: Combat Animation for Games with Bruno Velazquez

Advanced | 2h 06m | 1.61 GB | Required Software: Autodesk Maya

Combat animation is a key component of popular action and fighting games. This class serves as an introduction to creating the most dynamic and powerful combat animations while balancing the importance of gameplay. Bruno will discuss the differences between animation for games and other types of media and the difference between cinematic animation and combat animation. The key to success also lies in the workflow between an animator and the designers of the game. The class will focus on timing and posing and how to get the most out of your characters when creating dynamic movement. A series of animation samples will be covered and analyzed using Autodesk Maya.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/ZCFkZhTg6WSlQ3g/
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Poster
Gnomon School – Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery

Advanced | 2h 06m | 723 MB | Required Software: Autodesk Maya

This class will cover the principles of good composition with a focus on lighting. Topics covered include 2D concepts of color keys and then proceed to techniques for lighting 3D illustrations as well as lighting character animation and film sequences. Jeremy will be using Autodesk Maya as his primary 3D tool, but this class is less about technical training so the principles should apply to any software you might use.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/dFxxf4EyNrKCWLM/
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