
Digital-tutors: New Modeling Features in Maya 2012
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | Single Link | 556 MB
- 31 min. 18 sec.
- Released on June 30, 2011
- Project Files Included
- Required Software: Maya 2012 and up

Digital-tutors: New Modeling Features in Maya 2012
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | Single Link | 556 MB

Digital-tutors: Introduction to Modeling in Maya 2012
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 1.94 GB

Digital-Tutors: Substance Procedural Texturing in Maya 2012
In this series of lessons we will be exploring the Substance procedural texturing system included with Maya.
With Substance, we no longer have to rely on the time-consuming process of acquiring and manipulating photographs to suit our texturing needs. Substance allows us to procedurally generate textures that are highly realistic and highly customizable. This course will cover essential topics such as applying and modifying Substance textures, understanding the limitations and potential complications you may run into when using Substance textures, and how we can work around these.
We will also learn how to create our own custom Substance textures, and how to extend the functionality of Substance through the use of 3rd-party plugins.
10 videos in this course
1. Introduction and project overview
2. Loading the Substance plugin for Maya
3. Creating Substance textures in Maya
4. Connecting and disconnecting Substance nodes
5. Controlling Substance texture resolution
6. Substance texture placement in Maya
7. Baking Substance textures in Maya
8. Using the Bitmap2Material plugin
9. Using the Maya Substance Bonus Tools
10. Rendering Substance textures in mental ray

url-dead
http://www.url-dead/file/1360083364/DTSubstance2012.zip

fileserve.com
http://www.fileserve.com/file/BW8Rgq3/DTSubstance2012.zip

uploadstation.com
http://www.uploadstation.com/file/KwRqZRa/DTSubstance2012.zip

wupload.com
http://www.wupload.com/file/42132173/DTSubstance2012.zip

Xfrog 5 adds many new Procedural Objects to Maya. By combining these with Maya components/objects you can create a wide variety of organic models and animations based on the building blocks of Nature.
These powerful Xfrog tools are added to your Maya modeling shelf :
Branch Object – Create multi-level branching structures with extremely realistic growth. Animate from seed to adult tree.
Phyllotaxis Object – Arrange components using the mathematical “golden section”. e.g. a sunflower’s petals and seed patterns.
Hydra Object – Arranges components in user defined specialized circular patterns. a wide variety of uses.
Curvature Object – Creates Splines which can be used as a basis for naturally curved leafs or twigs. A very powerful addition to Maya.
Variation Object – Combine different Objects with the Branch, Phyllotaxis and Hydra Objects, for example you can use different leaves scattered throughout a tree, or any sort of variations that you need for higher realism.
Tropism Object – Robust Photo and Gravitropism Simulator which pulls the entire hierarchy towards gravity and towards light, with infinite user controls over animation and strength.
Thanks to X-FORCE for the older keygen
http://www.url-dead/file/1341793634/Xfrog_5_170r_For_Maya_2012.rar
http://www.fileserve.com/file/2HCzyRm/Xfrog_5_170r_For_Maya_2012.rar

http://www.uploadstation.com/file/9TY8D7y/Xfrog_5_170r_For_Maya_2012.rar

fxphd – MYA206 – Maya Animation and Compositing : Red Dwarf
Long time fxphd professor Matt Leonard dives into production with his new course covering work he did for Red Dwarf: Back to Earth. Leonard is our leadMaya professor, but he is also an adept compositor who uses tools such as Nuke and Fusion. For this course, he’ll be walking through the entire productionprocess of his work on the show — from pre-production to on-set to the final composite. He’ll cover all the angles of delivering great animation and a realisticcomposite in this hard core hands-on course.More details to come about the course once the mini-series airs in the UK the weekend of April 11th.
Professor: Matt Leonard (mattdleonard)
Class 1: Pre-Production and Working On-Set
Class 2: Live Action Tracking using PFTrack 5
Class 3: Modelling Characters in Maya 2009
Class 4: Rigging Realistic Acting in Maya 2009
Class 5: Painting with Light, Texturing and Lighting in Maya 2009
Class 6: Timing for Animation, the Art of Performance
Class 7: Animation, Bringing Life to Animation using Maya 2009
Class 8: Multipass Rendering using mental ray
Class 9: Integrating the 3D into the Live Action Plate using Nuke 5.1
Class 10: Adding Realism to the Final Shot, Advanced Compositing in Nuke 5.
Download Link

This course, taught by Matt Leonard, is going to be slightly different from our other Maya offerings because we?re going to be working alongside a new and very exciting project called ?Moving Day?. This short film is being directed by award wining director Jason Wingrove. ?Moving Day? tells the story of a young girl and her fight against the fairies who inhabit the garden of her new home. Our short film is literally being produced throughout the term and we?ll have first hand experience of working in post during a live project.
Class 1:
In our first class we look at the Moving Day storyboards, Script and Animatic. We then go on to look at our Maya multipass render setup and how we’ll be compositing that inside of Nuke. We also cover render time predictions and other pre-production issues.
Class 2:
In our second class we begin by looking at reference material gathered over the week. We then go on to look at some basic fairy wings built in Maya with the aim of producing some reference animation. The second half of the class is centered on building a UV pass in Maya and using it in conjunction with the STMap tool in Nuke.
Class 3:
In our third class we look at some shots from on-set and begin modeling the wings.
Class 4:
Class 4 begins a two week test for Moving Day. This week we will be modeling, rigging and animation our fairy wings using the green screen plate as a reference guide along with PFTrack data.
Class 5:
Class 5 continues on in our Moving Day test. This week we add textures to our wings, light the scene based on the background plate, setup the render passes and finally the other render settings. We then move into Nuke for the second half of the class to composite the CG into the background plate, pull a key on the green screen fairy element and add reflections.
Class 6:
In this class we look at creating a dynamically driven ragdoll which can be animated via dynamics instead of keyframing.
Class 7:
Guest prof Yannick Meillier covers matchmoving the farie shots.
Class 8:
In this class we look at Maya custom project settings, new wing setup, animation, shaders and render layers, Nuke compositing, particle Instancing and particle Sprites.
Class 10:
This class is Part 2 of a 2 part series looking at compositing for Moving Day. In this class we look at multipass compositing and making a custom edge blur tool.
http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#MYA301
http://www.url-dead/file/1285416154/MYA301 – Maya in Production Moving Day.part01.rar
http://www.url-dead/file/1285395964/MYA301 – Maya in Production Moving Day.part02.rar
http://www.url-dead/file/1285422454/MYA301 – Maya in Production Moving Day.part03.rar
http://www.url-dead/file/1285396354/MYA301 – Maya in Production Moving Day.part04.rar
http://www.url-dead/file/1285411344/MYA301 – Maya in Production Moving Day.part05.rar
http://www.url-dead/file/1285406504/MYA301 – Maya in Production Moving Day.part06.rar
http://www.fileserve.com/file/ghqJmFX/MYA301 – Maya in Production Moving Day.part01.rar
http://www.fileserve.com/file/q7AyKxc/MYA301 – Maya in Production Moving Day.part02.rar
http://www.fileserve.com/file/8aGzhRX/MYA301 – Maya in Production Moving Day.part03.rar
http://www.fileserve.com/file/WnP3wdS/MYA301 – Maya in Production Moving Day.part04.rar
http://www.fileserve.com/file/A3epKn3/MYA301 – Maya in Production Moving Day.part05.rar
http://www.fileserve.com/file/7WCSgcv/MYA301 – Maya in Production Moving Day.part06.rar

http://www.uploadstation.com/file/u8hHhqn/MYA301_-_Maya_in_Production_Moving_Day.part01.rar
http://www.uploadstation.com/file/Zg62TxV/MYA301_-_Maya_in_Production_Moving_Day.part02.rar
http://www.uploadstation.com/file/Kyf7Pzy/MYA301_-_Maya_in_Production_Moving_Day.part03.rar
http://www.uploadstation.com/file/P66EmwK/MYA301_-_Maya_in_Production_Moving_Day.part04.rar
http://www.uploadstation.com/file/fEb3Brj/MYA301_-_Maya_in_Production_Moving_Day.part05.rar
http://www.uploadstation.com/file/YrwbFBv/MYA301_-_Maya_in_Production_Moving_Day.part06.rar
http://cgpeers.com/torrents.php?id=3789
Thanks to the Supplier


Daniel Arnold-Mist – Expose 7 Master Award Winner – presents a detailed modeling tutorial on the creation of his Lotus Born Equilibrium images renowned for their incredible detail and originality. Within this tutorial Daniel explains step by step the techniques required to create his mind numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion is missed.
With over 5 hours of tuition packed full of useful techniques you’ll be creating your own masterpieces in no time!
Home:_http://store.itsartmag.com/iastore/catalogue.php?exp=67|9|&cat=97&shop=1
Downloads:
http://ul.to/folder/vzq74f
—
http://asfile.com/folder/13327

http://cgpeers.com/torrents.php?id=3694&torrentid=3691

Thanks To Seedstyler for going halves on this with me


Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya’s vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV?s, Lighting, Cameras and Rendering.
This course is entirely project focused and throughout the term we?ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you?ll still be able to jump in at any class and follow along.
Leonard has been in the 3D and visual effects industry for 19 years and has produced work for feature films, commercials and large corporate projects. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software. He has had articles published in magazines and journals and has beta tested Maya, Nuke, Fusion Particular and Mocha. He currently runs his own on-site training company in the UK and has trained artists from companies such as Framestore, MPC, Digital Domain and Mr. X.

Class 1:
If this first class we will begin by looking at Polygon and Sub-Division modeling techniques. We will also talk about the new 2011 UI and various hotkeys. We’ll finish up the lesson by looking at creating various models using Curves and Surfaces.
Class 2:
Our second class is dealing mainly with animation. We cover animating objects down a Path, via Keyframes and the use of Deformers. We also look at the Connection Editor, Set Driven Key, and various editors including the Graph Sheet, the Dope Sheet and Trax, Maya’s non-linear editing system. I have also included an extra video covering some modeling techniques used to build the rest of the models we are using
this week for animation.
Class 3:
Characters, Rigging and Muscles: Our third week moves into more character-based work, we?ll look at building Skeletons and Rigging them for both FK (Forward Kinematics) and IK (Inverse Kinematics). From here we?ll Bind the Skeletons with the geometry from class 1 and set Constraints. Finally we?ll look at Skin Deformation and the use of Maya?s Muscle Collation system .
Class 4:
In our 4th class we move away from model animation and into particle animation. Adding Maya’s nParticle systems to our scene we’ll be learning how to create various types of Emitters and then control our Particles. Alongside this we’ll explore Nucleus, the heart of Maya’s nDynamics system, and look at adding Fields and a very brief look at Goals that control and order the Particles.
Class 5:
In class 5 we stay with Dynamics and look at the animation of Rigid and Soft Body objects. This is done through the use of natural forces such as Gravity, Wind, and Turbulence. We’ll explore how objects can Collide with each other (and Particles) along with how to Constrain Dynamic objects together and keep Soft Bodies from totally ripping apart through the use of Goals weights.
Class 6:
In class 6 we progress on from nParticles and Dynamics to look at nCloth, Maya?s high-end cloth simulation system. We’ll cover how to convert geometry into nCloth and how to edit its parameters, changing its Material type, Weight, Tearability and resistance to Dynamic forces, etc. We’ll also cover nCloth?s ability to Collide with geometry and nParticles, along with nConstraints used to constrain cloth to other objects.
Class 7:
In class 7 we look at both Fur and Hair. For Fur we cover Light Models, Scale and Density, Length, Baldness, Inclination, Polar and Roll, Width, Curl, Scraggle and Clump. Then in Hair we look at Paint Effects Style and Curves, Follicles, Start and End Positions, Constraints, Collisions, Texture, and more.
Class 8:
In class 8 we dive into the world of Fluid Dynamics. We look at Oceans, Ponds, Wakes and 2D and 3D Fluid Dynamics. We cover the use of Locators for floating objects Boats and Motorboats, Foam creation, shaders and more.
Class 9:
In class 9 we look at camera and lights. For camera we specifically look at Types, Environments, Depth of Field, Stereoscopic, Film Backs, and mental ray shaders. And for lights we look at Types, Colour/Intensity, Shadows, Decay Rates, Light Linking, and mental ray shaders.
Class 10:
In class 10 we cover shaders and textures, along with rendering. Specifically we look at creating Shaders, Texturing, UV Mapping, mental ray shaders, setting up the Rendering, Render Layers, Render Passes and looking at openEXR files in Nuke. In the special bonus class we continue to look at Maya’s Rendering using mental ray. We specifically look at Final Gathering, Global Illumination, Caustics, HDRI and Physical sun and sky.


http://www.url-dead/file/1233832504/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.url-dead/file/1233827974/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.url-dead/file/1233831484/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.url-dead/file/1233829694/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.url-dead/file/1233832714/MYA102 – An Introduction to Maya 2011.part5.rar

http://www.fileserve.com/file/nhpUEbZ/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.fileserve.com/file/m6K4tUU/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.fileserve.com/file/xpcsEhU/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.fileserve.com/file/rgVjbsW/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.fileserve.com/file/N9sZvdy/MYA102 – An Introduction to Maya 2011.part5.rar
http://www.uploadstation.com/file/FX82hJn/MYA102_-_An_Introduction_to_Maya_2011.part1.rar
http://www.uploadstation.com/file/k7nzUgc/MYA102_-_An_Introduction_to_Maya_2011.part2.rar
http://www.uploadstation.com/file/FRVUut3/MYA102_-_An_Introduction_to_Maya_2011.part3.rar
http://www.uploadstation.com/file/RxCJwzr/MYA102_-_An_Introduction_to_Maya_2011.part4.rar
http://www.uploadstation.com/file/sNSGuxN/MYA102_-_An_Introduction_to_Maya_2011.part5.rar

http://www.wupload.com/file/19787865/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.wupload.com/file/19787948/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.wupload.com/file/19788152/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.wupload.com/file/19788026/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.wupload.com/file/19789727/MYA102 – An Introduction to Maya 2011.part5.rar

http://cgpeers.com/torrents.php?id=3664&torrentid=3661

Thanks to the supplier

Digital-Tut0rs : Expl0ring Craft Director Studio’s Animation T00ls in Maya 2011 SAP | 720 MB
In this collection of lessons we will cover an overview of the Animation Tools in Craft Direct0r Studio.
In this course, we will do an overview of the Animation Tools in Craft Director Studio, integrated into the Subscription Advantage Pack in Maya. Throughout the course, we will cover everything from setting up your Preferences for Craft, to connecting your vehicles to the Craft control rig, how to constrain your vehicles to drive along a modeled surface. We will also explore tools and settings for achieving desirable performances from your vehicles, and even take a look at a few of the amazing camera rigs built into craft.
1. Introduction and project overview
2. Why Craft?
3. Loading Craft tools / setting our preferences
4. Connecting vehicles to the Craft control rig
5. Driving your vehicle through your scene
6. Driving the vehicle along a surface
7. A look at Craft cameras
8. Referencing workflow
9. Understanding Craft’s Tool Tree and Tool Bar
44 min. 55 sec. |Released on May 2, 2011 |Project Files Included (22 MB)
Required Software: Maya 2011 SAP and up
fileserve.com
http://www.fileserve.com/file/4AmXccz/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar
http://www.fileserve.com/file/brFHVkK/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar
http://www.fileserve.com/file/dpxt5kp/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar
http://www.fileserve.com/file/hdyEtRm/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar
wupload.com
http://www.wupload.com/file/12565422/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar
http://www.wupload.com/file/12565421/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar
http://www.wupload.com/file/12564711/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar
http://www.wupload.com/file/12563901/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar
url-dead
http://www.url-dead/file/1170195001/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar
http://www.url-dead/file/1170194991/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar
http://www.url-dead/file/1170205051/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar
http://www.url-dead/file/1170236834/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar
This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.
Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.
The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.
http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar
http://www.fileserve.com/file/RKSJMdp/FXPHD vry101.part1.rar
http://www.fileserve.com/file/EzxwSvB/FXPHD vry101.part2.rar
http://www.fileserve.com/file/uhe4rKq/FXPHD vry101.part3.rar
http://www.fileserve.com/file/dTJCnrf/FXPHD vry101.part4.rar
http://www.uploadstation.com/file/JmXUH8y/FXPHD_vry101.part1.rar
http://www.uploadstation.com/file/wRumPHC/FXPHD_vry101.part2.rar
http://www.uploadstation.com/file/Hzbv8qH/FXPHD_vry101.part3.rar
http://www.uploadstation.com/file/2w3WtFU/FXPHD_vry101.part4.rar
http://www.wupload.com/file/2840145/FXPHD vry101.part1.rar
http://www.wupload.com/file/2840151/FXPHD vry101.part2.rar
http://www.wupload.com/file/2840756/FXPHD vry101.part3.rar
http://www.wupload.com/file/2851874/FXPHD vry101.part4.rar
http://cgpeers.com/torrents.php?id=3270
Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again