Maya

All posts tagged Maya

Maya is the world’s most powerful integrated 3D modeling, animation, effects, and rendering software.

That’s why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. Continue Reading

The T-Splines Maya Plugin was created for artists who want the precision of NURBS without limiting themselves to its stringent restrictions. In T-Splines, arbitrary detail is easily added, and the entire model can maintain just the optimum level of detail. This means creating seamless models is the rule, not the exception. Additionally, there is no need to worry about keeping tangencies between different parts of the model?T-Spline models are automatically curvature continuous throughout. Continue Reading

Award-winning Autodesk? Maya? software is a powerful, integrated 3D modeling, animation and rendering solution that enables leaders in film and television, game development, design visualization, and education to stay ahead of the game.

Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future
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( This is an UPDATE for post HERE)

Craft Director Tools is a suite of plug-ins for Direct Animation in Maya and 3ds Max. Direct animation is a ground breaking animation discipline in which animators are given greater precision and control.
Objects and cameras are steered manually in the 3D environment with the aid of such input devices as a joystick or a 3D mouse.

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Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Contains over 6.5 hours of project-based training for artists learning the artistic processes of creating stylized females as seen in animated feature films

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Description: Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Over 2 1/2 hours of lecture.

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Software: Maya 8.5 or higher
Run Time: 20 hrs. 42 min., 11 discs
A guide to modeling, texturing, and rendering digital humans in Maya
Learnig a production workflow to organic modeling, UV layout, texture mapping, shading, and rendering using an array of tools and techniques for creating realistic humans from reference.
Series contains 4 products and a total of over 20 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Perfect for students and professionals.

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mental ray Standalone 3.6 for Maya 2008 Highlights

Key New Features and Enhancements

The advanced, physically based mental ray? rendering technology allows you to take your CG projects to new, more photorealistic heights.

The latest release of mental ray? Standalone for Autodesk? Maya? software–mental ray 3.6–delivers improved performance and scalability for rendering large scenes.

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