Maya

All posts tagged Maya

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The award-winning Autodesk? Maya? software is a powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface) or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python?. This level of openness, combined with an industry-leading suite of 3D tools, enables you to realize your creative vision for your film, television, game development, and design projects.

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Rigging - From Zero to Hero

RIGGING101 FROM ZERO TO HERO

This CD is a step-by-step tutorial on how to create a rig for a biped from scratch. The tutorial requires a basic knowledge of Maya and it’s catered to people with a beginner to intermediate level.

A document about Maya’s fundamental concepts is also included. This document gives a broad overview of how Maya works and the tools that you’ll need for rigging.
The document should appeal to beginners and advanced users alike.

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TURTLE V4.1.0.7 FOR MAYA 32BIT | 22.2MB

Turtle is the only product on the market that combines advanced rendering technology with sophisticated baking functionality in one integrated toolset.
By integrating the baking functions into the core of Turtle, standard rendering and baking can be handled in the same way. For you, this means a better workflow while baking and the ability to bake with all of Turtle?s render features. Continue Reading

Craft Director Tools is a suite of plug-ins for Direct Animation in Maya and 3ds Max. Direct animation is a ground breaking animation discipline in which animators are given greater precision and control. Objects and cameras are steered manually in the 3D environment with the aid of such input devices as a joystick or a 3D mouse.

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Maya 8.5 Character Rigging with: George Maestri

Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning.

Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.

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